Refactored a few for ChunkStream.cs
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@ -108,19 +108,19 @@ namespace WebSocketSharp.Net
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#region Private Methods
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private InputChunkState readCrLfFrom (byte[] buffer, ref int offset, int count)
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private InputChunkState readCrLfFrom (byte[] buffer, ref int offset, int length)
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{
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if (!_sawCr) {
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if ((char) buffer[offset++] != '\r')
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throwProtocolViolation ("Expecting \\r.");
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if (buffer[offset++] != 13)
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throwProtocolViolation ("CR is expected.");
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_sawCr = true;
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if (offset == count)
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if (offset == length)
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return InputChunkState.BodyFinished;
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}
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if ((char) buffer[offset++] != '\n')
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throwProtocolViolation ("Expecting \\n.");
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if (buffer[offset++] != 10)
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throwProtocolViolation ("LF is expected.");
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return InputChunkState.None;
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}
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@ -147,14 +147,12 @@ namespace WebSocketSharp.Net
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return nread;
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}
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private InputChunkState readTrailerFrom (byte[] buffer, ref int offset, int count)
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private InputChunkState readTrailerFrom (byte[] buffer, ref int offset, int length)
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{
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var c = '\0';
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// Short path.
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if (_trailerState == 2 && (char) buffer[offset] == '\r' && _saved.Length == 0) {
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if (_trailerState == 2 && buffer[offset] == 13 && _saved.Length == 0) {
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offset++;
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if (offset < count && (char) buffer[offset] == '\n') {
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if (offset < length && buffer[offset] == 10) {
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offset++;
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return InputChunkState.None;
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}
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@ -164,14 +162,14 @@ namespace WebSocketSharp.Net
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var state = _trailerState;
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var stateStr = "\r\n\r";
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while (offset < count && state < 4) {
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c = (char) buffer[offset++];
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if ((state == 0 || state == 2) && c == '\r') {
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while (offset < length && state < 4) {
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var b = buffer[offset++];
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if ((state == 0 || state == 2) && b == 13) {
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state++;
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continue;
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}
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if ((state == 1 || state == 3) && c == '\n') {
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if ((state == 1 || state == 3) && b == 10) {
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state++;
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continue;
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}
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@ -180,14 +178,14 @@ namespace WebSocketSharp.Net
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_saved.Append (stateStr.Substring (0, _saved.Length == 0 ? state - 2 : state));
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state = 0;
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if (_saved.Length > 4196)
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throwProtocolViolation ("Error reading trailer (too long).");
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throwProtocolViolation ("An error has occurred in reading trailer (too long).");
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}
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}
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if (state < 4) {
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_trailerState = state;
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if (offset < count)
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throwProtocolViolation ("Error reading trailer.");
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if (offset < length)
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throwProtocolViolation ("An error has occurred in reading trailer.");
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return InputChunkState.Trailer;
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}
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@ -206,35 +204,35 @@ namespace WebSocketSharp.Net
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return idx > -1 ? value.Substring (0, idx) : value;
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}
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private InputChunkState setChunkSize (byte[] buffer, ref int offset, int count)
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private InputChunkState setChunkSize (byte[] buffer, ref int offset, int length)
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{
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var c = '\0';
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while (offset < count) {
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c = (char) buffer[offset++];
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if (c == '\r') {
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byte b = 0;
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while (offset < length) {
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b = buffer[offset++];
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if (b == 13) {
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if (_sawCr)
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throwProtocolViolation ("2 CR found.");
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throwProtocolViolation ("Two CR are found.");
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_sawCr = true;
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continue;
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}
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if (_sawCr && c == '\n')
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if (_sawCr && b == 10)
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break;
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if (c == ' ')
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if (b == 32) // SP
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_gotIt = true;
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if (!_gotIt)
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_saved.Append (c);
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_saved.Append (b);
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if (_saved.Length > 20)
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throwProtocolViolation ("Chunk size too long.");
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throwProtocolViolation ("Chunk size is too long.");
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}
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if (!_sawCr || c != '\n') {
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if (offset < count)
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throwProtocolViolation ("Missing \\n.");
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if (!_sawCr || b != 10) {
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if (offset < length)
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throwProtocolViolation ("LF isn't found.");
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try {
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if (_saved.Length > 0)
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@ -270,10 +268,10 @@ namespace WebSocketSharp.Net
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throw new WebException (message, null, WebExceptionStatus.ServerProtocolViolation, null);
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}
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private void write (byte[] buffer, ref int offset, int count)
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private void write (byte[] buffer, ref int offset, int length)
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{
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if (_state == InputChunkState.None) {
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_state = setChunkSize (buffer, ref offset, count);
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_state = setChunkSize (buffer, ref offset, length);
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if (_state == InputChunkState.None)
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return;
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@ -282,22 +280,22 @@ namespace WebSocketSharp.Net
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_gotIt = false;
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}
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if (_state == InputChunkState.Body && offset < count) {
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_state = writeBody (buffer, ref offset, count);
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if (_state == InputChunkState.Body && offset < length) {
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_state = writeBody (buffer, ref offset, length);
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if (_state == InputChunkState.Body)
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return;
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}
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if (_state == InputChunkState.BodyFinished && offset < count) {
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_state = readCrLfFrom (buffer, ref offset, count);
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if (_state == InputChunkState.BodyFinished && offset < length) {
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_state = readCrLfFrom (buffer, ref offset, length);
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if (_state == InputChunkState.BodyFinished)
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return;
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_sawCr = false;
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}
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if (_state == InputChunkState.Trailer && offset < count) {
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_state = readTrailerFrom (buffer, ref offset, count);
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if (_state == InputChunkState.Trailer && offset < length) {
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_state = readTrailerFrom (buffer, ref offset, length);
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if (_state == InputChunkState.Trailer)
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return;
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@ -306,16 +304,16 @@ namespace WebSocketSharp.Net
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_gotIt = false;
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}
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if (offset < count)
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write (buffer, ref offset, count);
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if (offset < length)
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write (buffer, ref offset, length);
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}
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private InputChunkState writeBody (byte[] buffer, ref int offset, int count)
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private InputChunkState writeBody (byte[] buffer, ref int offset, int length)
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{
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if (_chunkSize == 0)
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return InputChunkState.BodyFinished;
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var diff = count - offset;
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var diff = length - offset;
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if (diff + _chunkRead > _chunkSize)
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diff = _chunkSize - _chunkRead;
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@ -347,13 +345,13 @@ namespace WebSocketSharp.Net
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public void Write (byte[] buffer, int offset, int count)
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{
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write (buffer, ref offset, count);
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write (buffer, ref offset, offset + count);
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}
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public void WriteAndReadBack (byte[] buffer, int offset, int count, ref int read)
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{
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if (offset + read > 0)
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Write (buffer, offset, offset + read);
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if (read > 0)
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Write (buffer, offset, read);
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read = readFromChunks (buffer, offset, count);
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}
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