36 lines
881 B
C++
36 lines
881 B
C++
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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namespace GraphControl::DX
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{
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class DeviceResources;
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class ActiveTracingPointRenderer
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{
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public:
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ActiveTracingPointRenderer(DeviceResources* deviceResources);
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void CreateDeviceDependentResources();
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void ReleaseDeviceDependentResources();
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void Render(const Windows::Foundation::Point& location);
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void SetColor(const D2D1::ColorF& color);
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private:
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void CreateBrush();
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private:
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DeviceResources* const m_deviceResources;
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D2D1::ColorF m_color;
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D2D1_ROUNDED_RECT m_RoundedRect;
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int m_width;
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int m_height;
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// Resources related to rendering.
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Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> m_brush;
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};
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}
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