595 lines
19 KiB
Markdown
595 lines
19 KiB
Markdown

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## Welcome to websocket-sharp! ##
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**websocket-sharp** supports:
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- **[WebSocket Client](#websocket-client)** and **[Server](#websocket-server)**
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- **[RFC 6455](#supported-websocket-specifications)**
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- **[Per-message Compression](#per-message-compression)** extension
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- **[Secure Connection](#secure-connection)**
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- **[HTTP Authentication](#http-authentication)**
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- .NET **3.5** or later (includes compatible)
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## Branches ##
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- **[master]** for production releases.
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- **[hybi-00]** for older [draft-ietf-hybi-thewebsocketprotocol-00]. No longer maintained.
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- **[draft75]** for even more old [draft-hixie-thewebsocketprotocol-75]. No longer maintained.
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## Build ##
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websocket-sharp is built as a single assembly, **websocket-sharp.dll**.
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websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build is to open **websocket-sharp.sln** and run build for the websocket-sharp project with any of the build configurations (e.g. Debug) in the MonoDevelop.
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## Install ##
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### Self Build ###
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You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) built yourself to the library references of your project.
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If you would like to use that websocket-sharp.dll in your **[Unity]** project, you should add that dll to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**.
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### NuGet Gallery ###
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websocket-sharp is available on the **[NuGet Gallery]**, as still a **prerelease** version.
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- **[NuGet Gallery: websocket-sharp]**
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You can add websocket-sharp to your project using the **NuGet Package Manager**, the following command in the **Package Manager Console**.
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PM> Install-Package WebSocketSharp -Pre
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### Unity Asset Store ###
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websocket-sharp is available on the **Unity Asset Store**.
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- **[WebSocket-Sharp for Unity]**
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It's priced at **US$15**. I think your $15 makes this project more better and accelerated, **Thank you!**
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## Usage ##
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### WebSocket Client ###
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```cs
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using System;
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using WebSocketSharp;
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namespace Example
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{
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public class Program
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{
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public static void Main (string [] args)
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{
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using (var ws = new WebSocket ("ws://dragonsnest.far/Laputa")) {
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ws.OnMessage += (sender, e) =>
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Console.WriteLine ("Laputa says: " + e.Data);
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ws.Connect ();
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ws.Send ("BALUS");
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Console.ReadKey (true);
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}
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}
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}
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}
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```
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#### Step 1 ####
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Required namespace.
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```cs
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using WebSocketSharp;
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```
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The `WebSocket` class exists in the `WebSocketSharp` namespace.
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#### Step 2 ####
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Creating an instance of the `WebSocket` class with the WebSocket URL to connect.
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```cs
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using (var ws = new WebSocket ("ws://example.com")) {
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...
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}
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```
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The `WebSocket` class inherits the `System.IDisposable` interface, so you can use the `using` statement.
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#### Step 3 ####
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Setting the `WebSocket` events.
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##### WebSocket.OnOpen Event #####
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A `WebSocket.OnOpen` event occurs when the WebSocket connection has been established.
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```cs
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ws.OnOpen += (sender, e) => {
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...
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};
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```
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`e` has passed as the `System.EventArgs.Empty`, so you don't use `e`.
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##### WebSocket.OnMessage Event #####
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A `WebSocket.OnMessage` event occurs when the `WebSocket` receives a message.
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```cs
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ws.OnMessage += (sender, e) => {
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...
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};
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```
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`e` has passed as a `WebSocketSharp.MessageEventArgs`.
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`e.Type` property returns either `WebSocketSharp.Opcode.Text` or `WebSocketSharp.Opcode.Binary` that represents the type of the received message. So by checking it, you determine which item you should use.
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If `e.Type` is `Opcode.Text`, you should use `e.Data` property (returns a `string`) that represents the received **Text** message.
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Or if `e.Type` is `Opcode.Binary`, you should use `e.RawData` property (returns a `byte []`) that represents the received **Binary** message.
