feat: add Observer Pattern
This commit is contained in:
parent
492370ae45
commit
ed401eda98
9
Studio/DesignPatterns/DesignPatterns.cpp
Normal file
9
Studio/DesignPatterns/DesignPatterns.cpp
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@ -0,0 +1,9 @@
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// DesignPatterns.cpp : This file contains the 'main' function. Program execution begins and ends there.
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//
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#include <iostream>
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//int main()
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//{
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// std::cout << "Hello World!\n";
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//}
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153
Studio/DesignPatterns/DesignPatterns.vcxproj
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153
Studio/DesignPatterns/DesignPatterns.vcxproj
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@ -0,0 +1,153 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{57f3c035-9c90-4e9f-934a-032804827444}</ProjectGuid>
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<RootNamespace>DesignPatterns</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="DesignPatterns.cpp" />
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<ClCompile Include="Observer.cpp" />
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<ClCompile Include="Singleton.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Observer.h" />
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<ClInclude Include="Singleton.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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36
Studio/DesignPatterns/DesignPatterns.vcxproj.filters
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36
Studio/DesignPatterns/DesignPatterns.vcxproj.filters
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@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="DesignPatterns.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Singleton.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Observer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Singleton.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Observer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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1
Studio/DesignPatterns/Observer.cpp
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1
Studio/DesignPatterns/Observer.cpp
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@ -0,0 +1 @@
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#include "Observer.h"
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106
Studio/DesignPatterns/Observer.h
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106
Studio/DesignPatterns/Observer.h
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@ -0,0 +1,106 @@
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/*******************************************************************
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* Copyright (c) 2022~2023 XMuli All rights reserved.
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* GitHub: https://github.com/XMuli
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* Description: 观察者模式 Observer Pattern
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* Reference: 情景 → Subject 发送一个消息,然后所有的 Observer A、B、C
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* 都有收到,并且对相同的消息,做出各自不同的操作响应
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* See: https://www.cnblogs.com/suzhou/p/dp16obsvr.html
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******************************************************************/
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#pragma once
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#include <iostream>
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#include <string>
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#include <list>
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using namespace std;
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class Observer { // 观察者
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public:
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virtual void update(string msg) = 0;
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virtual void doSomeThing() = 0;
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protected:
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string m_msg;
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};
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class Subject {
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public:
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Subject() = default;
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virtual ~Subject() = default;
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virtual void addObsvr(Observer* obj) = 0;
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virtual void removeObsvr(Observer* obj) = 0;
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virtual void notify(string msg) = 0;
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};
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//---------------------------------------------------------
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class ConcreteSubject: public Subject {
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public:
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ConcreteSubject() {};
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virtual ~ConcreteSubject() { m_obsvrs.clear(); }
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virtual void addObsvr(Observer* obj) override {
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m_obsvrs.push_back(obj);
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}
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virtual void removeObsvr(Observer* obj) override {
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m_obsvrs.remove(obj);
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}
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virtual void notify(string msg) override {
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for (const auto& it : m_obsvrs)
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it->update(msg);
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for (const auto& it : m_obsvrs)
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it->doSomeThing();
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cout << endl;
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}
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private:
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list<Observer*> m_obsvrs;
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};
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class AObserver : public Observer {
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public:
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void update(string msg) override { m_msg = msg; }
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virtual void doSomeThing() override { cout << "AObserver: 对 " << m_msg << " 进行 A 的操作" << endl; }
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};
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class BObserver : public Observer {
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public:
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void update(string msg) override { m_msg = msg; }
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virtual void doSomeThing() override { cout << "BObserver: 对 " << m_msg << " 进行 B 的操作" << endl; }
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};
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class CObserver : public Observer {
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public:
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void update(string msg) override { m_msg = msg; }
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virtual void doSomeThing() override { cout << "CObserver: 对 " << m_msg << " 进行 C 的操作" << endl; }
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};
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int main()
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{
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AObserver* a = new AObserver();
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BObserver* b = new BObserver();
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CObserver* c = new CObserver();
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ConcreteSubject* concreSubject = new ConcreteSubject();
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concreSubject->addObsvr(a);
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concreSubject->addObsvr(b);
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concreSubject->addObsvr(c);
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concreSubject->notify("messagebox 1");
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concreSubject->removeObsvr(c);
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concreSubject->notify("messagebox 2");
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//a->doSomeThing();
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//b->doSomeThing();
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//c->doSomeThing();
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return 0;
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}
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/*****************************打印结果*******************************
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AObserver: 对 messagebox 1 进行 A 的操作
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BObserver: 对 messagebox 1 进行 B 的操作
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CObserver: 对 messagebox 1 进行 C 的操作
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AObserver: 对 messagebox 2 进行 A 的操作
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BObserver: 对 messagebox 2 进行 B 的操作
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******************************************************************/
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1
Studio/DesignPatterns/Singleton.cpp
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1
Studio/DesignPatterns/Singleton.cpp
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#include "Singleton.h"
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24
Studio/DesignPatterns/Singleton.h
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24
Studio/DesignPatterns/Singleton.h
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/*******************************************************************
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* Copyright (c) 2022~2023 XMuli All rights reserved.
