websocket-sharp/README.md
2014-04-04 16:59:38 +09:00

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![Logo](websocket-sharp_logo.png)
## Welcome to websocket-sharp! ##
**websocket-sharp** supports:
- **[WebSocket Client](#websocket-client)** and **[Server](#websocket-server)**
- **[RFC 6455](#supported-websocket-specifications)**
- **[Per-message Compression](#per-message-compression)** extension
- **[Secure Connection](#secure-connection)**
- **[HTTP Authentication](#http-authentication)**
- .NET **3.5** or later (includes compatible)
## Branches ##
- **[master]** for production releases.
- **[hybi-00]** for older [draft-ietf-hybi-thewebsocketprotocol-00]. No longer maintained.
- **[draft75]** for even more old [draft-hixie-thewebsocketprotocol-75]. No longer maintained.
## Build ##
websocket-sharp is built as a single assembly, **websocket-sharp.dll**.
websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build is to open **websocket-sharp.sln** and run build for the **websocket-sharp project** with any of the build configurations (e.g. Debug) in the MonoDevelop.
## Install ##
### Self Build ###
You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) built yourself to the library references of your project.
If you would like to use that websocket-sharp.dll in your **[Unity]** project, you should add that dll to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**.
### NuGet Gallery ###
websocket-sharp is available on the **[NuGet Gallery]**, as still a **prerelease** version.
- **[NuGet Gallery: websocket-sharp]**
You can add websocket-sharp to your project using the **NuGet Package Manager**, the following command in the **Package Manager Console**.
PM> Install-Package WebSocketSharp -Pre
### Unity Asset Store ###
websocket-sharp is available on the **Unity Asset Store**.
- **[WebSocket-Sharp for Unity]**
It's priced at **US$15**. I think your $15 makes this project more better and accelerated, **Thank you!**
## Usage ##
### WebSocket Client ###
```cs
using System;
using WebSocketSharp;
namespace Example
{
public class Program
{
public static void Main (string [] args)
{
using (var ws = new WebSocket ("ws://dragonsnest.far/Laputa")) {
ws.OnMessage += (sender, e) =>
Console.WriteLine ("Laputa says: " + e.Data);
ws.Connect ();
ws.Send ("BALUS");
Console.ReadKey (true);
}
}
}
}
```
#### Step 1 ####
Required namespace.
```cs
using WebSocketSharp;
```
The `WebSocket` class exists in the `WebSocketSharp` namespace.
#### Step 2 ####
Creating an instance of the `WebSocket` class with the WebSocket URL to connect.
```cs
using (var ws = new WebSocket ("ws://example.com")) {
...
}
```
The `WebSocket` class inherits the `System.IDisposable` interface, so you can use the `using` statement.
#### Step 3 ####
Setting the `WebSocket` events.
##### WebSocket.OnOpen Event #####
A `WebSocket.OnOpen` event occurs when the WebSocket connection has been established.
```cs
ws.OnOpen += (sender, e) => {
...
};
```
`e` has passed as the `System.EventArgs.Empty`, so you don't use `e`.
##### WebSocket.OnMessage Event #####
A `WebSocket.OnMessage` event occurs when the `WebSocket` receives a message.
```cs
ws.OnMessage += (sender, e) => {
...
};
```
`e` has passed as a `WebSocketSharp.MessageEventArgs`.
`e.Type` property returns either `WebSocketSharp.Opcode.Text` or `WebSocketSharp.Opcode.Binary` that represents the type of the received message. So by checking it, you determine which item you should use.
If `e.Type` is `Opcode.Text`, you should use `e.Data` property (returns a `string`) that represents the received **Text** message.
Or if `e.Type` is `Opcode.Binary`, you should use `e.RawData` property (returns a `byte []`) that represents the received **Binary** message.
```cs
if (e.Type == Opcode.Text) {
// Do something with e.Data
return;
}
if (e.Type == Opcode.Binary) {
// Do something with e.RawData
return;
}
```
##### WebSocket.OnError Event #####
A `WebSocket.OnError` event occurs when the `WebSocket` gets an error.
```cs
ws.OnError += (sender, e) => {
...
};
```
`e` has passed as a `WebSocketSharp.ErrorEventArgs`.
`e.Message` property returns a `string` that represents the error message. So you should use it to get the error message.
##### WebSocket.OnClose Event #####
A `WebSocket.OnClose` event occurs when the WebSocket connection has been closed.
```cs
ws.OnClose += (sender, e) => {
...
};
```
`e` has passed as a `WebSocketSharp.CloseEventArgs`.
`e.Code` property returns a `ushort` that represents the status code indicating the reason for closure, and `e.Reason` property returns a `string` that represents the reason for closure. So you should use them to get the reason for closure.