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```cs
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if (e.Type == Opcode.Text) {
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// Do something with e.Data
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return;
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}
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if (e.Type == Opcode.Binary) {
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// Do something with e.RawData
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return;
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}
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```
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##### WebSocket.OnError Event #####
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A `WebSocket.OnError` event occurs when the `WebSocket` gets an error.
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```cs
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ws.OnError += (sender, e) => {
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...
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};
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```
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`e` has passed as a `WebSocketSharp.ErrorEventArgs`.
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`e.Message` property returns a `string` that represents the error message. So you should use it to get the error message.
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##### WebSocket.OnClose Event #####
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A `WebSocket.OnClose` event occurs when the WebSocket connection has been closed.
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```cs
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ws.OnClose += (sender, e) => {
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...
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};
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```
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`e` has passed as a `WebSocketSharp.CloseEventArgs`.
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`e.Code` property returns a `ushort` that represents the status code indicating the reason for closure, and `e.Reason` property returns a `string` that represents the reason for closure. So you should use them to get the reason for closure.
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#### Step 4 ####
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Connecting to the WebSocket server.
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```cs
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ws.Connect ();
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```
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If you would like to connect to the server asynchronously, you should use the `WebSocket.ConnectAsync ()` method.
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#### Step 5 ####
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Sending a data to the WebSocket server.
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```cs
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ws.Send (data);
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```
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The `WebSocket.Send` method is overloaded.
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You can use the `WebSocket.Send (string)`, `WebSocket.Send (byte [])`, and `WebSocket.Send (System.IO.FileInfo)` methods to send a data.
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If you would like to send a data asynchronously, you should use the `WebSocket.SendAsync` method.
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```cs
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ws.SendAsync (data, completed);
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```
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And if you would like to do something when the send is complete, you should set `completed` to any `Action<bool>`.
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#### Step 6 ####
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Closing the WebSocket connection.
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```cs
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ws.Close (code, reason);
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```
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If you would like to close the connection explicitly, you should use the `WebSocket.Close` method.
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The `WebSocket.Close` method is overloaded.
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You can use the `WebSocket.Close ()`, `WebSocket.Close (ushort)`, `WebSocket.Close (WebSocketSharp.CloseStatusCode)`, `WebSocket.Close (ushort, string)`, or `WebSocket.Close (WebSocketSharp.CloseStatusCode, string)` method to close the connection.
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If you would like to close the connection asynchronously, you should use the `WebSocket.CloseAsync` method.
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### WebSocket Server ###
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```cs
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using System;
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using WebSocketSharp;
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using WebSocketSharp.Server;
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namespace Example
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{
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public class Laputa : WebSocketService
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{
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protected override void OnMessage (MessageEventArgs e)
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{
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var msg = e.Data == "BALUS"
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? "I've been balused already..."
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: "I'm not available now.";
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Send (msg);
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}
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}
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public class Program
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{
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public static void Main (string [] args)
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{
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var wssv = new WebSocketServer ("ws://dragonsnest.far");
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wssv.AddWebSocketService<Laputa> ("/Laputa");
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wssv.Start ();
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Console.ReadKey (true);
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wssv.Stop ();
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}
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}
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}
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```
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#### Step 1 ####
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Required namespace.
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```cs
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using WebSocketSharp.Server;
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```
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The `WebSocketServer` and `WebSocketService` classes exist in the `WebSocketSharp.Server` namespace.
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#### Step 2 ####
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Creating the class that inherits the `WebSocketService` class.
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For example, if you would like to provide an echo service,
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```cs
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using System;
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using WebSocketSharp;
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using WebSocketSharp.Server;
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public class Echo : WebSocketService
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{
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protected override void OnMessage (MessageEventArgs e)
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{
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Send (e.Data);
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}
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}
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```
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And if you would like to provide a chat service,
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```cs
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using System;
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using WebSocketSharp;
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using WebSocketSharp.Server;
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public class Chat : WebSocketService
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{
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private string _suffix;
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public Chat ()
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: this (null)
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{
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}
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public Chat (string suffix)
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{
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_suffix = suffix ?? String.Empty;
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}
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protected override void OnMessage (MessageEventArgs e)
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{
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Sessions.Broadcast (e.Data + _suffix);
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}
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}
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```
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If you override the `WebSocketService.OnMessage (MessageEventArgs)` method, it's called when the `OnMessage` event of the `WebSocket` used by the current session in the WebSocket service occurs.
