[Modify] Use the Is properties

This commit is contained in:
sta 2015-11-25 17:20:40 +09:00
parent f7330ffa14
commit 4cfdbeb6f6

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@ -138,21 +138,21 @@ ws.OnMessage += (sender, e) => {
`e` has passed as a `WebSocketSharp.MessageEventArgs`.
`e.Type` property returns either `WebSocketSharp.Opcode.Text` or `WebSocketSharp.Opcode.Binary` that represents the message type. So by checking it, you can determine which item you should use.
If you would like to get the message data, you should access `e.Data` or `e.RawData` property. And you can determine which property you should access by checking `e.IsText` or `e.IsBinary` property.
If it returns `Opcode.Text`, you should use `e.Data` property that returns a `string` (represents a **text** message).
If `e.IsText` is `true`, you should access `e.Data` that returns a `string` (represents a **text** message).
Or if it returns `Opcode.Binary`, you should use `e.RawData` property that returns a `byte[]` (represents a **binary** message).
Or if `e.IsBinary` is `true`, you should access `e.RawData` that returns a `byte[]` (represents a **binary** message).
```csharp
if (e.Type == Opcode.Text) {
if (e.IsText) {
// Do something with e.Data.
...
return;
}
if (e.Type == Opcode.Binary) {
if (e.IsBinary) {
// Do something with e.RawData.
...
@ -165,14 +165,12 @@ And if you would like to notify that a **ping** has been received, via this even
```csharp
ws.EmitOnPing = true;
ws.OnMessage += (sender, e) => {
if (e.Type == Opcode.Ping) {
if (e.IsPing) {
// Do something to notify that a ping has been received.
...
return;
}
...
};
```