Fix a few
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@ -15,7 +15,7 @@ websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build
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You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) that you build it yourself to the library references of your project.
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If you use websocket-sharp.dll in your [Unity] project, you should add it to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**.
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If you use websocket-sharp.dll in your **[Unity]** project, you should add it to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**.
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### NuGet Gallery ###
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