add um and shared includ
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@ -1,3 +1,6 @@
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message(STATUS "CMAKE_SIZEOF_VOID_P: ${CMAKE_SIZEOF_VOID_P}")
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message(STATUS "CMAKE_LIBRARY_ARCHITECTURE: ${CMAKE_LIBRARY_ARCHITECTURE}")
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# 设置CMake的最低版本要求
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# 设置CMake的最低版本要求
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cmake_minimum_required(VERSION 3.12)
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cmake_minimum_required(VERSION 3.12)
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@ -6,6 +9,8 @@ project(WinDevice VERSION 0.1 LANGUAGES CXX)
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# 允许 Windows 导出所有符号
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# 允许 Windows 导出所有符号
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
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# 设置Windows相关配置
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set(CMAKE_GENERATOR_TOOLSET "v142")
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# 设置C++标准
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# 设置C++标准
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD 11)
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@ -30,7 +35,8 @@ endif()
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# DirectX目录
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# DirectX目录
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set(Windows_Kits_DIR "C:\\Program Files (x86)\\Windows Kits\\10")
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set(Windows_Kits_DIR "C:\\Program Files (x86)\\Windows Kits\\10")
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set(Windows_Kits_Version "10.0.19041.0")
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set(Windows_Kits_Version "10.0.19041.0")
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set(DirectX_SDK_INCLUDE_DIR "${Windows_Kits_DIR}\\Include\\${Windows_Kits_Version}\\um")
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set(Windows_Kits_UM_DIR "${Windows_Kits_DIR}\\Include\\${Windows_Kits_Version}\\um")
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set(Windows_Kits_SHARED_DIR "${Windows_Kits_DIR}\\Include\\${Windows_Kits_Version}\\shared")
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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# 64-bit 架构
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# 64-bit 架构
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@ -63,7 +69,8 @@ target_include_directories(WinDevice
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PUBLIC
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PUBLIC
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$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/src>
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$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/src>
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PRIVATE
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PRIVATE
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${DirectX_SDK_INCLUDE_DIR}
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${Windows_Kits_UM_DIR}
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${Windows_Kits_SHARED_DIR}
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${Third_Include_DIR}
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${Third_Include_DIR}
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)
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)
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# 链接 d3d 的 lib
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# 链接 d3d 的 lib
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@ -81,7 +88,7 @@ if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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add_executable(WinDeviceTest "src/main.cpp" ${SOURCE_FILES})
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add_executable(WinDeviceTest "src/main.cpp" ${SOURCE_FILES})
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target_include_directories(WinDeviceTest
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target_include_directories(WinDeviceTest
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PUBLIC $<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/src>
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PUBLIC $<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/src>
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PRIVATE ${Third_Include_DIR} ${DirectX_SDK_INCLUDE_DIR})
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PRIVATE ${Third_Include_DIR} ${Windows_Kits_UM_DIR} ${Windows_Kits_SHARED_DIR})
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target_link_libraries(WinDeviceTest PRIVATE ${DirectX_LIBS})
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target_link_libraries(WinDeviceTest PRIVATE ${DirectX_LIBS})
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else()
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else()
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# Release 模式下的配置
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# Release 模式下的配置
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