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And if you override the `WebSocketService.OnOpen ()`, `WebSocketService.OnError (ErrorEventArgs)`, and `WebSocketService.OnClose (CloseEventArgs)` methods, each of them is called when each event of the `WebSocket` (the `OnOpen`, `OnError`, and `OnClose` events) occurs.
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The `WebSocketService.Send` method sends a data to the client on the current session in the WebSocket service.
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If you would like to access the sessions in the WebSocket service, you should use the `WebSocketService.Sessions` property (returns a `WebSocketSharp.Server.WebSocketSessionManager`).
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The `WebSocketService.Sessions.Broadcast` method broadcasts a data to every client in the WebSocket service.
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#### Step 3 ####
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Creating an instance of the `WebSocketServer` class.
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```cs
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var wssv = new WebSocketServer (4649);
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wssv.AddWebSocketService<Echo> ("/Echo");
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wssv.AddWebSocketService<Chat> ("/Chat");
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wssv.AddWebSocketService<Chat> ("/ChatWithNiceBoat", () => new Chat (" Nice boat."));
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```
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You can add any WebSocket service to your `WebSocketServer` with the specified path to the service, using the `WebSocketServer.AddWebSocketService<TWithNew> (string)` or `WebSocketServer.AddWebSocketService<T> (string, Func<T>)` method.
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The type of `TWithNew` must inherit the `WebSocketService` class and must have a public parameterless constructor.
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The type of `T` must inherit the `WebSocketService` class.
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So you can use the classes created in **Step 2** to add the WebSocket service.
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If you create an instance of the `WebSocketServer` class without a port number, the `WebSocketServer` set the port number to **80** automatically. So it's necessary to run with root permission.
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$ sudo mono example2.exe
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#### Step 4 ####
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Starting the WebSocket server.
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```cs
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wssv.Start ();
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```
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#### Step 5 ####
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Stopping the WebSocket server.
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```cs
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wssv.Stop (code, reason);
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```
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The `WebSocketServer.Stop` method is overloaded.
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You can use the `WebSocketServer.Stop ()`, `WebSocketServer.Stop (ushort, string)`, or `WebSocketServer.Stop (WebSocketSharp.CloseStatusCode, string)` method to stop the server.
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### HTTP Server with the WebSocket ###
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I modified the `System.Net.HttpListener`, `System.Net.HttpListenerContext`, and some other classes of **[Mono]** to create the HTTP server that allows to accept the WebSocket connection requests.
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So websocket-sharp provides the `WebSocketSharp.Server.HttpServer` class.
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You can add any WebSocket service to your `HttpServer` with the specified path to the service, using the `HttpServer.AddWebSocketService<TWithNew> (string)` or `HttpServer.AddWebSocketService<T> (string, Func<T>)` method.
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```cs
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var httpsv = new HttpServer (4649);
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httpsv.AddWebSocketService<Echo> ("/Echo");
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httpsv.AddWebSocketService<Chat> ("/Chat");
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httpsv.AddWebSocketService<Chat> ("/ChatWithNiceBoat", () => new Chat (" Nice boat."));
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```
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For more information, could you see **[Example3]**?
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### WebSocket Extensions ###
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#### Per-message Compression ####
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websocket-sharp supports the **[Per-message Compression][compression]** extension. (But it doesn't support with the [extension parameters].)
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If you would like to enable this extension as a WebSocket client, you should set like the following.
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```cs
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ws.Compression = CompressionMethod.Deflate;
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```
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And then your client sends the following header with the connection request to the server.
