Modified 'Build' and 'Install'
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README.md
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README.md
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## Build ##
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## Build ##
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**websocket-sharp** is built as a single assembly, **websocket-sharp.dll**.
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websocket-sharp is built as a single assembly, **websocket-sharp.dll**.
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websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build is to open **websocket-sharp.sln** and run build for the websocket-sharp project with any of the build configurations (e.g. Debug) in the MonoDevelop.
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websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build is to open **websocket-sharp.sln** and run build for the websocket-sharp project with any of the build configurations (e.g. Debug) in the MonoDevelop.
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You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) built yourself to the library references of your project.
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You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) built yourself to the library references of your project.
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If you use that websocket-sharp.dll in your **[Unity]** project, you should add it to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**.
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If you want to use that websocket-sharp.dll in your **[Unity]** project, you should add that dll to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**.
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### NuGet Gallery ###
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### NuGet Gallery ###
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**websocket-sharp** is available on the **[NuGet Gallery]**, as still a **prerelease** version.
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websocket-sharp is available on the **[NuGet Gallery]**, as still a **prerelease** version.
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- **[NuGet Gallery: websocket-sharp]**
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- **[NuGet Gallery: websocket-sharp]**
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@ -43,9 +43,9 @@ You can add websocket-sharp to your project using the **NuGet Package Manager**,
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### Unity Asset Store ###
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### Unity Asset Store ###
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**websocket-sharp** is available on the **Unity Asset Store**.
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websocket-sharp is available on the **Unity Asset Store**.
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- **[websocket-sharp for Unity]**
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- **[WebSocket-Sharp for Unity]**
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It's priced at **US$15**. I think your $15 makes this project more better and accelerated, **Thank you!**
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It's priced at **US$15**. I think your $15 makes this project more better and accelerated, **Thank you!**
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@ -524,7 +524,7 @@ Thanks for translating to japanese.
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[NuGet Gallery: websocket-sharp]: http://www.nuget.org/packages/WebSocketSharp
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[NuGet Gallery: websocket-sharp]: http://www.nuget.org/packages/WebSocketSharp
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[The MIT License]: https://raw.github.com/sta/websocket-sharp/master/LICENSE.txt
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[The MIT License]: https://raw.github.com/sta/websocket-sharp/master/LICENSE.txt
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[Unity]: http://unity3d.com
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[Unity]: http://unity3d.com
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[api]: http://www.w3.org/TR/websockets
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[WebSocket-Sharp for Unity]: http://u3d.as/content/sta-blockhead/websocket-sharp-for-unity[api]: http://www.w3.org/TR/websockets
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[api_ja]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html
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[api_ja]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html
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[compression]: http://tools.ietf.org/html/draft-ietf-hybi-permessage-compression-09
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[compression]: http://tools.ietf.org/html/draft-ietf-hybi-permessage-compression-09
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[draft-hixie-thewebsocketprotocol-75]: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75
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[draft-hixie-thewebsocketprotocol-75]: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75
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[master]: https://github.com/sta/websocket-sharp/tree/master
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[master]: https://github.com/sta/websocket-sharp/tree/master
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[rfc6455]: http://tools.ietf.org/html/rfc6455
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[rfc6455]: http://tools.ietf.org/html/rfc6455
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[rfc6455_ja]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html
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[rfc6455_ja]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html
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[websocket-sharp for Unity]: http://u3d.as/content/sta-blockhead/websocket-sharp-for-unity
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