#### Step 4 ####
Connecting to the WebSocket server.
```cs
ws.Connect ();
```
If you would like to connect to the server asynchronously, you should use the `WebSocket.ConnectAsync ()` method.
#### Step 5 ####
Sending a data to the WebSocket server.
```cs
ws.Send (data);
```
The `WebSocket.Send` method is overloaded.
You can use the `WebSocket.Send (string)`, `WebSocket.Send (byte [])`, or `WebSocket.Send (System.IO.FileInfo)` method to send a data.
If you would like to send a data asynchronously, you should use the `WebSocket.SendAsync` method.
```cs
ws.SendAsync (data, completed);
```
And if you would like to do something when the send is complete, you should set `completed` to any `Action<bool>`.
#### Step 6 ####
Closing the WebSocket connection.
```cs
ws.Close (code, reason);
```
If you would like to close the connection explicitly, you should use the `WebSocket.Close` method.
The `WebSocket.Close` method is overloaded.
You can use the `WebSocket.Close ()`, `WebSocket.Close (ushort)`, `WebSocket.Close (WebSocketSharp.CloseStatusCode)`, `WebSocket.Close (ushort, string)`, or `WebSocket.Close (WebSocketSharp.CloseStatusCode, string)` method to close the connection.
If you would like to close the connection asynchronously, you should use the `WebSocket.CloseAsync` method.
### WebSocket Server ###
```cs
using System;
using WebSocketSharp;
using WebSocketSharp.Server;
namespace Example
{
public class Laputa : WebSocketService
{
protected override void OnMessage (MessageEventArgs e)
{
var msg = e.Data == "BALUS"
? "I've been balused already..."
: "I'm not available now.";
Send (msg);
}
}
public class Program
{
public static void Main (string [] args)
{
var wssv = new WebSocketServer ("ws://dragonsnest.far");
wssv.AddWebSocketService<Laputa> ("/Laputa");
wssv.Start ();
Console.ReadKey (true);
wssv.Stop ();
}
}
}
```
#### Step 1 ####
Required namespace.
```cs
using WebSocketSharp.Server;
```
The `WebSocketServer` and `WebSocketService` classes exist in the `WebSocketSharp.Server` namespace.
#### Step 2 ####
Creating the class that inherits the `WebSocketService` class.
For example, if you would like to provide an echo service,
```cs
using System;
using WebSocketSharp;
using WebSocketSharp.Server;
public class Echo : WebSocketService
{
protected override void OnMessage (MessageEventArgs e)
{
Send (e.Data);
}
}
```
And if you would like to provide a chat service,
```cs
using System;
using WebSocketSharp;
using WebSocketSharp.Server;
public class Chat : WebSocketService
{
private string _suffix;
public Chat ()
: this (null)
{
}
public Chat (string suffix)
{
_suffix = suffix ?? String.Empty;
}
protected override void OnMessage (MessageEventArgs e)
{
Sessions.Broadcast (e.Data + _suffix);
}
}
```
If you override the `WebSocketService.OnMessage (MessageEventArgs)` method, it's called when the `OnMessage` event of the `WebSocket` used by the current session in the WebSocket service occurs.
And if you override the `WebSocketService.OnOpen ()`, `WebSocketService.OnError (ErrorEventArgs)`, and `WebSocketService.OnClose (CloseEventArgs)` methods, each of them is called when each event of the `WebSocket` (the `OnOpen`, `OnError`, and `OnClose` events) occurs.
The `WebSocketService.Send` method sends a data to the client on the current session in the WebSocket service.
If you would like to access the sessions in the WebSocket service, you should use the `WebSocketService.Sessions` property (returns a `WebSocketSharp.Server.WebSocketSessionManager`).
The `WebSocketService.Sessions.Broadcast` method broadcasts a data to every client in the WebSocket service.
#### Step 3 ####
Creating an instance of the `WebSocketServer` class.
```cs
var wssv = new WebSocketServer (4649);
wssv.AddWebSocketService<Echo> ("/Echo");
wssv.AddWebSocketService<Chat> ("/Chat");
wssv.AddWebSocketService<Chat> ("/ChatWithNiceBoat", () => new Chat (" Nice boat."));
```
You can add any WebSocket service to your `WebSocketServer` with the specified path to the service, using the `WebSocketServer.AddWebSocketService<TWithNew> (string)` or `WebSocketServer.AddWebSocketService<T> (string, Func<T>)` method.
The type of `TWithNew` must inherit the `WebSocketService` class and must have a public parameterless constructor.
The type of `T` must inherit the `WebSocketService` class.
So you can use the classes created in **Step 2** to add the WebSocket service.
If you create an instance of the `WebSocketServer` class without a port number, the `WebSocketServer` set the port number to **80** automatically. So it's necessary to run with root permission.