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Sec-WebSocket-Extensions: permessage-deflate
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If the server supports this extension, it returns the same header. And when your client receives that header, it enables this extension.
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### Secure Connection ###
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websocket-sharp supports the **Secure Connection (SSL)**.
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As a **WebSocket Client**, you should create an instance of the `WebSocket` class with the **wss** scheme WebSocket URL to connect.
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```cs
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using (var ws = new WebSocket ("wss://example.com")) {
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...
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}
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```
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And if you would like to set the custom validation for the server certificate, you should set the `WebSocket.ServerCertificateValidationCallback` property.
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```cs
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ws.ServerCertificateValidationCallback = (sender, certificate, chain, sslPolicyErrors) => {
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// Do something to validate the server certificate.
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return true; // If the server certificate is valid.
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};
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```
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If you set this property to nothing, the validation does nothing with the server certificate and returns valid.
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As a **WebSocket Server**, you should create an instance of the `WebSocketServer` or `HttpServer` class with some settings for the secure connection. It's like the following.
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```cs
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var wssv = new WebSocketServer (4649, true);
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wssv.Certificate = new X509Certificate2 ("/path/to/cert.pfx", "password for cert.pfx");
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```
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### HTTP Authentication ###
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websocket-sharp supports the **[HTTP Authentication (Basic/Digest)][rfc2617]**.
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As a **WebSocket Client**, you should set a pair of user name and password for the HTTP authentication, using the `WebSocket.SetCredentials (string, string, bool)` method before connecting.
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```cs
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ws.SetCredentials (username, password, preAuth);
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```
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If `preAuth` is `true`, the `WebSocket` sends the Basic authentication credentials with the first connection request to the server.
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Or if `preAuth` is `false`, the `WebSocket` sends either the Basic or Digest authentication (determined by the unauthorized response to the first connection request) credentials with the second connection request to the server.
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As a **WebSocket Server**, you should set an HTTP authentication scheme, a realm, and any function to find the user credentials before starting. It's like the following.
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```cs
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wssv.AuthenticationSchemes = AuthenticationSchemes.Basic;
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wssv.Realm = "WebSocket Test";
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wssv.UserCredentialsFinder = identity => {
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var expected = "nobita";
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return identity.Name == expected
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? new NetworkCredential (expected, "password", "gunfighter") // User name, password, and roles
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: null; // If the user credentials not found.
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};
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```
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If you would like to provide the Digest authentication, you should set like the following.
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```cs
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wssv.AuthenticationSchemes = AuthenticationSchemes.Digest;
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```
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### Origin header and Cookies ###
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As a **WebSocket Client**, if you would like to send the Origin header with the WebSocket connection request to the server, you should set the `WebSocket.Origin` property to an allowable value as the [Origin header], like the following.
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```cs
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ws.Origin = "http://example.com";
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```
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And if you would like to send the Cookies with the WebSocket connection request to the server, you should set any Cookie using the `WebSocket.SetCookie (WebSocketSharp.Net.Cookie)` method, like the following.
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```cs
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ws.SetCookie (new Cookie ("nobita", "gunfighter"));
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```
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As a **WebSocket Server**, if you would like to check the Origin header and Cookies included in each WebSocket connection request, you should set each validation for the Origin header and Cookies using the `AddWebSocketService<T> (string, Func<T>)` method with initializing, like the following.
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```cs
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wssv.AddWebSocketService<Chat> (
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"/Chat",
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() => new Chat () {
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OriginValidator = value => {
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// Check 'value' of the Origin header, and return true if it's valid
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Uri origin;
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return !value.IsNullOrEmpty () &&
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Uri.TryCreate (value, UriKind.Absolute, out origin) &&
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origin.Host == "example.com";
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},
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CookiesValidator = (req, res) => {
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// Check the Cookies in 'req', and set the Cookies to send to the client with 'res' if necessary
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foreach (Cookie cookie in req) {
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cookie.Expired = true;
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res.Add (cookie);
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}
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return true; // If the Cookies are valid
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}
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});
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```
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### Logging ###
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The `WebSocket` class includes the own logging function.
