Removed the checkIfCanConnect method

This commit is contained in:
sta 2015-09-01 17:04:43 +09:00
parent 3ba410bc2e
commit 1d403af6bf

View File

@ -693,13 +693,6 @@ namespace WebSocketSharp
: _readyState.CheckIfAvailable (true, false, false, false); : _readyState.CheckIfAvailable (true, false, false, false);
} }
private string checkIfCanConnect ()
{
return !_client
? "This operation isn't available in the server."
: _readyState.CheckIfAvailable (true, false, false, true);
}
// As server // As server
private string checkIfValidHandshakeRequest (WebSocketContext context) private string checkIfValidHandshakeRequest (WebSocketContext context)
{ {
@ -2197,7 +2190,7 @@ namespace WebSocketSharp
/// </remarks> /// </remarks>
public void Connect () public void Connect ()
{ {
var msg = checkIfCanConnect (); var msg = checkIfAvailable (true, false, true, false, false, true);
if (msg != null) { if (msg != null) {
_logger.Error (msg); _logger.Error (msg);
error ("An error has occurred in connecting.", null); error ("An error has occurred in connecting.", null);
@ -2222,7 +2215,7 @@ namespace WebSocketSharp
/// </remarks> /// </remarks>
public void ConnectAsync () public void ConnectAsync ()
{ {
var msg = checkIfCanConnect (); var msg = checkIfAvailable (true, false, true, false, false, true);
if (msg != null) { if (msg != null) {
_logger.Error (msg); _logger.Error (msg);
error ("An error has occurred in connecting.", null); error ("An error has occurred in connecting.", null);