269 lines
6.9 KiB
Markdown
269 lines
6.9 KiB
Markdown
# websocket-sharp #
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**websocket-sharp** is a C# implementation of WebSocket protocol client & server.
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## Usage ##
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### WebSocket Client ###
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#### Step 1 ####
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Required namespaces.
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using WebSocketSharp;
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using WebSocketSharp.Frame;
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`WebSocket` class exists in `WebSocketSharp` namespace, WebSocket data frame resources (e.g. `WsFrame` class) exist in `WebSocketSharp.Frame` namespace.
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#### Step 2 ####
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Creating instance of `WebSocket` class.
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using (WebSocket ws = new WebSocket("ws://example.com"))
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{
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...
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}
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`WebSocket` class inherits `IDisposable` interface, so you can use `using` statement.
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#### Step 3 ####
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Setting `WebSocket` event handlers.
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##### WebSocket.OnOpen event #####
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`WebSocket.OnOpen` event is emitted immediately after WebSocket connection has been established.
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ws.OnOpen += (sender, e) =>
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{
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...
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};
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`e` has come across as `EventArgs.Empty`, so there is no operation on `e`.
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##### WebSocket.OnMessage event #####
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`WebSocket.OnMessage` event is emitted each time WebSocket data frame is received.
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ws.OnMessage += (sender, e) =>
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{
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...
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};
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**Type** of received WebSocket data frame is stored in `e.Type` (`WebSocketSharp.MessageEventArgs.Type`, its type is `WebSocketSharp.Frame.Opcode`), so you check it out and you determine which item you should operate.
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switch (e.Type)
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{
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case Opcode.TEXT:
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...
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break;
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case Opcode.BINARY:
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...
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break;
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default:
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break;
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}
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If `e.Type` is `Opcode.TEXT`, you operate `e.Data` (`WebSocketSharp.MessageEventArgs.Data`, its type is `string`).
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If `e.Type` is `Opcode.BINARY`, you operate `e.RawData` (`WebSocketSharp.MessageEventArgs.RawData`, its type is `byte[]`).
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##### WebSocket.OnError event #####
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`WebSocket.OnError` event is emitted when some error is occurred.
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ws.OnError += (sender, e) =>
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{
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...
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};
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Error message is stored in `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`), so you operate it.
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##### WebSocket.OnClose event #####
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`WebSocket.OnClose` event is emitted when WebSocket connection is closed.
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ws.OnClose += (sender, e) =>
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{
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...
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};
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Close status code is stored in `e.Code` (`WebSocketSharp.CloseEventArgs.Code`, its type is `WebSocketSharp.Frame.CloseStatusCode`) and reason of close is stored in `e.Reason` (`WebSocketSharp.CloseEventArgs.Reason`, its type is `string`), so you operate them.
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#### Step 4 ####
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Connecting to server using WebSocket.
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ws.Connect();
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#### Step 5 ####
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Sending data.
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ws.Send(data);
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`WebSocket.Send` method is overloaded.
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`data` types are `string`, `byte[]` and `FileInfo` class.
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#### Step 6 ####
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Closing WebSocket connection.
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ws.Close(code, reason);
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If you want to close WebSocket connection explicitly, you can use `Close` method.
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Type of `code` is `WebSocketSharp.Frame.CloseStatusCode`, type of `reason` is `string`.
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`WebSocket.Close` method is overloaded (In addition `Close()` and `Close(code)` exist).
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### WebSocket Server ###
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#### Step 1 ####
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Required namespaces.
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using WebSocketSharp;
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using WebSocketSharp.Frame;
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Same as **WebSocket Client**.
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#### Step 2 ####
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Creating instance of `WebSocketServer` class.
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WebSocketServer wssv = new WebSocketServer("ws://example.com:4649");
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If you set WebSocket url without port number, `WebSocketServer` set 80 or 443 to port number automatically.
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So it is necessary to run with root permission.
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$ sudo mono example2.exe
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#### Step 3 ####
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Setting WebSocketServer event handlers.
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##### WebSocketServer.OnConnection event #####
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`WebSocketServer.OnConnection` event is emitted each time client makes a connection request.
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wssv.OnConnection += (sender, e) =>
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{
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...
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};
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`WebSocket` to communicate with client is stored in `e.Socket` (`WebSocketSharp.ConnectionEventArgs.Socket`, its type is `WebSocketSharp.WebSocket`), so you operate it.
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WebSocket ws = e.Socket;
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ws.OnMessage += (sender_, e_) =>
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{
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...
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};
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Same settings of `WebSocket` event handlers as **WebSocket Client**.
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This WebSocket is server-side, so data is sent from server to client.
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If you want to function as echo server that returns a data to client as it is received,
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// Echo
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ws.Send(e_.Data);
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If you want to function as chat server that returns a data to all clients,
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// Chat
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wssv.Send(e_.Data);
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##### WebSocketServer.OnError event #####
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`WebSocketServer.OnError` event is emitted when some error is occurred.
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wssv.OnError += (sender, e) =>
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{
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...
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};
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Error message is stored in `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`), so you operate it.
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#### Step 4 ####
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Starting server.
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wssv.Start();
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#### Step 5 ####
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Sending data to all clients.
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wssv.Send(data);
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`WebSocketServer.Send` method is overloaded.
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`data` types are `string` and `byte[]`.
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#### Step 6 ####
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Stopping server.
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wssv.Stop();
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## Examples ##
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Examples of using **websocket-sharp**.
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### Example ###
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[Example] connects to the [Echo server] using the WebSocket.
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### Example1 ###
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[Example1] connects to the [Audio Data delivery server] using the WebSocket ([Example1] is only implemented a chat feature, still unfinished).
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[Example1] uses [Json.NET].
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### Example2 ###
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[Example2] starts WebSocket server.
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## Supported WebSocket Protocol ##
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**websocket-sharp** supports **[RFC 6455]**.
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- @**[branch: hybi-00]** supports older draft-ietf-hybi-thewebsocketprotocol-00 (**[hybi-00]**).
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- @**[branch: draft75]** supports even more old draft-hixie-thewebsocketprotocol-75 (**[hixie-75]**).
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## Reference ##
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- **[The WebSocket Protocol]**
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- **[The WebSocket API]**
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Thx for translating to japanese.
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- **[The WebSocket Protocol 日本語訳]**
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- **[The WebSocket API 日本語訳]**
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## License ##
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Copyright © 2010 - 2012 sta.blockhead
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Licensed under the **[MIT License]**.
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[Audio Data delivery server]: http://agektmr.node-ninja.com:3000/
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[branch: draft75]: https://github.com/sta/websocket-sharp/tree/draft75
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[branch: hybi-00]: https://github.com/sta/websocket-sharp/tree/hybi-00
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[Echo server]: http://www.websocket.org/echo.html
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[Example]: https://github.com/sta/websocket-sharp/tree/master/Example
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[Example1]: https://github.com/sta/websocket-sharp/tree/master/Example1
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[Example2]: https://github.com/sta/websocket-sharp/tree/master/Example2
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[hixie-75]: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75
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[hybi-00]: http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-00
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[Json.NET]: http://james.newtonking.com/projects/json-net.aspx
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[MIT License]: http://www.opensource.org/licenses/mit-license.php
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[RFC 6455]: http://tools.ietf.org/html/rfc6455
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[The WebSocket API]: http://dev.w3.org/html5/websockets
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[The WebSocket API 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html
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[The WebSocket Protocol]: http://tools.ietf.org/html/rfc6455
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[The WebSocket Protocol 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html
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