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You can access it with the `WebSocket.Log` property (returns a `WebSocketSharp.Logger`).
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So if you would like to change the current logging level (`WebSocketSharp.LogLevel.Error` as the default), you should set the `WebSocket.Log.Level` property to any of the `LogLevel` enum values.
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```cs
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ws.Log.Level = LogLevel.Debug;
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```
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This means a log with lower than `LogLevel.Debug` cannot be outputted.
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And if you would like to output a log, you should use any of the output methods. The following outputs a log with `LogLevel.Debug`.
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```cs
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ws.Log.Debug ("This is a debug message.");
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```
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The `WebSocketServer` and `HttpServer` classes include the same logging function.
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## Examples ##
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Examples using **websocket-sharp**.
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### Example ###
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**[Example]** connects to the **[Echo server]** with the WebSocket.
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### Example1 ###
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**[Example1]** connects to the **[Audio Data delivery server]** with the WebSocket. (But it's only implemented the chat feature, still unfinished.)
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And Example1 uses **[Json.NET]**.
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### Example2 ###
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**[Example2]** starts a WebSocket server.
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### Example3 ###
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**[Example3]** starts an HTTP server that allows to accept the WebSocket connection requests.
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Could you access to [http://localhost:4649](http://localhost:4649) to do **WebSocket Echo Test** with your web browser after Example3 running?
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## Supported WebSocket Specifications ##
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websocket-sharp supports **[RFC 6455][rfc6455]**, and it's based on the following WebSocket references:
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- **[The WebSocket Protocol][rfc6455]**
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- **[The WebSocket API][api]**
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- **[Compression Extensions for WebSocket][compression]**
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Thanks for translating to japanese.
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- **[The WebSocket Protocol 日本語訳][rfc6455_ja]**
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- **[The WebSocket API 日本語訳][api_ja]**
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## License ##
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websocket-sharp is provided under **[The MIT License]**.
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[Audio Data delivery server]: http://agektmr.node-ninja.com:3000
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[Echo server]: http://www.websocket.org/echo.html
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[Example]: https://github.com/sta/websocket-sharp/tree/master/Example
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[Example1]: https://github.com/sta/websocket-sharp/tree/master/Example1
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[Example2]: https://github.com/sta/websocket-sharp/tree/master/Example2
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[Example3]: https://github.com/sta/websocket-sharp/tree/master/Example3
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[Json.NET]: http://james.newtonking.com/projects/json-net.aspx
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[Mono]: http://www.mono-project.com
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[MonoDevelop]: http://monodevelop.com
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[NuGet Gallery]: http://www.nuget.org
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[NuGet Gallery: websocket-sharp]: http://www.nuget.org/packages/WebSocketSharp
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[Origin header]: http://tools.ietf.org/html/rfc6454#section-7
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[The MIT License]: https://raw.github.com/sta/websocket-sharp/master/LICENSE.txt
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[Unity]: http://unity3d.com
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[WebSocket-Sharp for Unity]: http://u3d.as/content/sta-blockhead/websocket-sharp-for-unity
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[api]: http://www.w3.org/TR/websockets
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[api_ja]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html
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[compression]: http://tools.ietf.org/html/draft-ietf-hybi-permessage-compression-09
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[draft-hixie-thewebsocketprotocol-75]: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75
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[draft-ietf-hybi-thewebsocketprotocol-00]: http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-00
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[draft75]: https://github.com/sta/websocket-sharp/tree/draft75
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[extension parameters]: http://tools.ietf.org/html/draft-ietf-hybi-permessage-compression-09#section-8.1
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[hybi-00]: https://github.com/sta/websocket-sharp/tree/hybi-00
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[master]: https://github.com/sta/websocket-sharp/tree/master
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[rfc2617]: http://tools.ietf.org/html/rfc2617
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[rfc6455]: http://tools.ietf.org/html/rfc6455
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[rfc6455_ja]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html
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