优化输出目录
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@ -10,7 +10,7 @@ project(WinDevice VERSION 0.1 LANGUAGES CXX)
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# 允许 Windows 导出所有符号
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# 允许 Windows 导出所有符号
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
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# 设置Windows相关配置
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# 设置Windows相关配置
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set(CMAKE_GENERATOR_TOOLSET "v142")
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set(CMAKE_GENERATOR_TOOLSET "v143")
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if (NOT DEFINED CMAKE_GENERATOR_PLATFORM)
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if (NOT DEFINED CMAKE_GENERATOR_PLATFORM)
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if (CMAKE_SIZEOF_VOID_P EQUAL 8)
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if (CMAKE_SIZEOF_VOID_P EQUAL 8)
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@ -85,7 +85,7 @@ target_include_directories(WinDevice
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target_link_libraries(WinDevice PRIVATE ${DirectX_LIBS})
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target_link_libraries(WinDevice PRIVATE ${DirectX_LIBS})
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# 创建 output 目录
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# 创建 output 目录
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set(OUTPUT_DIR ${CMAKE_SOURCE_DIR}/output)
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set(OUTPUT_DIR ${CMAKE_CURRENT_BINARY_DIR}/output)
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file(MAKE_DIRECTORY ${OUTPUT_DIR})
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file(MAKE_DIRECTORY ${OUTPUT_DIR})
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set_target_properties(WinDevice PROPERTIES
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set_target_properties(WinDevice PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${OUTPUT_DIR}/debug"
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ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${OUTPUT_DIR}/debug"
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@ -107,6 +107,15 @@ if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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PUBLIC $<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/src>
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PUBLIC $<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/src>
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PRIVATE ${Third_Include_DIR} ${Windows_Kits_UM_DIR} ${Windows_Kits_SHARED_DIR})
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PRIVATE ${Third_Include_DIR} ${Windows_Kits_UM_DIR} ${Windows_Kits_SHARED_DIR})
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target_link_libraries(WinDeviceTest PRIVATE ${DirectX_LIBS})
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target_link_libraries(WinDeviceTest PRIVATE ${DirectX_LIBS})
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set_target_properties(WinDeviceTest PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${OUTPUT_DIR}/debug"
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LIBRARY_OUTPUT_DIRECTORY_DEBUG "${OUTPUT_DIR}/debug"
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RUNTIME_OUTPUT_DIRECTORY_DEBUG "${OUTPUT_DIR}/debug"
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ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${OUTPUT_DIR}/release"
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LIBRARY_OUTPUT_DIRECTORY_RELEASE "${OUTPUT_DIR}/release"
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RUNTIME_OUTPUT_DIRECTORY_RELEASE "${OUTPUT_DIR}/release"
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)
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else()
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else()
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# Release 模式下的配置
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# Release 模式下的配置
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set(LIBRARY_OUTPUT_PATH "${OUTPUT_DIR}/release")
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set(LIBRARY_OUTPUT_PATH "${OUTPUT_DIR}/release")
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@ -1,8 +1,12 @@
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//
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//
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// Created by zyz on 2023/12/20.
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// Created by zyz on 2023/12/20.
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//
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//
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#include <iostream>
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#include "Video/ScreenManager.h"
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#include "Video/ScreenManager.h"
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int main() {
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int main() {
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ScreenManager screenManager;
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ScreenManager screenManager;
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screenManager.UpdateDisplayInfo();
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screenManager.UpdateDisplayInfo();
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std::cout << "Press Enter to exit..." << std::endl; // 输出提示信息
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std::cin.get(); // 等待用户输入
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return 0;
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}
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}
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