134 lines
3.2 KiB
C#
134 lines
3.2 KiB
C#
#region License
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/*
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* HttpStreamAsyncResult.cs
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*
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* This code is derived from System.Net.HttpStreamAsyncResult.cs of Mono
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* (http://www.mono-project.com).
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*
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* The MIT License
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*
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* Copyright (c) 2005 Novell, Inc. (http://www.novell.com)
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* Copyright (c) 2012-2014 sta.blockhead
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#endregion
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#region Authors
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/*
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* Authors:
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* - Gonzalo Paniagua Javier <gonzalo@novell.com>
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*/
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#endregion
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using System;
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using System.Threading;
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namespace WebSocketSharp.Net
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{
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internal class HttpStreamAsyncResult : IAsyncResult
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{
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#region Private Fields
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private AsyncCallback _callback;
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private bool _completed;
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private object _state;
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private object _sync;
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private ManualResetEvent _waitHandle;
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#endregion
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#region Internal Fields
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internal byte [] Buffer;
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internal int Count;
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internal Exception Error;
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internal int Offset;
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internal int SyncRead;
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#endregion
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#region Public Constructors
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public HttpStreamAsyncResult (AsyncCallback callback, object state)
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{
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_callback = callback;
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_state = state;
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_sync = new object ();
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}
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#endregion
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#region Public Properties
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public object AsyncState {
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get {
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return _state;
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}
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}
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public WaitHandle AsyncWaitHandle {
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get {
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lock (_sync)
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return _waitHandle ?? (_waitHandle = new ManualResetEvent (_completed));
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}
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}
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public bool CompletedSynchronously {
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get {
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return SyncRead == Count;
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}
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}
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public bool IsCompleted {
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get {
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lock (_sync)
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return _completed;
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}
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}
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#endregion
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#region Public Methods
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public void Complete ()
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{
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lock (_sync) {
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if (_completed)
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return;
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_completed = true;
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if (_waitHandle != null)
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_waitHandle.Set ();
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if (_callback != null)
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_callback.BeginInvoke (this, ar => _callback.EndInvoke (ar), null);
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}
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}
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public void Complete (Exception exception)
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{
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Error = exception;
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Complete ();
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}
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#endregion
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}
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}
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