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README.md
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README.md
@ -45,22 +45,22 @@ You can add websocket-sharp to your project with the **NuGet Package Manager**,
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### Unity Asset Store ###
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websocket-sharp is available on the **Unity Asset Store**.
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websocket-sharp is available on the Unity Asset Store.
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- **[WebSocket-Sharp for Unity]**
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It works with **Unity Free**, but there are some limitations:
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- **[Security Sandbox of the Webplayer]** (The server isn't available in Web Player)
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- **[Security Sandbox of the Webplayer]** (The server is not available in Web Player)
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- **[WebGL Networking]** (Not available in WebGL)
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- **Incompatible platform** (Not available for such UWP)
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- **Limited support for the System.IO.Compression** (The compression extension isn't available on Windows)
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- **.NET Socket Support for iOS/Android** (It requires iOS/Android Pro if your Unity is earlier than Unity 5)
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- **Limited support for the System.IO.Compression** (The compression extension is not available on Windows)
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- **.NET Socket Support for iOS/Android** (That requires iOS/Android Pro if your Unity is earlier than Unity 5)
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- **.NET API 2.0 compatibility level for iOS/Android**
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**.NET API 2.0 compatibility level for iOS/Android** may require to fix lack of some features for later than .NET 2.0, such as the `System.Func<...>` delegates (so i have added them in that asset package).
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.NET API 2.0 compatibility level for iOS/Android may require to fix lack of some features for later than .NET Framework 2.0, such as the `System.Func<...>` delegates (so i have added them in the asset package).
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And it's priced at **US$15**. I think your $15 makes this project more better and accelerated, **Thank you!**
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And it is priced at **US$15**. I believe your $15 makes this project more better and accelerated, **Thank you!**
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## Usage ##
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