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* GitHub: https://github.com/XMuli
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* Description: 单例模式 Singleton Pattern 的最优雅实现
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* Reference: https://zhuanlan.zhihu.com/p/37469260 单例介绍及好一篇
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******************************************************************/
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#pragma once
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// 《Effective C++》提出了一种更优雅的单例模式实现,称为 Meyers' Singleton
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class Singleton
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{
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public:
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static Singleton& instance() {
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static Singleton instan;
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return instan;
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}
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private:
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Singleton() {};
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~Singleton() {};
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Singleton(const Singleton& obj) = delete;
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Singleton& operator=(const Singleton& obj) = delete;
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};
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@ -5,6 +5,8 @@ VisualStudioVersion = 16.0.32802.440
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Studio", "Studio\Studio.vcxproj", "{11117C51-BEAF-4F63-B386-CDB0760BCDE8}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DesignPatterns", "DesignPatterns\DesignPatterns.vcxproj", "{57F3C035-9C90-4E9F-934A-032804827444}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@ -21,6 +23,14 @@ Global
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{11117C51-BEAF-4F63-B386-CDB0760BCDE8}.Release|x64.Build.0 = Release|x64
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{11117C51-BEAF-4F63-B386-CDB0760BCDE8}.Release|x86.ActiveCfg = Release|Win32
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{11117C51-BEAF-4F63-B386-CDB0760BCDE8}.Release|x86.Build.0 = Release|Win32
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{57F3C035-9C90-4E9F-934A-032804827444}.Debug|x64.ActiveCfg = Debug|x64
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{57F3C035-9C90-4E9F-934A-032804827444}.Debug|x64.Build.0 = Debug|x64
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{57F3C035-9C90-4E9F-934A-032804827444}.Debug|x86.ActiveCfg = Debug|Win32
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{57F3C035-9C90-4E9F-934A-032804827444}.Debug|x86.Build.0 = Debug|Win32
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{57F3C035-9C90-4E9F-934A-032804827444}.Release|x64.ActiveCfg = Release|x64
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{57F3C035-9C90-4E9F-934A-032804827444}.Release|x64.Build.0 = Release|x64
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{57F3C035-9C90-4E9F-934A-032804827444}.Release|x86.ActiveCfg = Release|Win32
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{57F3C035-9C90-4E9F-934A-032804827444}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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1
Studio/Studio/BinarySearch.cpp
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1
Studio/Studio/BinarySearch.cpp
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#include "BinarySearch.h"
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88
Studio/Studio/BinarySearch.h
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88
Studio/Studio/BinarySearch.h
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#pragma once
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#include <iostream>
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#include <vector>
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using namespace std;
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int binarySearch(vector<int> vec, int target)
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{
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int left = 0;
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int right = vec.size() - 1;
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while (left <= right) {
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int mid = left + (right - left) / 2;
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if (target < vec[mid]) {
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right = mid - 1;
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} else if (target > vec[mid]) {
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left = mid + 1;
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} else {
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return mid;
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}
