diff --git a/README.md b/README.md index d0a0dad0..dd249c63 100644 --- a/README.md +++ b/README.md @@ -45,22 +45,22 @@ You can add websocket-sharp to your project with the **NuGet Package Manager**, ### Unity Asset Store ### -websocket-sharp is available on the **Unity Asset Store**. +websocket-sharp is available on the Unity Asset Store. - **[WebSocket-Sharp for Unity]** It works with **Unity Free**, but there are some limitations: -- **[Security Sandbox of the Webplayer]** (The server isn't available in Web Player) +- **[Security Sandbox of the Webplayer]** (The server is not available in Web Player) - **[WebGL Networking]** (Not available in WebGL) - **Incompatible platform** (Not available for such UWP) -- **Limited support for the System.IO.Compression** (The compression extension isn't available on Windows) -- **.NET Socket Support for iOS/Android** (It requires iOS/Android Pro if your Unity is earlier than Unity 5) +- **Limited support for the System.IO.Compression** (The compression extension is not available on Windows) +- **.NET Socket Support for iOS/Android** (That requires iOS/Android Pro if your Unity is earlier than Unity 5) - **.NET API 2.0 compatibility level for iOS/Android** -**.NET API 2.0 compatibility level for iOS/Android** may require to fix lack of some features for later than .NET 2.0, such as the `System.Func<...>` delegates (so i have added them in that asset package). +.NET API 2.0 compatibility level for iOS/Android may require to fix lack of some features for later than .NET Framework 2.0, such as the `System.Func<...>` delegates (so i have added them in the asset package). -And it's priced at **US$15**. I think your $15 makes this project more better and accelerated, **Thank you!** +And it is priced at **US$15**. I believe your $15 makes this project more better and accelerated, **Thank you!** ## Usage ##