Refactored a few for ChunkStream.cs

This commit is contained in:
sta 2015-04-13 21:32:42 +09:00
parent 67f63654cd
commit 59bd234808

View File

@ -147,57 +147,6 @@ namespace WebSocketSharp.Net
return nread;
}
private InputChunkState readTrailerFrom (byte[] buffer, ref int offset, int length)
{
// Short path.
if (_trailerState == 2 && buffer[offset] == 13 && _saved.Length == 0) {
offset++;
if (offset < length && buffer[offset] == 10) {
offset++;
return InputChunkState.None;
}
offset--;
}
var state = _trailerState;
var stateStr = "\r\n\r";
while (offset < length && state < 4) {
var b = buffer[offset++];
if ((state == 0 || state == 2) && b == 13) {
state++;
continue;
}
if ((state == 1 || state == 3) && b == 10) {
state++;
continue;
}
if (state > 0) {
_saved.Append (stateStr.Substring (0, _saved.Length == 0 ? state - 2 : state));
state = 0;
if (_saved.Length > 4196)
throwProtocolViolation ("An error has occurred in reading trailer (too long).");
}
}
if (state < 4) {
_trailerState = state;
if (offset < length)
throwProtocolViolation ("An error has occurred in reading trailer.");
return InputChunkState.Trailer;
}
var reader = new StringReader (_saved.ToString ());
string line;
while ((line = reader.ReadLine ()) != null && line != "")
_headers.Add (line);
return InputChunkState.None;
}
private static string removeChunkExtension (string value)
{
var idx = value.IndexOf (';');
@ -227,7 +176,7 @@ namespace WebSocketSharp.Net
_saved.Append (b);
if (_saved.Length > 20)
throwProtocolViolation ("Chunk size is too long.");
throwProtocolViolation ("The chunk size is too long.");
}
if (!_sawCr || b != 10) {
@ -240,7 +189,7 @@ namespace WebSocketSharp.Net
removeChunkExtension (_saved.ToString ()), NumberStyles.HexNumber);
}
catch {
throwProtocolViolation ("Cannot parse chunk size.");
throwProtocolViolation ("The chunk size cannot be parsed.");
}
return InputChunkState.None;
@ -252,7 +201,7 @@ namespace WebSocketSharp.Net
removeChunkExtension (_saved.ToString ()), NumberStyles.HexNumber);
}
catch {
throwProtocolViolation ("Cannot parse chunk size.");
throwProtocolViolation ("The chunk size cannot be parsed.");
}
if (_chunkSize == 0) {
@ -263,6 +212,50 @@ namespace WebSocketSharp.Net
return InputChunkState.Body;
}
private InputChunkState setHeaders (byte[] buffer, ref int offset, int length)
{
// Short path.
if (_trailerState == 2 && buffer[offset] == 13 && _saved.Length == 0) {
offset++;
if (offset < length && buffer[offset] == 10) {
offset++;
return InputChunkState.None;
}
offset--;
}
while (offset < length && _trailerState < 4) {
var b = buffer[offset++];
_saved.Append (b);
if (_saved.Length > 4196)
throwProtocolViolation ("An error has occurred in reading the trailer (too long).");
if ((_trailerState == 0 || _trailerState == 2) && b == 13) {
_trailerState++;
continue;
}
if ((_trailerState == 1 || _trailerState == 3) && b == 10) {
_trailerState++;
continue;
}
_trailerState = 0;
}
if (_trailerState < 4)
return InputChunkState.Trailer;
_saved.Length -= 2;
var reader = new StringReader (_saved.ToString ());
string line;
while ((line = reader.ReadLine ()) != null && line != "")
_headers.Add (line);
return InputChunkState.None;
}
private static void throwProtocolViolation (string message)
{
throw new WebException (message, null, WebExceptionStatus.ServerProtocolViolation, null);
@ -295,7 +288,7 @@ namespace WebSocketSharp.Net
}
if (_state == InputChunkState.Trailer && offset < length) {
_state = readTrailerFrom (buffer, ref offset, length);
_state = setHeaders (buffer, ref offset, length);
if (_state == InputChunkState.Trailer)
return;
@ -313,16 +306,17 @@ namespace WebSocketSharp.Net
if (_chunkSize == 0)
return InputChunkState.BodyFinished;
var diff = length - offset;
if (diff + _chunkRead > _chunkSize)
diff = _chunkSize - _chunkRead;
var cnt = length - offset;
var left = _chunkSize - _chunkRead;
if (cnt > left)
cnt = left;
var body = new byte[diff];
Buffer.BlockCopy (buffer, offset, body, 0, diff);
var body = new byte[cnt];
Buffer.BlockCopy (buffer, offset, body, 0, cnt);
_chunks.Add (new Chunk (body));
offset += diff;
_chunkRead += diff;
offset += cnt;
_chunkRead += cnt;
return _chunkRead == _chunkSize ? InputChunkState.BodyFinished : InputChunkState.Body;
}