websocket-sharp/README.md

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# websocket-sharp #
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**websocket-sharp** is a C# implementation of a WebSocket protocol client & server.
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## Usage ##
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### WebSocket Client ###
#### Step 1 ####
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Required namespaces.
using WebSocketSharp;
using WebSocketSharp.Frame;
In `WebSocketSharp` namespace `WebSocket` class exists, in `WebSocketSharp.Frame` namespace WebSocket data frame resources (e.g. `WsFrame` class) exist.
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#### Step 2 ####
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Creating instance of `WebSocket` class.
using (WebSocket ws = new WebSocket("ws://example.com"))
{
...
}
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`WebSocket` class inherits `IDisposable` interface, so you can use `using` statement.
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#### Step 3 ####
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Setting `WebSocket` event handlers.
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##### WebSocket.OnOpen event #####
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`WebSocket.OnOpen` event is emitted immediately after WebSocket connection has been established.
ws.OnOpen += (sender, e) =>
{
...
};
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`e` has come across as `EventArgs.Empty`, so there is no operation on `e`.
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##### WebSocket.OnMessage event #####
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`WebSocket.OnMessage` event is emitted each time WebSocket data frame is received.
ws.OnMessage += (sender, e) =>
{
...
};
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**type** of received WebSocket data frame is stored in `e.Type` (`WebSocketSharp.MessageEventArgs.Type`, its type is `WebSocketSharp.Frame.Opcode`), so you check it out and you determine which item you should operate.
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switch (e.Type)
{
case Opcode.TEXT:
...
break;
case Opcode.BINARY:
...
break;
default:
break;
}
If `e.Type` is `Opcode.TEXT`, you operate `e.Data` (`WebSocketSharp.MessageEventArgs.Data`, its type is `string`).
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If `e.Type` is `Opcode.BINARY`, you operate `e.RawData` (`WebSocketSharp.MessageEventArgs.RawData`, its type is `byte[]`).
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##### WebSocket.OnError event #####
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`WebSocket.OnError` event is emitted when some error is occurred.
ws.OnError += (sender, e) =>
{
...
};
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Error message is stored in `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`), so you operate it.
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##### WebSocket.OnClose event #####
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`WebSocket.OnClose` event is emitted when WebSocket connection is closed.
ws.OnClose += (sender, e) =>
{
...
};
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Close status code is stored in `e.Code` (`WebSocketSharp.CloseEventArgs.Code`, its type is `WebSocketSharp.Frame.CloseStatusCode`) and reason of close is stored in `e.Reason` (`WebSocketSharp.CloseEventArgs.Reason`, its type is `string`), so you operate them.
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#### Step 4 ####
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Connecting to server using WebSocket.
ws.Connect();
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#### Step 5 ####
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Sending data.
ws.Send(data);
`WebSocket.Send` method is overloaded.
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`data` types are `string`, `byte[]` and `FileInfo` class.
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#### Step 6 ####
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Closing WebSocket connection.
ws.Close(code, reason);
If you want to close WebSocket connection explicitly, you can use `Close` method.
Type of `code` is `WebSocketSharp.Frame.CloseStatusCode`, type of `reason` is `string`.
`WebSocket.Close` method is overloaded (In addition `Close()` and `Close(code)` exist).
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### WebSocket Server ###
#### Step 1 ####
Required namespaces.
using WebSocketSharp;
using WebSocketSharp.Frame;
Same as **WebSocket Client**.
#### Step 2 ####
Creating instance of `WebSocketServer` class.
WebSocketServer wssv = new WebSocketServer("ws://example.com:4649");
If you set WebSocket url without port number, `WebSocketServer` set 80 or 443 to port number automatically.
So it is necessary to run with root permission.
$ sudo mono example2.exe
#### Step 3 ####
Setting WebSocketServer event handlers.
##### WebSocketServer.OnConnection event #####
`WebSocketServer.OnConnection` event is emitted each time client makes a connection request.
wssv.OnConnection += (sender, e) =>
{
...
};
`WebSocket` to communicate with client is stored in `e.Socket` (`WebSocketSharp.ConnectionEventArgs.Socket`, its type is `WebSocketSharp.WebSocket`), so you operate it.
WebSocket ws = e.Socket;
ws.OnMessage += (sender_, e_) =>
{
...
};
Same settings of `WebSocket` event handlers as **WebSocket Client**.
This WebSocket is server-side, so data is sent from server to client.
If you want to function as echo server that returns a data to client as it is received,
// Echo
ws.Send(e_.Data);
If you want to function as chat server that returns a data to all clients,
// Chat
wssv.Send(e_.Data);
##### WebSocketServer.OnError event #####
`WebSocketServer.OnError` event is emitted when some error is occurred.
wssv.OnError += (sender, e) =>
{
...
};
Error message is stored in `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`), so you operate it.
#### Step 4 ####
Starting server.
wssv.Start();
#### Step 5 ####
Sending data to all clients.
wssv.Send(data);
`WebSocketServer.Send` method is overloaded.
`data` types are `string` and `byte[]`.
#### Step 6 ####
Stopping server.
wssv.Stop();
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## Examples ##
Examples of using **websocket-sharp**.
### Example ###
[Example] connects to the [Echo server] using the WebSocket.
### Example1 ###
[Example1] connects to the [Audio Data delivery server] using the WebSocket ([Example1] is only implemented a chat feature, still unfinished).
[Example1] uses [Json.NET].
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### Example2 ###
[Example2] starts WebSocket server.
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## Supported WebSocket Protocol ##
**websocket-sharp** supports **[RFC 6455]**.
- @**[branch: hybi-00]** supports older draft-ietf-hybi-thewebsocketprotocol-00 (**[hybi-00]**).
- @**[branch: draft75]** supports even more old draft-hixie-thewebsocketprotocol-75 (**[hixie-75]**).
## Reference ##
- **[The WebSocket Protocol]**
- **[The WebSocket API]**
Thx for translating to japanese.
- **[The WebSocket Protocol 日本語訳]**
- **[The WebSocket API 日本語訳]**
## License ##
Copyright © 2010 - 2012 sta.blockhead
Licensed under the **[MIT License]**.
[Audio Data delivery server]: http://agektmr.node-ninja.com:3000/
[branch: draft75]: https://github.com/sta/websocket-sharp/tree/draft75
[branch: hybi-00]: https://github.com/sta/websocket-sharp/tree/hybi-00
[Echo server]: http://www.websocket.org/echo.html
[Example]: https://github.com/sta/websocket-sharp/tree/master/Example
[Example1]: https://github.com/sta/websocket-sharp/tree/master/Example1
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[Example2]: https://github.com/sta/websocket-sharp/tree/master/Example2
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[hixie-75]: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75
[hybi-00]: http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-00
[Json.NET]: http://james.newtonking.com/projects/json-net.aspx
[MIT License]: http://www.opensource.org/licenses/mit-license.php
[RFC 6455]: http://tools.ietf.org/html/rfc6455
[The WebSocket API]: http://dev.w3.org/html5/websockets
[The WebSocket API 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html
[The WebSocket Protocol]: http://tools.ietf.org/html/rfc6455
[The WebSocket Protocol 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html