[Modify] Edit it

This commit is contained in:
sta 2016-12-23 17:52:07 +09:00
parent eddd271cf4
commit 527723eea4

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@ -47,16 +47,16 @@ You can add websocket-sharp to your project with the NuGet Package Manager, by u
websocket-sharp is available on the Unity Asset Store (Sorry, Not available now).
- **[WebSocket-Sharp for Unity]**
- [WebSocket-Sharp for Unity]
It works with **Unity Free**, but there are some limitations:
- **[Security Sandbox of the Webplayer]** (The server is not available in Web Player)
- **[WebGL Networking]** (Not available in WebGL)
- **Incompatible platform** (Not available for such UWP)
- **Limited support for the System.IO.Compression** (The compression extension is not available on Windows)
- **.NET Socket Support for iOS/Android** (That requires iOS/Android Pro if your Unity is earlier than Unity 5)
- **.NET API 2.0 compatibility level for iOS/Android**
- [Security Sandbox of the Webplayer] (The server is not available in Web Player)
- [WebGL Networking] (Not available in WebGL)
- Incompatible platform (Not available for such UWP)
- Lack of dll for the System.IO.Compression (The compression extension is not available on Windows)
- .NET Socket Support for iOS/Android (iOS/Android Pro is required if your Unity is earlier than Unity 5)
- .NET API 2.0 compatibility level for iOS/Android
.NET API 2.0 compatibility level for iOS/Android may require to fix lack of some features for later than .NET Framework 2.0, such as the `System.Func<...>` delegates (so i have added them in the asset package).