$ sudo mono example2.exe
#### Step 4 ####
Starting the WebSocket server.
```cs
wssv.Start ();
```
#### Step 5 ####
Stopping the WebSocket server.
```cs
wssv.Stop (code, reason);
```
The `WebSocketServer.Stop` method is overloaded.
You can use the `WebSocketServer.Stop ()`, `WebSocketServer.Stop (ushort, string)`, or `WebSocketServer.Stop (WebSocketSharp.CloseStatusCode, string)` method to stop the server.
### HTTP Server with the WebSocket ###
I modified the `System.Net.HttpListener`, `System.Net.HttpListenerContext`, and some other classes of **[Mono]** to create the HTTP server that allows to accept the WebSocket connection requests.
So websocket-sharp provides the `WebSocketSharp.Server.HttpServer` class.
You can add any WebSocket service to your `HttpServer` with the specified path to the service, using the `HttpServer.AddWebSocketService<TWithNew> (string)` or `HttpServer.AddWebSocketService<T> (string, Func<T>)` method.
```cs
var httpsv = new HttpServer (4649);
httpsv.AddWebSocketService<Echo> ("/Echo");
httpsv.AddWebSocketService<Chat> ("/Chat");
httpsv.AddWebSocketService<Chat> ("/ChatWithNiceBoat", () => new Chat (" Nice boat."));
```
For more information, could you see **[Example3]**?
### WebSocket Extensions ###
#### Per-message Compression ####
websocket-sharp supports the **[Per-message Compression][compression]** extension. (But it doesn't support with the [extension parameters].)
If you would like to enable this extension as a WebSocket client, you should set like the following.
```cs
ws.Compression = CompressionMethod.Deflate;
```
And then your client sends the following header with the connection request to the server.
Sec-WebSocket-Extensions: permessage-deflate
If the server supports this extension, it returns the same header. And when your client receives that header, it enables this extension.
### Secure Connection ###
websocket-sharp supports the **Secure Connection (SSL)**.
As a **WebSocket Client**, you should create an instance of the `WebSocket` class with the **wss** scheme WebSocket URL to connect.
```cs
using (var ws = new WebSocket ("wss://example.com")) {
...
}
```
And if you would like to set the custom validation for the server certificate, you should set the `WebSocket.ServerCertificateValidationCallback` property.
```cs
ws.ServerCertificateValidationCallback = (sender, certificate, chain, sslPolicyErrors) => {
// Do something to validate the server certificate.
return true; // If the server certificate is valid.
};
```
If you set this property to nothing, the validation does nothing with the server certificate and returns valid.
As a **WebSocket Server**, you should create an instance of the `WebSocketServer` or `HttpServer` class with some settings for the secure connection. It's like the following.
```cs
var wssv = new WebSocketServer (4649, true);
wssv.Certificate = new X509Certificate2 ("/path/to/cert.pfx", "password for cert.pfx");
```
### HTTP Authentication ###
websocket-sharp supports the **[HTTP Authentication (Basic/Digest)][rfc2617]**.
As a **WebSocket Client**, you should set a pair of user name and password for the HTTP authentication, using the `WebSocket.SetCredentials (string, string, bool)` method before connecting.
```cs
ws.SetCredentials (username, password, preAuth);
```
If `preAuth` is `true`, the `WebSocket` sends the Basic authentication credentials with the first connection request to the server.
Or if `preAuth` is `false`, the `WebSocket` sends either the Basic or Digest authentication (determined by the unauthorized response to the first connection request) credentials with the second connection request to the server.
As a **WebSocket Server**, you should set an HTTP authentication scheme, a realm, and any function to find the user credentials before starting. It's like the following.
```cs
wssv.AuthenticationSchemes = AuthenticationSchemes.Basic;
wssv.Realm = "WebSocket Test";
wssv.UserCredentialsFinder = identity => {
var expected = "nobita";
return identity.Name == expected
? new NetworkCredential (expected, "password", "gunfighter") // User name, password, and roles
: null; // If the user credentials not found.
};
```
If you would like to provide the Digest authentication, you should set like the following.
```cs
wssv.AuthenticationSchemes = AuthenticationSchemes.Digest;
```
### Origin header and Cookies ###
As a **WebSocket Client**, if you would like to send the **Origin header** with the WebSocket connection request to the server, you should set the `WebSocket.Origin` property to an allowable value as the [Origin header] before connecting, like the following.
```cs
ws.Origin = "http://example.com";
```
And if you would like to send the **Cookies** with the WebSocket connection request to the server, you should set any cookie using the `WebSocket.SetCookie (WebSocketSharp.Net.Cookie)` method before connecting, like the following.
