Modified a bit for README.md
This commit is contained in:
parent
0505294d8e
commit
228695019f
@ -53,9 +53,9 @@ It works with **Unity Free**, but there are some limitations:
|
||||
|
||||
- **[Security Sandbox of the Webplayer]** (The server isn't available in Web Player)
|
||||
- **[WebGL Networking]** (Not available in WebGL)
|
||||
- **Weak Support for the System.IO.Compression** (The compression extension isn't available on Windows)
|
||||
- **.NET Socket Support for iOS/Android** (It requires iOS/Android Pro if your Unity is earlier than Unity 5)
|
||||
- **.NET API 2.0 compatibility level for iOS/Android**
|
||||
- **Weak Support for the System.IO.Compression** (The compression extension isn't available on Windows)
|
||||
|
||||
**.NET API 2.0 compatibility level for iOS/Android** may require to fix lack of some features for later than .NET 2.0, such as the `System.Func<...>` delegates (so i've fixed it in the asset package).
|
||||
|
||||
@ -450,7 +450,7 @@ wssv.AddWebSocketService<Chat> (
|
||||
|
||||
If it's set to `true`, the server doesn't return the Sec-WebSocket-Extensions header in the connection response.
|
||||
|
||||
I think that it's useful when you get something error in connecting the server and exclude the extensions as a cause of the error.
|
||||
I think that this is useful when you get something error in connecting the server and exclude the extensions as a cause of the error.
|
||||
|
||||
### Secure Connection ###
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user