diff --git a/README.md b/README.md index 35ea4b24..274d83b3 100644 --- a/README.md +++ b/README.md @@ -15,13 +15,15 @@ websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) that you build it yourself to the library references of your project. +If you use websocket-sharp.dll in your [Unity] project, you should add it to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**. + ### NuGet Gallery ### **websocket-sharp** has now been displayed on the **[NuGet Gallery]**, as still a **prerelease** version. - **[NuGet Gallery: websocket-sharp]** -You can add websocket-sharp to your project using the **NuGet Package Manager**, like the follwing command in the **Package Manager Console**. +You can add websocket-sharp to your project using the **NuGet Package Manager**, like the following command in the **Package Manager Console**. ``` PM> Install-Package WebSocketSharp -Pre @@ -493,6 +495,7 @@ Thanks for translating to japanese. [The WebSocket API 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html [The WebSocket Protocol]: http://tools.ietf.org/html/rfc6455 [The WebSocket Protocol 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html +[Unity]: http://unity3d.com [branch: draft75]: https://github.com/sta/websocket-sharp/tree/draft75 [branch: hybi-00]: https://github.com/sta/websocket-sharp/tree/hybi-00 [compression]: http://tools.ietf.org/html/draft-ietf-hybi-permessage-compression-09