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}
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return -1;
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}
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int binarySearch2(vector<int> vec, int target)
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{
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int left = 0;
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int right = vec.size();
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while (left < right) {
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int mid = left + (right - left) / 2;
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if (target < vec[mid]) {
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right = mid;
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} else if (target > vec[mid]) {
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left = mid + 1;
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} else {
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return mid;
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}
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}
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return -1;
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}
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int binarySearch3(vector<int>& vec, int left, int right, int target)
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{
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if (left > right) // target 在数组左右两侧时的场景
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return -1;
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int mid = left + (right - left) / 2;
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if (target < vec[mid]) {
|
||||
return binarySearch3(vec, left, mid -1, target);
|
||||
} else if (target > vec[mid]) {
|
||||
return binarySearch3(vec, mid + 1, right, target);
|
||||
} else {
|
||||
return mid;
|
||||
}
|
||||
}
|
||||
|
||||
// 毒药版-错误百出版本
|
||||
//int binarySearch4(vector<int> vec, int target)
|
||||
//{
|
||||
// int mid = vec.size() / 2;
|
||||
//
|
||||
// if (target < vec[mid]) {
|
||||
// vector<int> t(vec.begin(), vec.begin() + mid);
|
||||
// return binarySearch4(t, target);
|
||||
// } else if (target > vec[mid]) {
|
||||
// vector<int> t(vec.begin() + mid + 1, vec.end());
|
||||
// return binarySearch4(t, target);
|
||||
// } else {
|
||||
// return mid;
|
||||
// }
|
||||
// return -1;
|
||||
//}
|
||||
|
||||
int main()
|
||||
{
|
||||
vector<int> v = { 0, 3, 5, 6, 7 };
|
||||
int target = 8;
|
||||
cout << "binarySearch:" << binarySearch(v, target) << endl
|
||||
<< "binarySearch2:" << binarySearch2(v, target) << endl
|
||||
<< "binarySearch3:" << binarySearch3(v, 0, v.size() - 1, target) << endl;
|
||||
|
||||
return 0;
|
||||
}
|
@ -89,22 +89,22 @@ A fn() {
|
||||
return t;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
A a1("a1"); // default constructor
|
||||
A a2(a1); // copy constructor
|
||||
A a3 = a1; // copy constructor
|
||||
a1 = a3; // copy assignment constructor
|
||||
std::cout << "----------------------------\n\n";
|
||||
|
||||
//fn(); // function returning a A object
|
||||
A a5 = std::move(a1); // move constructor
|
||||
A a6; // default constructor
|
||||
a6 = std::move(a1); // move assignment constructor
|
||||
std::cout << "Hello World!\n";
|
||||
|
||||
return 0;
|
||||
}
|
||||
//int main()
|
||||
//{
|
||||
// A a1("a1"); // default constructor
|
||||
// A a2(a1); // copy constructor
|
||||
// A a3 = a1; // copy constructor
|
||||
// a1 = a3; // copy assignment constructor
|
||||
// std::cout << "----------------------------\n\n";
|
||||
//
|
||||
// //fn(); // function returning a A object
|
||||
// A a5 = std::move(a1); // move constructor
|
||||
// A a6; // default constructor
|
||||
// a6 = std::move(a1); // move assignment constructor
|
||||
// std::cout << "Hello World!\n";
|
||||
//
|
||||
// return 0;
|
||||
//}
|
||||
|
||||
/*************************** 运行结果 *******************************
|
||||
* no-default-val constructor
|
||||
|
@ -139,12 +139,14 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BinarySearch.cpp" />
|
||||
<ClCompile Include="SharedPtr.cpp" />
|
||||
<ClCompile Include="SpecialMembers.cpp" />
|
||||
<ClCompile Include="Studio.cpp" />
|
||||
<ClCompile Include="UniquePtr.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="BinarySearch.h" />
|
||||
<ClInclude Include="MemoryAlignment.h" />
|
||||
<ClInclude Include="SharedPtr.h" />
|
||||
<ClInclude Include="SpecialMembers.h" />
|
||||
|
@ -27,6 +27,9 @@
|
||||
<ClCompile Include="SpecialMembers.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BinarySearch.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="MemoryAlignment.h">
|
||||
@ -41,5 +44,8 @@
|
||||
<ClInclude Include="SpecialMembers.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BinarySearch.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user