```cs
ws.SetCookie (new Cookie ("name", "nobita"));
```
As a **WebSocket Server**, if you would like to check the **Origin header and Cookies** included in each WebSocket connection request, you should set each validation for the Origin header and Cookies in your `WebSocketService`, for example, using the `AddWebSocketService<T> (string, Func<T>)` method with initializing, like the following.
```cs
wssv.AddWebSocketService<Chat> (
"/Chat",
() => new Chat () {
OriginValidator = value => {
// Check 'value' of the Origin header, and return true if it's valid
Uri origin;
return !value.IsNullOrEmpty () &&
Uri.TryCreate (value, UriKind.Absolute, out origin) &&
origin.Host == "example.com";
},
CookiesValidator = (req, res) => {
// Check the Cookies in 'req', and set the Cookies to send to the client with 'res' if necessary
foreach (Cookie cookie in req) {
cookie.Expired = true;
res.Add (cookie);
}
return true; // If the Cookies are valid
}
});
```
### Logging ###
The `WebSocket` class includes the own logging function.
You can access it with the `WebSocket.Log` property (returns a `WebSocketSharp.Logger`).
So if you would like to change the current logging level (`WebSocketSharp.LogLevel.Error` as the default), you should set the `WebSocket.Log.Level` property to any of the `LogLevel` enum values.
```cs
ws.Log.Level = LogLevel.Debug;
```
This means a log with lower than `LogLevel.Debug` cannot be outputted.
And if you would like to output a log, you should use any of the output methods. The following outputs a log with `LogLevel.Debug`.
```cs
ws.Log.Debug ("This is a debug message.");
```
The `WebSocketServer` and `HttpServer` classes include the same logging function.
## Examples ##
Examples using **websocket-sharp**.
### Example ###
**[Example]** connects to the **[Echo server]** with the WebSocket.
### Example1 ###
**[Example1]** connects to the **[Audio Data delivery server]** with the WebSocket. (But it's only implemented the chat feature, still unfinished.)
And Example1 uses **[Json.NET]**.
### Example2 ###
**[Example2]** starts a WebSocket server.
### Example3 ###
**[Example3]** starts an HTTP server that allows to accept the WebSocket connection requests.
Could you access to [http://localhost:4649](http://localhost:4649) to do **WebSocket Echo Test** with your web browser after Example3 running?
## Supported WebSocket Specifications ##
websocket-sharp supports **[RFC 6455][rfc6455]**, and it's based on the following WebSocket references:
- **[The WebSocket Protocol][rfc6455]**
- **[The WebSocket API][api]**
- **[Compression Extensions for WebSocket][compression]**
Thanks for translating to japanese.
- **[The WebSocket Protocol 日本語訳][rfc6455_ja]**
- **[The WebSocket API 日本語訳][api_ja]**
## License ##
websocket-sharp is provided under **[The MIT License]**.
[Audio Data delivery server]: http://agektmr.node-ninja.com:3000
[Echo server]: http://www.websocket.org/echo.html
[Example]: https://github.com/sta/websocket-sharp/tree/master/Example
[Example1]: https://github.com/sta/websocket-sharp/tree/master/Example1
[Example2]: https://github.com/sta/websocket-sharp/tree/master/Example2
[Example3]: https://github.com/sta/websocket-sharp/tree/master/Example3
[Json.NET]: http://james.newtonking.com/projects/json-net.aspx
[Mono]: http://www.mono-project.com
[MonoDevelop]: http://monodevelop.com
[NuGet Gallery]: http://www.nuget.org
[NuGet Gallery: websocket-sharp]: http://www.nuget.org/packages/WebSocketSharp
[Origin header]: http://tools.ietf.org/html/rfc6454#section-7
[The MIT License]: https://raw.github.com/sta/websocket-sharp/master/LICENSE.txt
[Unity]: http://unity3d.com
[WebSocket-Sharp for Unity]: http://u3d.as/content/sta-blockhead/websocket-sharp-for-unity
[api]: http://www.w3.org/TR/websockets
[api_ja]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html
[compression]: http://tools.ietf.org/html/draft-ietf-hybi-permessage-compression-09
[draft-hixie-thewebsocketprotocol-75]: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75
[draft-ietf-hybi-thewebsocketprotocol-00]: http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-00
[draft75]: https://github.com/sta/websocket-sharp/tree/draft75
[extension parameters]: http://tools.ietf.org/html/draft-ietf-hybi-permessage-compression-09#section-8.1
[hybi-00]: https://github.com/sta/websocket-sharp/tree/hybi-00
[master]: https://github.com/sta/websocket-sharp/tree/master
[rfc2617]: http://tools.ietf.org/html/rfc2617
[rfc6455]: http://tools.ietf.org/html/rfc6455
[rfc6455_ja]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html