Refactored a few for HttpConnection.cs
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fbcf8377d3
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@ -256,22 +256,16 @@ namespace WebSocketSharp.Net
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return;
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var nread = -1;
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var len = 0L;
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var len = 0;
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try {
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conn._timer.Change (Timeout.Infinite, Timeout.Infinite);
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nread = conn._stream.EndRead (asyncResult);
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conn._requestBuffer.Write (conn._buffer, 0, nread);
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len = conn._requestBuffer.Length;
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if (len > 32768) {
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conn.SendError ("Bad request", 400);
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conn.Close (true);
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return;
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}
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len = (int) conn._requestBuffer.Length;
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}
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catch {
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catch (Exception ex) {
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if (conn._requestBuffer != null && conn._requestBuffer.Length > 0)
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conn.SendError ();
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conn.SendError (ex.Message, 400);
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conn.close ();
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return;
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@ -282,7 +276,7 @@ namespace WebSocketSharp.Net
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return;
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}
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if (conn.processInput (conn._requestBuffer.GetBuffer (), (int) len)) {
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if (conn.processInput (conn._requestBuffer.GetBuffer (), len)) {
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if (!conn._context.HasError)
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conn._context.Request.FinishInitialization ();
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@ -339,6 +333,9 @@ namespace WebSocketSharp.Net
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if (_inputState == InputState.RequestLine)
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continue;
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if (_position > 32768)
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_context.ErrorMessage = "Bad request";
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_currentLine = null;
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return true;
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}
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@ -361,6 +358,11 @@ namespace WebSocketSharp.Net
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}
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_position += nread;
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if (_position >= 32768) {
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_context.ErrorMessage = "Bad request";
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return true;
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}
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return false;
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}
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