Refactored a few for ChunkStream.cs
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@ -147,57 +147,6 @@ namespace WebSocketSharp.Net
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return nread;
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}
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private InputChunkState readTrailerFrom (byte[] buffer, ref int offset, int length)
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{
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// Short path.
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if (_trailerState == 2 && buffer[offset] == 13 && _saved.Length == 0) {
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offset++;
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if (offset < length && buffer[offset] == 10) {
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offset++;
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return InputChunkState.None;
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}
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offset--;
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}
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var state = _trailerState;
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var stateStr = "\r\n\r";
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while (offset < length && state < 4) {
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var b = buffer[offset++];
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if ((state == 0 || state == 2) && b == 13) {
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state++;
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continue;
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}
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if ((state == 1 || state == 3) && b == 10) {
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state++;
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continue;
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}
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if (state > 0) {
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_saved.Append (stateStr.Substring (0, _saved.Length == 0 ? state - 2 : state));
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state = 0;
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if (_saved.Length > 4196)
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throwProtocolViolation ("An error has occurred in reading trailer (too long).");
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}
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}
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if (state < 4) {
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_trailerState = state;
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if (offset < length)
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throwProtocolViolation ("An error has occurred in reading trailer.");
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return InputChunkState.Trailer;
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}
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var reader = new StringReader (_saved.ToString ());
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string line;
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while ((line = reader.ReadLine ()) != null && line != "")
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_headers.Add (line);
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return InputChunkState.None;
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}
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private static string removeChunkExtension (string value)
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{
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var idx = value.IndexOf (';');
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@ -227,7 +176,7 @@ namespace WebSocketSharp.Net
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_saved.Append (b);
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if (_saved.Length > 20)
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throwProtocolViolation ("Chunk size is too long.");
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throwProtocolViolation ("The chunk size is too long.");
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}
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if (!_sawCr || b != 10) {
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@ -240,7 +189,7 @@ namespace WebSocketSharp.Net
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removeChunkExtension (_saved.ToString ()), NumberStyles.HexNumber);
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}
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catch {
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throwProtocolViolation ("Cannot parse chunk size.");
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throwProtocolViolation ("The chunk size cannot be parsed.");
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}
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return InputChunkState.None;
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@ -252,7 +201,7 @@ namespace WebSocketSharp.Net
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removeChunkExtension (_saved.ToString ()), NumberStyles.HexNumber);
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}
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catch {
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throwProtocolViolation ("Cannot parse chunk size.");
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throwProtocolViolation ("The chunk size cannot be parsed.");
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}
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if (_chunkSize == 0) {
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@ -263,6 +212,50 @@ namespace WebSocketSharp.Net
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return InputChunkState.Body;
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}
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private InputChunkState setHeaders (byte[] buffer, ref int offset, int length)
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{
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// Short path.
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if (_trailerState == 2 && buffer[offset] == 13 && _saved.Length == 0) {
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offset++;
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if (offset < length && buffer[offset] == 10) {
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offset++;
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return InputChunkState.None;
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}
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offset--;
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}
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while (offset < length && _trailerState < 4) {
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var b = buffer[offset++];
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_saved.Append (b);
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if (_saved.Length > 4196)
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throwProtocolViolation ("An error has occurred in reading the trailer (too long).");
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if ((_trailerState == 0 || _trailerState == 2) && b == 13) {
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_trailerState++;
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continue;
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}
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if ((_trailerState == 1 || _trailerState == 3) && b == 10) {
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_trailerState++;
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continue;
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}
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_trailerState = 0;
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}
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if (_trailerState < 4)
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return InputChunkState.Trailer;
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_saved.Length -= 2;
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var reader = new StringReader (_saved.ToString ());
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string line;
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while ((line = reader.ReadLine ()) != null && line != "")
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_headers.Add (line);
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return InputChunkState.None;
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}
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private static void throwProtocolViolation (string message)
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{
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throw new WebException (message, null, WebExceptionStatus.ServerProtocolViolation, null);
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@ -295,7 +288,7 @@ namespace WebSocketSharp.Net
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}
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if (_state == InputChunkState.Trailer && offset < length) {
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_state = readTrailerFrom (buffer, ref offset, length);
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_state = setHeaders (buffer, ref offset, length);
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if (_state == InputChunkState.Trailer)
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return;
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@ -313,16 +306,17 @@ namespace WebSocketSharp.Net
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if (_chunkSize == 0)
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return InputChunkState.BodyFinished;
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var diff = length - offset;
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if (diff + _chunkRead > _chunkSize)
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diff = _chunkSize - _chunkRead;
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var cnt = length - offset;
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var left = _chunkSize - _chunkRead;
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if (cnt > left)
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cnt = left;
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var body = new byte[diff];
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Buffer.BlockCopy (buffer, offset, body, 0, diff);
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var body = new byte[cnt];
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Buffer.BlockCopy (buffer, offset, body, 0, cnt);
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_chunks.Add (new Chunk (body));
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offset += diff;
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_chunkRead += diff;
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offset += cnt;
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_chunkRead += cnt;
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return _chunkRead == _chunkSize ? InputChunkState.BodyFinished : InputChunkState.Body;
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}
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