diff --git a/README.md b/README.md index 245a4519..9f059935 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,7 @@ ## Build ## -**websocket-sharp** is built as a single assembly, **websocket-sharp.dll**. +websocket-sharp is built as a single assembly, **websocket-sharp.dll**. websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build is to open **websocket-sharp.sln** and run build for the websocket-sharp project with any of the build configurations (e.g. Debug) in the MonoDevelop. @@ -29,11 +29,11 @@ websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) built yourself to the library references of your project. -If you use that websocket-sharp.dll in your **[Unity]** project, you should add it to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**. +If you want to use that websocket-sharp.dll in your **[Unity]** project, you should add that dll to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**. ### NuGet Gallery ### -**websocket-sharp** is available on the **[NuGet Gallery]**, as still a **prerelease** version. +websocket-sharp is available on the **[NuGet Gallery]**, as still a **prerelease** version. - **[NuGet Gallery: websocket-sharp]** @@ -43,9 +43,9 @@ You can add websocket-sharp to your project using the **NuGet Package Manager**, ### Unity Asset Store ### -**websocket-sharp** is available on the **Unity Asset Store**. +websocket-sharp is available on the **Unity Asset Store**. -- **[websocket-sharp for Unity]** +- **[WebSocket-Sharp for Unity]** It's priced at **US$15**. I think your $15 makes this project more better and accelerated, **Thank you!** @@ -524,7 +524,7 @@ Thanks for translating to japanese. [NuGet Gallery: websocket-sharp]: http://www.nuget.org/packages/WebSocketSharp [The MIT License]: https://raw.github.com/sta/websocket-sharp/master/LICENSE.txt [Unity]: http://unity3d.com -[api]: http://www.w3.org/TR/websockets +[WebSocket-Sharp for Unity]: http://u3d.as/content/sta-blockhead/websocket-sharp-for-unity[api]: http://www.w3.org/TR/websockets [api_ja]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html [compression]: http://tools.ietf.org/html/draft-ietf-hybi-permessage-compression-09 [draft-hixie-thewebsocketprotocol-75]: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75 @@ -535,4 +535,3 @@ Thanks for translating to japanese. [master]: https://github.com/sta/websocket-sharp/tree/master [rfc6455]: http://tools.ietf.org/html/rfc6455 [rfc6455_ja]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html -[websocket-sharp for Unity]: http://u3d.as/content/sta-blockhead/websocket-sharp-for-unity