diff --git a/README.md b/README.md index 15d77340..15b7c0c4 100644 --- a/README.md +++ b/README.md @@ -47,16 +47,16 @@ You can add websocket-sharp to your project with the NuGet Package Manager, by u websocket-sharp is available on the Unity Asset Store (Sorry, Not available now). -- **[WebSocket-Sharp for Unity]** +- [WebSocket-Sharp for Unity] It works with **Unity Free**, but there are some limitations: -- **[Security Sandbox of the Webplayer]** (The server is not available in Web Player) -- **[WebGL Networking]** (Not available in WebGL) -- **Incompatible platform** (Not available for such UWP) -- **Limited support for the System.IO.Compression** (The compression extension is not available on Windows) -- **.NET Socket Support for iOS/Android** (That requires iOS/Android Pro if your Unity is earlier than Unity 5) -- **.NET API 2.0 compatibility level for iOS/Android** +- [Security Sandbox of the Webplayer] (The server is not available in Web Player) +- [WebGL Networking] (Not available in WebGL) +- Incompatible platform (Not available for such UWP) +- Lack of dll for the System.IO.Compression (The compression extension is not available on Windows) +- .NET Socket Support for iOS/Android (iOS/Android Pro is required if your Unity is earlier than Unity 5) +- .NET API 2.0 compatibility level for iOS/Android .NET API 2.0 compatibility level for iOS/Android may require to fix lack of some features for later than .NET Framework 2.0, such as the `System.Func<...>` delegates (so i have added them in the asset package).