Fix a few
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@ -15,13 +15,15 @@ websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build
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You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) that you build it yourself to the library references of your project.
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If you use websocket-sharp.dll in your [Unity] project, you should add it to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**.
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### NuGet Gallery ###
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**websocket-sharp** has now been displayed on the **[NuGet Gallery]**, as still a **prerelease** version.
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- **[NuGet Gallery: websocket-sharp]**
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You can add websocket-sharp to your project using the **NuGet Package Manager**, like the follwing command in the **Package Manager Console**.
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You can add websocket-sharp to your project using the **NuGet Package Manager**, like the following command in the **Package Manager Console**.
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```
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PM> Install-Package WebSocketSharp -Pre
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@ -493,6 +495,7 @@ Thanks for translating to japanese.
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[The WebSocket API 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html
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[The WebSocket Protocol]: http://tools.ietf.org/html/rfc6455
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[The WebSocket Protocol 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html
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[Unity]: http://unity3d.com
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[branch: draft75]: https://github.com/sta/websocket-sharp/tree/draft75
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[branch: hybi-00]: https://github.com/sta/websocket-sharp/tree/hybi-00
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[compression]: http://tools.ietf.org/html/draft-ietf-hybi-permessage-compression-09
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