From 5ce6f0cdde0aca217b5e04a3bacbece9706bd35b Mon Sep 17 00:00:00 2001 From: sta Date: Mon, 18 Nov 2013 05:03:41 +0900 Subject: [PATCH] Fix a few --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 274d83b3..a7c073e4 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) that you build it yourself to the library references of your project. -If you use websocket-sharp.dll in your [Unity] project, you should add it to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**. +If you use websocket-sharp.dll in your **[Unity]** project, you should add it to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**. ### NuGet Gallery ###