websocket-sharp/README.md
2012-10-01 15:59:27 +09:00

333 lines
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# websocket-sharp #
**websocket-sharp** is a C# implementation of WebSocket protocol client & server.
## Usage ##
### WebSocket Client ###
#### Step 1 ####
Required namespaces.
```cs
using WebSocketSharp;
using WebSocketSharp.Frame;
```
`WebSocket` class exists in `WebSocketSharp` namespace, WebSocket data frame resources (e.g. `WsFrame` class) exist in `WebSocketSharp.Frame` namespace.
#### Step 2 ####
Creating a instance of `WebSocket` class.
```cs
using (WebSocket ws = new WebSocket("ws://example.com"))
{
...
}
```
`WebSocket` class inherits `IDisposable` interface, so you can use `using` statement.
#### Step 3 ####
Setting `WebSocket` event handlers.
##### WebSocket.OnOpen event #####
`WebSocket.OnOpen` event is emitted immediately after WebSocket connection has been established.
```cs
ws.OnOpen += (sender, e) =>
{
...
};
```
`e` has come across as `EventArgs.Empty`, so there is no operation on `e`.
##### WebSocket.OnMessage event #####
`WebSocket.OnMessage` event is emitted each time WebSocket data frame is received.
```cs
ws.OnMessage += (sender, e) =>
{
...
};
```
**Frame type** of received WebSocket data frame is stored in `e.Type` (`WebSocketSharp.MessageEventArgs.Type`, its type is `WebSocketSharp.Frame.Opcode`), so you check it out and you determine which item you should operate.
```cs
switch (e.Type)
{
case Opcode.TEXT:
...
break;
case Opcode.BINARY:
...
break;
default:
break;
}
```
If `e.Type` is `Opcode.TEXT`, you operate `e.Data` (`WebSocketSharp.MessageEventArgs.Data`, its type is `string`).
If `e.Type` is `Opcode.BINARY`, you operate `e.RawData` (`WebSocketSharp.MessageEventArgs.RawData`, its type is `byte[]`).
##### WebSocket.OnError event #####
`WebSocket.OnError` event is emitted when some error is occurred.
```cs
ws.OnError += (sender, e) =>
{
...
};
```
Error message is stored in `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`), so you operate it.
##### WebSocket.OnClose event #####
`WebSocket.OnClose` event is emitted when WebSocket connection is closed.
```cs
ws.OnClose += (sender, e) =>
{
...
};
```
Close status code is stored in `e.Code` (`WebSocketSharp.CloseEventArgs.Code`, its type is `WebSocketSharp.Frame.CloseStatusCode`) and reason of close is stored in `e.Reason` (`WebSocketSharp.CloseEventArgs.Reason`, its type is `string`), so you operate them.
#### Step 4 ####
Connecting to server using WebSocket.
```cs
ws.Connect();
```
#### Step 5 ####
Sending data.
```cs
ws.Send(data);
```
`WebSocket.Send` method is overloaded.
`data` types are `string`, `byte[]` and `FileInfo` class.
#### Step 6 ####
Closing WebSocket connection.
```cs
ws.Close(code, reason);
```
If you want to close WebSocket connection explicitly, you can use `Close` method.
Type of `code` is `WebSocketSharp.Frame.CloseStatusCode`, type of `reason` is `string`.
`WebSocket.Close` method is overloaded (In addition `Close()` and `Close(code)` exist).
### WebSocket Server ###
#### Step 1 ####
Required namespace.
```cs
using WebSocketSharp.Server;
```
`WebSocketServer`, `WebSocketServer<T>` and `WebSocketService` classes exist in `WebSocketSharp.Server` namespace.
#### Step 2 ####
Creating a class that inherits `WebSocketService` class.
For example, if you want to provide the echo service,
```cs
using System;
using WebSocketSharp;
using WebSocketSharp.Server;
public class Echo : WebSocketService
{
protected override void onMessage(object sender, MessageEventArgs e)
{
Send(e.Data);
}
}
```
For example, if you want to provide the chat service,
```cs
using System;
using WebSocketSharp;
using WebSocketSharp.Server;
public class Chat : WebSocketService
{
protected override void onMessage(object sender, MessageEventArgs e)
{
Publish(e.Data);
}
}
```
If you override `onMessage` method, it is bound to server side `WebSocket.OnMessage` event.
In addition, if you override `onOpen`, `onError` and `onClose` methods, each of them is bound to `WebSocket.OnOpen`, `WebSocket.OnError` and `WebSocket.OnClose` events.
