Example | ||
Example1 | ||
Example2 | ||
Example3 | ||
websocket-sharp | ||
.gitignore | ||
README.md | ||
websocket-sharp.png | ||
websocket-sharp.sln | ||
websocket-sharp.userprefs |
websocket-sharp is a C# implementation of the WebSocket protocol client and server.
Usage
WebSocket Client
using System;
using WebSocketSharp;
namespace Example {
public class Program {
public static void Main(string[] args)
{
using (var ws = new WebSocket("ws://dragonsnest.far/Laputa"))
{
ws.OnMessage += (sender, e) =>
{
Console.WriteLine("Laputa says: {0}", e.Data);
};
ws.Connect();
ws.Send("BALUS");
Console.ReadKey(true);
}
}
}
}
Step 1
Required namespace.
using WebSocketSharp;
The WebSocket
class exists in the WebSocketSharp
namespace.
Step 2
Creating a instance of the WebSocket
class with the specified WebSocket URL to connect.
using (var ws = new WebSocket("ws://example.com"))
{
...
}
The WebSocket
class inherits the IDisposable
interface, so you can use the using
statement.
Step 3
Setting the WebSocket
events.
WebSocket.OnOpen Event
A WebSocket.OnOpen
event occurs when the WebSocket connection has been established.
ws.OnOpen += (sender, e) =>
{
...
};
e
has come across as EventArgs.Empty
, so you don't use e
.
WebSocket.OnMessage Event
A WebSocket.OnMessage
event occurs when the WebSocket
receives a WebSocket data frame.
ws.OnMessage += (sender, e) =>
{
...
};
e.Type
(WebSocketSharp.MessageEventArgs.Type
, the type of this property is WebSocketSharp.Opcode
) indicates the Frame Type of a WebSocket frame, so by checking this property, you determine which item you should use.
If e.Type
equals Opcode.TEXT
, you use e.Data
(WebSocketSharp.MessageEventArgs.Data
, the type of this property is string
) that contains the received Text data.
If e.Type
equals Opcode.BINARY
, you use e.RawData
(WebSocketSharp.MessageEventArgs.RawData
, the type of this property is byte[]
) that contains the received Binary data.
if (e.Type == Opcode.TEXT)
{
// Do something with e.Data
return;
}
if (e.Type == Opcode.BINARY)
{
// Do something with e.RawData
return;
}
WebSocket.OnError Event
A WebSocket.OnError
event occurs when the WebSocket
gets an error.
ws.OnError += (sender, e) =>
{
...
};
e.Message
(WebSocketSharp.ErrorEventArgs.Message
, the type of this property is string
) contains an error message, so you use this.
WebSocket.OnClose Event
A WebSocket.OnClose
event occurs when the WebSocket connection has been closed.
ws.OnClose += (sender, e) =>
{
...
};
e.Code
(WebSocketSharp.CloseEventArgs.Code
, the type of this property is ushort
) contains a status code indicating the reason for closure and e.Reason
(WebSocketSharp.CloseEventArgs.Reason
, the type of this property is string
) contains the reason for closure, so you use these.
Step 4
Connecting to the WebSocket server.
ws.Connect();
Step 5
Sending a data.
ws.Send(data);
The Send
method is overloaded.
The types of data
are string
, byte[]
and FileInfo
class.
Step 6
Closing the WebSocket connection.
ws.Close(code, reason);
If you want to close the WebSocket connection explicitly, you can use the Close
method.
And the Close
method is overloaded. The types of code
are WebSocketSharp.CloseStatusCode
and ushort
, the type of reason
is string
.
In addition, the Close()
and Close(code)
methods exist.
WebSocket Server
using System;
using WebSocketSharp;
using WebSocketSharp.Server;
namespace Example {
public class Laputa : WebSocketService
{
protected override void OnMessage(MessageEventArgs e)
{
var msg = e.Data.ToLower() == "balus"
? "I've been balused already..."
: "I'm not available now.";
Send(msg);
}
}
public class Program {
public static void Main(string[] args)
{
var wssv = new WebSocketServiceHost<Laputa>("ws://dragonsnest.far/Laputa");
wssv.Start();
Console.ReadKey(true);
wssv.Stop();
}
}
}
Step 1
Required namespace.
using WebSocketSharp.Server;
The WebSocketServer
, WebSocketServiceHost<T>
and WebSocketService
classes exist in the WebSocketSharp.Server
namespace.
Step 2
Creating a class that inherits the WebSocketService
class.
For example, if you want to provide the echo service,
using System;
using WebSocketSharp;
using WebSocketSharp.Server;
public class Echo : WebSocketService
{
protected override void OnMessage(MessageEventArgs e)
{
Send(e.Data);
}
}
Or if you want to provide the chat service,
using System;
using WebSocketSharp;
using WebSocketSharp.Server;
public class Chat : WebSocketService
{
protected override void OnMessage(MessageEventArgs e)
{
Broadcast(e.Data);
}
}
If you override the OnMessage
method, it is bound to the server side WebSocket.OnMessage
event.
