Inferring std::array template params for featureLevels. (#917)
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						Matt Cooley
					
				
			
			
				
	
			
			
			
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							4f05b63ba6
						
					
				
				
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					bea4c2429f
				
			@@ -151,8 +151,7 @@ namespace GraphControl::DX
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        // Note the ordering should be preserved.
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        // Don't forget to declare your application's minimum required feature level in its
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        // description.  All applications are assumed to support 9.1 unless otherwise stated.
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        static constexpr UINT featureLevelsSize = 9;
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        static constexpr std::array<D3D_FEATURE_LEVEL, featureLevelsSize> featureLevels =
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        static constexpr std::array featureLevels =
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        {
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            D3D_FEATURE_LEVEL_12_1,
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            D3D_FEATURE_LEVEL_12_0,
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@@ -174,8 +173,8 @@ namespace GraphControl::DX
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            D3D_DRIVER_TYPE_HARDWARE,   // Create a device using the hardware graphics driver.
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            0,                          // Should be 0 unless the driver is D3D_DRIVER_TYPE_SOFTWARE.
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            creationFlags,              // Set debug and Direct2D compatibility flags.
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            &featureLevels[0],          // List of feature levels this app can support.
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            featureLevelsSize,       // Size of the list above.
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            featureLevels.data(),       // List of feature levels this app can support.
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            featureLevels.size(),       // Size of the list above.
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            D3D11_SDK_VERSION,          // Always set this to D3D11_SDK_VERSION for Windows Store apps.
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            &device,                    // Returns the Direct3D device created.
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            &m_d3dFeatureLevel,         // Returns feature level of device created.
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@@ -193,8 +192,8 @@ namespace GraphControl::DX
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                    D3D_DRIVER_TYPE_WARP, // Create a WARP device instead of a hardware device.
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                    0,
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                    creationFlags,
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                    &featureLevels[0],
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                    featureLevelsSize,
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                    featureLevels.data(),
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                    featureLevels.size(),
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                    D3D11_SDK_VERSION,
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                    &device,
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                    &m_d3dFeatureLevel,
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