Fix for issue #76, modified the access level of the WaitTime property of the WebSocket class to the public
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		@@ -317,7 +317,10 @@ namespace WebSocketSharp.Server
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      _websocket = context.WebSocket;
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      _websocket.CustomHandshakeRequestChecker = checkIfValidConnectionRequest;
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      _websocket.Protocol = _protocol;
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      _websocket.WaitTime = sessions.WaitTime;
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      var waitTime = sessions.WaitTime;
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      if (waitTime != _websocket.WaitTime)
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        _websocket.WaitTime = waitTime;
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      _websocket.OnOpen += onOpen;
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      _websocket.OnMessage += onMessage;
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@@ -226,16 +226,6 @@ namespace WebSocketSharp
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      }
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    }
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    internal TimeSpan WaitTime {
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      get {
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        return _waitTime;
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      }
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      set {
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        _waitTime = value;
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      }
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    }
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    #endregion
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    #region Public Properties
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@@ -481,6 +471,34 @@ namespace WebSocketSharp
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      }
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    }
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    /// <summary>
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    /// Gets or sets the wait time for the response to the Ping or Close.
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    /// </summary>
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    /// <value>
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    /// A <see cref="TimeSpan"/> that represents the wait time. The default value is
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    /// the same as 5 seconds, or 1 second if the <see cref="WebSocket"/> is used by
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    /// a server.
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    /// </value>
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    public TimeSpan WaitTime {
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      get {
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        return _waitTime;
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      }
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      set {
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        lock (_forConn) {
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          var msg = checkIfAvailable (true, false) ?? value.CheckIfValidWaitTime ();
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          if (msg != null) {
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            _logger.Error (msg);
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            error ("An error has occurred in setting the wait time.", null);
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            return;
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          }
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          _waitTime = value;
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        }
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      }
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    }
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    #endregion
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    #region Public Events
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@@ -535,11 +553,11 @@ namespace WebSocketSharp
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      return sendHttpResponse (createHandshakeResponse ());
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    }
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    private string checkIfAvailable (bool availableAsServer, bool availableAsConnected)
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    private string checkIfAvailable (bool asServer, bool asConnected)
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    {
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      return !_client && !availableAsServer
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      return !_client && !asServer
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             ? "This operation isn't available as a server."
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             : !availableAsConnected
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             : !asConnected
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               ? _readyState.CheckIfConnectable ()
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               : null;
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    }
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