In addition, if you override the OnOpen
, OnError
and OnClose
methods, each of them is bound to the WebSocket.OnOpen
, WebSocket.OnError
and WebSocket.OnClose
events.
Step 3
Creating a instance of the WebSocketServiceHost<T>
class if you want the single WebSocket service server.
var wssv = new WebSocketServiceHost<Echo>("ws://example.com:4649");
Or creating a instance of the WebSocketServer
class if you want the multi WebSocket service server.
var wssv = new WebSocketServer(4649);
wssv.AddWebSocketService<Echo>("/Echo");
wssv.AddWebSocketService<Chat>("/Chat");
You can add any WebSocket service with a specified path to the service to your WebSocketServer
by using the WebSocketServer.AddWebSocketService<T>
method.
The type of T
inherits WebSocketService
class, so you can use a class that was created in Step 2.
If you create a instance of the WebSocketServer
class without the port number, the WebSocketServer
set the port number to 80 automatically. So it is necessary to run with root permission.
$ sudo mono example2.exe
Step 4
Setting the event.
WebSocketServiceHost<T>.OnError Event
A WebSocketServiceHost<T>.OnError
event occurs when the WebSocketServiceHost<T>
gets an error.
wssv.OnError += (sender, e) =>
{
...
};
e.Message
(WebSocketSharp.ErrorEventArgs.Message
, the type of this property is string
) contains an error message, so you use this.
WebSocketServer.OnError Event
Same as the WebSocketServiceHost<T>.OnError
event.
Step 5
Starting the server.
wssv.Start();
Step 6
Stopping the server.
wssv.Stop();
HTTP Server with the WebSocket
I modified the System.Net.HttpListener
, System.Net.HttpListenerContext
and some other classes of Mono to create the HTTP server that can upgrade the connection to the WebSocket connection when receives a WebSocket connection request.
You can add any WebSocket service with a specified path to the service to your HttpServer
by using the HttpServer.AddWebSocketService<T>
method.
var httpsv = new HttpServer(4649);
httpsv.AddWebSocketService<Echo>("/");
For more information, could you see Example3?
Secure Connection
As a WebSocket Client, creating a instance of the WebSocket
class with the WebSocket URL with wss scheme.
using (var ws = new WebSocket("wss://example.com"))
{
...
}
If you want to set the custom validation for the server certificate, you can use the WebSocket.ServerCertificateValidationCallback
property.
ws.ServerCertificateValidationCallback = (sender, certificate, chain, sslPolicyErrors) =>
{
// Do something to validate the server certificate.
return true; // The server certificate is valid.
};
If you set this property to nothing, the validation does nothing with the server certificate, always returns valid.
As a WebSocket Server, creating and setting a instance of the WebSocket server with some settings for the secure connection.
var wssv = new WebSocketServer(4649, true);
wssv.Certificate = new X509Certificate2("/path/to/cert.pfx", "password for cert.pfx");
Logging
The WebSocket
class includes own logging functions.
The WebSocket.Log
property provides the logging functions.
If you want to change the current logging level (the default is LogLevel.ERROR
), you can use the WebSocket.Log.Level
property.
ws.Log.Level = LogLevel.DEBUG;
This setting means that the logging outputs with a less than LogLevel.DEBUG
are not outputted.
And if you want to output a log, you can use some output methods. The following outputs a log with LogLevel.DEBUG
.
ws.Log.Debug("This is a debug message.");
The WebSocketServiceHost<T>
, WebSocketServer
and HttpServer
classes include the same logging functions.
Examples
Examples of using websocket-sharp.
Example
Example connects to the Echo server using the WebSocket.
Example1
Example1 connects to the Audio Data delivery server using the WebSocket (Example1 is only implemented the chat feature, still unfinished).
Example2
Example2 starts a WebSocket server.
Example3
Example3 starts an HTTP server that can upgrade the connection to the WebSocket connection.
Could you access to http://localhost:4649 to do WebSocket Echo Test with your web browser after Example3 running?
websocket-sharp for Unity
websocket-sharp has now been displayed on the Unity Asset Store!
Required Environment
C# 3.0, .NET 3.5 compatible or later.
Supported WebSocket Specifications
websocket-sharp supports RFC 6455.
- branch: hybi-00 supports older draft-ietf-hybi-thewebsocketprotocol-00 ( hybi-00 ).
- branch: draft75 supports even more old draft-hixie-thewebsocketprotocol-75 ( hixie-75 ).
Supported WebSocket Extensions
Per-message Compression
websocket-sharp supports Per-message Compression extension. (But, does not support with extension parameters.)
If you want to enable this extension as a WebSocket client, you should do like the following.
ws.Compression = CompressionMethod.DEFLATE;
And then your client sends the following header in the opening handshake to a WebSocket server.
Sec-WebSocket-Extensions: permessage-deflate
If the server supports this extension, responds the same header. And when your client receives the header, enables this extension.
WebSocket References
Thanks for translating to japanese.
License
Copyright © 2010 - 2013 sta.blockhead
Licensed under the MIT License.