Added Copyright headers to .cpp and .h files (#790)
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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#include "Equation.h"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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namespace GraphControl
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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#include "Equation.h"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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#include "Grapher.h"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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#include "InspectingDataSource.h"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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#include "InspectingDataSource.h"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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namespace GraphControl
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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#include "ActiveTracingPointRenderer.h"
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#include "DirectXHelper.h"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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namespace GraphControl::DX
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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#include "DeviceResources.h"
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#include "DirectXHelper.h"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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// Modified from the default template for Xaml and Direct3D 11 apps.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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// Taken from the default template for Xaml and Direct3D 11 apps.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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#include "NearestPointRenderer.h"
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#include "DirectXHelper.h"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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namespace GraphControl::DX
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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#include "RenderMain.h"
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#include "DirectXHelper.h"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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// Taken from the default template for Xaml and Direct3D 11 apps.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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#include "MathSolver.h"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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#include "GraphingInterfaces/IMathSolver.h"
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#include "pch.h"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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BOOL APIENTRY DllMain(HMODULE /* hModule */, DWORD ul_reason_for_call, LPVOID /* lpReserved */)
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{
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