584 lines
17 KiB
C#
584 lines
17 KiB
C#
#region License
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/*
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* WebSocketServiceManager.cs
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*
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* The MIT License
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*
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* Copyright (c) 2012-2014 sta.blockhead
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using WebSocketSharp.Net;
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namespace WebSocketSharp.Server
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{
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/// <summary>
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/// Manages the WebSocket services provided by the <see cref="HttpServer"/> or
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/// <see cref="WebSocketServer"/>.
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/// </summary>
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public class WebSocketServiceManager
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{
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#region Private Fields
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private Dictionary<string, WebSocketServiceHost> _hosts;
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private volatile bool _keepClean;
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private Logger _logger;
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private volatile ServerState _state;
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private object _sync;
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#endregion
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#region Internal Constructors
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internal WebSocketServiceManager ()
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: this (new Logger ())
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{
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}
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internal WebSocketServiceManager (Logger logger)
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{
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_logger = logger;
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_hosts = new Dictionary<string, WebSocketServiceHost> ();
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_keepClean = true;
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_state = ServerState.Ready;
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_sync = new object ();
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}
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#endregion
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#region Public Properties
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/// <summary>
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/// Gets the number of the WebSocket services provided by the server.
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/// </summary>
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/// <value>
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/// An <see cref="int"/> that represents the number of the WebSocket services.
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/// </value>
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public int Count {
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get {
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lock (_sync) {
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return _hosts.Count;
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}
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}
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}
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/// <summary>
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/// Gets the collection of every information in the Websocket services provided by the server.
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/// </summary>
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/// <value>
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/// An IEnumerable<WebSocketServiceHost> that contains the collection of every
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/// information in the Websocket services.
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/// </value>
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public IEnumerable<WebSocketServiceHost> Hosts {
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get {
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lock (_sync) {
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return _hosts.Values.ToList ();
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}
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}
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}
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/// <summary>
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/// Gets the information in a WebSocket service with the specified <paramref name="path"/>.
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/// </summary>
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/// <value>
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/// A <see cref="WebSocketServiceHost"/> instance that provides the access to the WebSocket
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/// service if it's successfully found; otherwise, <see langword="null"/>.
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/// </value>
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/// <param name="path">
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/// A <see cref="string"/> that represents the absolute path to the WebSocket service to find.
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/// </param>
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public WebSocketServiceHost this [string path] {
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get {
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WebSocketServiceHost host;
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TryGetServiceHost (path, out host);
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return host;
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}
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}
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/// <summary>
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/// Gets a value indicating whether the manager cleans up the inactive sessions in the
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/// WebSocket services provided by the server periodically.
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/// </summary>
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/// <value>
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/// <c>true</c> if the manager cleans up the inactive sessions every 60 seconds; otherwise,
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/// <c>false</c>.
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/// </value>
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public bool KeepClean {
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get {
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return _keepClean;
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}
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internal set {
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lock (_sync) {
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if (!(value ^ _keepClean))
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return;
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_keepClean = value;
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foreach (var host in _hosts.Values)
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host.KeepClean = value;
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}
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}
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}
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/// <summary>
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/// Gets the collection of every path to the WebSocket services provided by the server.
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/// </summary>
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/// <value>
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/// An IEnumerable<string> that contains the collection of every path to the WebSocket
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/// services.
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/// </value>
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public IEnumerable<string> Paths {
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get {
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lock (_sync) {
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return _hosts.Keys.ToList ();
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}
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}
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}
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/// <summary>
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/// Gets the number of the sessions in the WebSocket services provided by the server.
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/// </summary>
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/// <value>
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/// An <see cref="int"/> that represents the number of the sessions.
