[Modify] Edit it

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sta 2016-10-23 16:32:13 +09:00
parent 1b5d84456c
commit e7f32dfc39

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@ -45,22 +45,22 @@ You can add websocket-sharp to your project with the **NuGet Package Manager**,
### Unity Asset Store ###
websocket-sharp is available on the **Unity Asset Store**.
websocket-sharp is available on the Unity Asset Store.
- **[WebSocket-Sharp for Unity]**
It works with **Unity Free**, but there are some limitations:
- **[Security Sandbox of the Webplayer]** (The server isn't available in Web Player)
- **[Security Sandbox of the Webplayer]** (The server is not available in Web Player)
- **[WebGL Networking]** (Not available in WebGL)
- **Incompatible platform** (Not available for such UWP)
- **Limited support for the System.IO.Compression** (The compression extension isn't available on Windows)
- **.NET Socket Support for iOS/Android** (It requires iOS/Android Pro if your Unity is earlier than Unity 5)
- **Limited support for the System.IO.Compression** (The compression extension is not available on Windows)
- **.NET Socket Support for iOS/Android** (That requires iOS/Android Pro if your Unity is earlier than Unity 5)
- **.NET API 2.0 compatibility level for iOS/Android**
**.NET API 2.0 compatibility level for iOS/Android** may require to fix lack of some features for later than .NET 2.0, such as the `System.Func<...>` delegates (so i have added them in that asset package).
.NET API 2.0 compatibility level for iOS/Android may require to fix lack of some features for later than .NET Framework 2.0, such as the `System.Func<...>` delegates (so i have added them in the asset package).
And it's priced at **US$15**. I think your $15 makes this project more better and accelerated, **Thank you!**
And it is priced at **US$15**. I believe your $15 makes this project more better and accelerated, **Thank you!**
## Usage ##