DeviceManager/DeviceManager/CMakeLists.txt
2023-12-22 19:05:40 +08:00

105 lines
3.2 KiB
CMake

cmake_minimum_required(VERSION 3.5)
project(DeviceManager VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# 设置源代码文件编码为UTF-8
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/source-charset:utf-8>")
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
Utils/LogManager.cpp
Utils/LogManager.h
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(DeviceManager
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET DeviceManager APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(DeviceManager SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(DeviceManager
${PROJECT_SOURCES}
)
endif()
endif()
target_link_libraries(DeviceManager PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
set(WinDevice_INCLUDE_DIR "../WinDevice/output/include/")
set(WinDevice_THIRD_INCLUDE_DIR "../WinDevice/output/third_lib/")
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(WinDevice_LIB_DIR "../WinDevice/output/debug/")
else()
set(WinDevice_LIB_DIR "../WinDevice/output/release/")
endif()
# 使用 find_library 查找动态库文件
find_library(WinDevice_LIB
NAMES WinDevice
HINTS ${WinDevice_LIB_DIR}
)
# 添加头文件目录
include_directories(${WinDevice_INCLUDE_DIR} ${WinDevice_THIRD_INCLUDE_DIR})
# 将找到的库链接到你的目标
target_link_libraries(DeviceManager PRIVATE ${WinDevice_LIB})
# if (CMAKE_BUILD_TYPE STREQUAL "Debug")
# # Debug 模式下,添加 WinDevice 项目作为子项目
# add_subdirectory(../WinDevice WinDevice)
# # 链接WinDevice项目
# target_include_directories(DeviceManager PRIVATE
# ../WinDevice/src
# include/third_lib
# )
# target_link_libraries(DeviceManager PRIVATE WinDevice)
# else()
# # Release 模式下,链接 WinDevice 生成的库文件
# target_link_libraries(DeviceManager PRIVATE WinDevice)
# # 在 Release 模式下,添加 WinDevice 的头文件路径
# target_include_directories(DeviceManager PRIVATE
# ../WinDevice/lib
# )
# endif()
set_target_properties(DeviceManager PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
install(TARGETS DeviceManager
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(DeviceManager)
endif()