websocket-sharp/Example1/AudioStreamer.cs
2014-03-13 16:08:28 +09:00

201 lines
5.5 KiB
C#

using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using WebSocketSharp;
namespace Example1
{
internal class AudioStreamer : IDisposable
{
private Dictionary<uint, Queue> _audioBox;
private Timer _heartbeatTimer;
private uint? _id;
private string _name;
private Notifier _notifier;
private WebSocket _websocket;
public AudioStreamer (string url)
{
_websocket = new WebSocket (url);
_audioBox = new Dictionary<uint, Queue> ();
_heartbeatTimer = new Timer (sendHeartbeat, null, -1, -1);
_id = null;
_notifier = new Notifier ();
configure ();
}
private AudioMessage acceptBinaryMessage (byte [] data)
{
var id = data.SubArray (0, 4).To<uint> (ByteOrder.Big);
var chNum = data.SubArray (4, 1) [0];
var bufferLength = data.SubArray (5, 4).To<uint> (ByteOrder.Big);
var bufferArray = new float [chNum, bufferLength];
var offset = 9;
((int) chNum).Times (
i => bufferLength.Times (
j => {
bufferArray [i, j] = data.SubArray (offset, 4).To<float> (ByteOrder.Big);
offset += 4;
}));
return new AudioMessage {
user_id = id,
ch_num = chNum,
buffer_length = bufferLength,
buffer_array = bufferArray
};
}
private NotificationMessage acceptTextMessage (string data)
{
var json = JObject.Parse (data);
var id = (uint) json ["user_id"];
var name = (string) json ["name"];
var type = (string) json ["type"];
string message;
if (type == "message")
message = String.Format ("{0}: {1}", name, (string) json ["message"]);
else if (type == "start_music")
message = String.Format ("{0}: Started playing music!", name);
else if (type == "connection") {
var users = (JArray) json ["message"];
var msg = new StringBuilder ("Now keeping connections:");
foreach (JToken user in users)
msg.AppendFormat (
"\n- user_id: {0} name: {1}", (uint) user ["user_id"], (string) user ["name"]);
message = msg.ToString ();
}
else if (type == "connected") {
_id = id;
_heartbeatTimer.Change (30000, 30000);
message = String.Format ("user_id: {0} name: {1}", id, name);
}
else
message = "Received unknown type message.";
return new NotificationMessage {
Summary = String.Format ("AudioStreamer ({0})", type),
Body = message,
Icon = "notification-message-im"
};
}
private void configure ()
{
#if DEBUG
_websocket.Log.Level = LogLevel.Trace;
#endif
_websocket.OnOpen += (sender, e) =>
_websocket.Send (createTextMessage ("connection", String.Empty));
_websocket.OnMessage += (sender, e) => {
if (e.Type == Opcode.Text)
_notifier.Notify (acceptTextMessage (e.Data));
else {
var msg = acceptBinaryMessage (e.RawData);
if (msg.user_id == _id)
return;
if (_audioBox.ContainsKey (msg.user_id)) {
_audioBox [msg.user_id].Enqueue (msg.buffer_array);
return;
}
var queue = Queue.Synchronized (new Queue ());
queue.Enqueue (msg.buffer_array);
_audioBox.Add (msg.user_id, queue);
}
};
_websocket.OnError += (sender, e) =>
_notifier.Notify (
new NotificationMessage {
Summary = "AudioStreamer (error)",
Body = e.Message,
Icon = "notification-message-im"
});
_websocket.OnClose += (sender, e) =>
_notifier.Notify (
new NotificationMessage {
Summary = "AudioStreamer (disconnect)",
Body = String.Format ("code: {0} reason: {1}", e.Code, e.Reason),
Icon = "notification-message-im"
});
}
private byte [] createAudioMessage (float [,] bufferArray)
{
var msg = new List<byte> ();
var id = (uint) _id;
var chNum = bufferArray.GetLength (0);
var bufferLength = bufferArray.GetLength (1);
msg.AddRange (id.ToByteArray (ByteOrder.Big));
msg.Add ((byte) chNum);
msg.AddRange (((uint) bufferLength).ToByteArray (ByteOrder.Big));
chNum.Times (
i => bufferLength.Times (
j => msg.AddRange (bufferArray [i, j].ToByteArray (ByteOrder.Big))));
return msg.ToArray ();
}
private string createTextMessage (string type, string message)
{
return JsonConvert.SerializeObject (
new TextMessage {
user_id = _id,
name = _name,
type = type,
message = message
});
}
private void sendHeartbeat (object state)
{
_websocket.Send (createTextMessage ("heartbeat", String.Empty));
}
public void Connect (string username)
{
_name = username;
_websocket.Connect ();
}
public void Disconnect ()
{
_heartbeatTimer.Change (-1, -1);
_websocket.Close (CloseStatusCode.Away);
_audioBox.Clear ();
_id = null;
_name = null;
}
public void Write (string message)
{
_websocket.Send (createTextMessage ("message", message));
}
void IDisposable.Dispose ()
{
Disconnect ();
_heartbeatTimer.Dispose ();
_notifier.Close ();
}
}
}