[Modify] Use the Is properties
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README.md
14
README.md
@ -138,21 +138,21 @@ ws.OnMessage += (sender, e) => {
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`e` has passed as a `WebSocketSharp.MessageEventArgs`.
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`e.Type` property returns either `WebSocketSharp.Opcode.Text` or `WebSocketSharp.Opcode.Binary` that represents the message type. So by checking it, you can determine which item you should use.
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If you would like to get the message data, you should access `e.Data` or `e.RawData` property. And you can determine which property you should access by checking `e.IsText` or `e.IsBinary` property.
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If it returns `Opcode.Text`, you should use `e.Data` property that returns a `string` (represents a **text** message).
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If `e.IsText` is `true`, you should access `e.Data` that returns a `string` (represents a **text** message).
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Or if it returns `Opcode.Binary`, you should use `e.RawData` property that returns a `byte[]` (represents a **binary** message).
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Or if `e.IsBinary` is `true`, you should access `e.RawData` that returns a `byte[]` (represents a **binary** message).
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```csharp
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if (e.Type == Opcode.Text) {
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if (e.IsText) {
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// Do something with e.Data.
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...
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return;
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}
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if (e.Type == Opcode.Binary) {
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if (e.IsBinary) {
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// Do something with e.RawData.
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...
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@ -165,14 +165,12 @@ And if you would like to notify that a **ping** has been received, via this even
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```csharp
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ws.EmitOnPing = true;
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ws.OnMessage += (sender, e) => {
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if (e.Type == Opcode.Ping) {
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if (e.IsPing) {
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// Do something to notify that a ping has been received.
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...
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return;
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}
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...
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};
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```
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