Modified a bit for README.md

This commit is contained in:
sta 2015-08-01 11:52:53 +09:00
parent 0505294d8e
commit 228695019f

View File

@ -53,9 +53,9 @@ It works with **Unity Free**, but there are some limitations:
- **[Security Sandbox of the Webplayer]** (The server isn't available in Web Player)
- **[WebGL Networking]** (Not available in WebGL)
- **Weak Support for the System.IO.Compression** (The compression extension isn't available on Windows)
- **.NET Socket Support for iOS/Android** (It requires iOS/Android Pro if your Unity is earlier than Unity 5)
- **.NET API 2.0 compatibility level for iOS/Android**
- **Weak Support for the System.IO.Compression** (The compression extension isn't available on Windows)
**.NET API 2.0 compatibility level for iOS/Android** may require to fix lack of some features for later than .NET 2.0, such as the `System.Func<...>` delegates (so i've fixed it in the asset package).
@ -450,7 +450,7 @@ wssv.AddWebSocketService<Chat> (
If it's set to `true`, the server doesn't return the Sec-WebSocket-Extensions header in the connection response.
I think that it's useful when you get something error in connecting the server and exclude the extensions as a cause of the error.
I think that this is useful when you get something error in connecting the server and exclude the extensions as a cause of the error.
### Secure Connection ###