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README.md
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README.md
@ -47,16 +47,16 @@ You can add websocket-sharp to your project with the NuGet Package Manager, by u
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websocket-sharp is available on the Unity Asset Store (Sorry, Not available now).
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- **[WebSocket-Sharp for Unity]**
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- [WebSocket-Sharp for Unity]
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It works with **Unity Free**, but there are some limitations:
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- **[Security Sandbox of the Webplayer]** (The server is not available in Web Player)
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- **[WebGL Networking]** (Not available in WebGL)
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- **Incompatible platform** (Not available for such UWP)
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- **Limited support for the System.IO.Compression** (The compression extension is not available on Windows)
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- **.NET Socket Support for iOS/Android** (That requires iOS/Android Pro if your Unity is earlier than Unity 5)
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- **.NET API 2.0 compatibility level for iOS/Android**
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- [Security Sandbox of the Webplayer] (The server is not available in Web Player)
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- [WebGL Networking] (Not available in WebGL)
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- Incompatible platform (Not available for such UWP)
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- Lack of dll for the System.IO.Compression (The compression extension is not available on Windows)
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- .NET Socket Support for iOS/Android (iOS/Android Pro is required if your Unity is earlier than Unity 5)
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- .NET API 2.0 compatibility level for iOS/Android
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.NET API 2.0 compatibility level for iOS/Android may require to fix lack of some features for later than .NET Framework 2.0, such as the `System.Func<...>` delegates (so i have added them in the asset package).
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