#### Step 3 ####
Creating a instance of `WebSocketServer<T>` class if you want single WebSocket service server.
```cs
var wssv = new WebSocketServer<Echo>("ws://example.com:4649");
```
Creating a instance of `WebSocketServer` class if you want multi WebSocket service server.
```cs
var wssv = new WebSocketServer(4649);
wssv.AddService<Echo>("/Echo");
wssv.AddService<Chat>("/Chat");
```
You can add to your `WebSocketServer` any WebSocket service and a matching path to that service by using `WebSocketServer.AddService<T>` method.
Type of `T` inherits `WebSocketService` class, so you can use a class that was created in **Step 2**.
If you create a instance of WebSocket Server without port number, WebSocket Server set **80** or **443** to port number automatically.
So it is necessary to run with root permission.
$ sudo mono example2.exe
#### Step 4 ####
Setting WebSocketServer event handler.
##### WebSocketServer&lt;T>.OnError event #####
`WebSocketServer<T>.OnError` event is emitted when some error is occurred.
```cs
wssv.OnError += (sender, e) =>
{
...
};
```
Error message is stored in `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`), so you operate it.
##### WebSocketServer.OnError event #####
Same as `WebSocketServer<T>.OnError` event.
#### Step 5 ####
Starting server.
```cs
wssv.Start();
```
#### Step 6 ####
Stopping server.
```cs
wssv.Stop();
```
### HTTP Server with WebSocket ###
I modified System.Net.HttpListener, System.Net.HttpListenerContext and some others of [Mono] to create the HTTP server that the connection can be upgraded to the WebSocket connection if the HTTP server received a WebSocket request.
You can add to your `HttpServer` any WebSocket service and a matching path to that service by using `HttpServer.AddService<T>` method.
```cs
var httpsv = new HttpServer(4649);
httpsv.AddService<Echo>("/");
```
For more information, please refer to the [Example3].
## Examples ##
Examples of using **websocket-sharp**.
### Example ###
[Example] connects to the [Echo server] using the WebSocket.
### Example1 ###
[Example1] connects to the [Audio Data delivery server] using the WebSocket ([Example1] is only implemented a chat feature, still unfinished).
[Example1] uses [Json.NET].
### Example2 ###
[Example2] starts the WebSocket server.
### Example3 ###
[Example3] starts the HTTP server that the connection can be upgraded to the WebSocket connection.
Please access [http://localhost:4649](http://localhost:4649) to do WebSocket Echo Test with your web browser after [Example3] running.
## Supported WebSocket Protocol ##
**websocket-sharp** supports **[RFC 6455]**.
- @**[branch: hybi-00]** supports older draft-ietf-hybi-thewebsocketprotocol-00 (**[hybi-00]**).
- @**[branch: draft75]** supports even more old draft-hixie-thewebsocketprotocol-75 (**[hixie-75]**).
## Reference ##
- **[The WebSocket Protocol]**
- **[The WebSocket API]**
Thx for translating to japanese.
- **[The WebSocket Protocol 日本語訳]**
- **[The WebSocket API 日本語訳]**
## License ##
Copyright &copy; 2010 - 2012 sta.blockhead
Licensed under the **[MIT License]**.
[Audio Data delivery server]: http://agektmr.node-ninja.com:3000/
[branch: draft75]: https://github.com/sta/websocket-sharp/tree/draft75
[branch: hybi-00]: https://github.com/sta/websocket-sharp/tree/hybi-00
[Echo server]: http://www.websocket.org/echo.html
[Example]: https://github.com/sta/websocket-sharp/tree/master/Example
[Example1]: https://github.com/sta/websocket-sharp/tree/master/Example1
[Example2]: https://github.com/sta/websocket-sharp/tree/master/Example2
[Example3]: https://github.com/sta/websocket-sharp/tree/master/Example3
[hixie-75]: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75
[hybi-00]: http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-00
[Json.NET]: http://james.newtonking.com/projects/json-net.aspx
[MIT License]: http://www.opensource.org/licenses/mit-license.php
[Mono]: http://www.mono-project.com/
[RFC 6455]: http://tools.ietf.org/html/rfc6455
[The WebSocket API]: http://dev.w3.org/html5/websockets
[The WebSocket API 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html
[The WebSocket Protocol]: http://tools.ietf.org/html/rfc6455
[The WebSocket Protocol 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html