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/// </value>
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public int SessionCount {
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get {
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var count = 0;
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foreach (var host in Hosts) {
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if (_state != ServerState.Start)
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break;
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count += host.Sessions.Count;
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}
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return count;
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}
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}
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#endregion
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#region Private Methods
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private void broadcast (Opcode opcode, byte [] data, Action completed)
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{
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var cache = new Dictionary<CompressionMethod, byte []> ();
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try {
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foreach (var host in Hosts) {
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if (_state != ServerState.Start)
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break;
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host.Sessions.Broadcast (opcode, data, cache);
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}
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if (completed != null)
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completed ();
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}
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catch (Exception ex) {
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_logger.Fatal (ex.ToString ());
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}
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finally {
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cache.Clear ();
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}
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}
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private void broadcast (Opcode opcode, Stream stream, Action completed)
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{
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var cache = new Dictionary<CompressionMethod, Stream> ();
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try {
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foreach (var host in Hosts) {
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if (_state != ServerState.Start)
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break;
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host.Sessions.Broadcast (opcode, stream, cache);
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}
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if (completed != null)
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completed ();
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}
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catch (Exception ex) {
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_logger.Fatal (ex.ToString ());
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}
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finally {
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foreach (var cached in cache.Values)
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cached.Dispose ();
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cache.Clear ();
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}
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}
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private void broadcastAsync (Opcode opcode, byte [] data, Action completed)
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{
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ThreadPool.QueueUserWorkItem (
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state => broadcast (opcode, data, completed));
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}
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private void broadcastAsync (Opcode opcode, Stream stream, Action completed)
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{
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ThreadPool.QueueUserWorkItem (
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state => broadcast (opcode, stream, completed));
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}
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private Dictionary<string, Dictionary<string, bool>> broadping (
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byte [] frame, int millisecondsTimeout)
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{
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var result = new Dictionary<string, Dictionary<string, bool>> ();
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foreach (var host in Hosts) {
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if (_state != ServerState.Start)
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break;
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result.Add (host.Path, host.Sessions.Broadping (frame, millisecondsTimeout));
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}
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return result;
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}
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#endregion
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#region Internal Methods
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internal void Add (string path, WebSocketServiceHost host)
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{
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lock (_sync) {
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WebSocketServiceHost find;
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if (_hosts.TryGetValue (path, out find)) {
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_logger.Error (
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"A WebSocket service with the specified path already exists.\npath: " + path);
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return;
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}
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if (_state == ServerState.Start)
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host.Sessions.Start ();
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_hosts.Add (path, host);
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}
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}
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internal bool Remove (string path)
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{
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path = HttpUtility.UrlDecode (path).TrimEndSlash ();
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WebSocketServiceHost host;
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lock (_sync) {
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if (!_hosts.TryGetValue (path, out host)) {
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_logger.Error ("A WebSocket service with the specified path not found.\npath: " + path);
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return false;
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}
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_hosts.Remove (path);
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}
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if (host.Sessions.State == ServerState.Start)
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host.Sessions.Stop (
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((ushort) CloseStatusCode.AWAY).ToByteArrayInternally (ByteOrder.Big), true);
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return true;
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}
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internal void Start ()
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{
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lock (_sync) {
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foreach (var host in _hosts.Values)
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host.Sessions.Start ();
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_state = ServerState.Start;
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}
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}
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internal void Stop (byte [] data, bool send)
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{
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lock (_sync) {
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_state = ServerState.ShuttingDown;
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var payload = new PayloadData (data);
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var args = new CloseEventArgs (payload);
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var frameAsBytes = send
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? WsFrame.CreateCloseFrame (Mask.Unmask, payload).ToByteArray ()
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: null;
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foreach (var host in _hosts.Values)
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host.Sessions.Stop (args, frameAsBytes);
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_hosts.Clear ();
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_state = ServerState.Stop;
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}
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}
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internal bool TryGetServiceHostInternally (string path, out WebSocketServiceHost host)
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{
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path = HttpUtility.UrlDecode (path).TrimEndSlash ();
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bool result;
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lock (_sync) {
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result = _hosts.TryGetValue (path, out host);
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}
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if (!result)
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_logger.Error ("A WebSocket service with the specified path not found.\npath: " + path);
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return result;
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Broadcasts a binary <paramref name="data"/> to every client in the WebSocket services
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/// provided by the server.
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/// </summary>
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/// <param name="data">
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/// An array of <see cref="byte"/> that represents the binary data to broadcast.
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/// </param>
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public void Broadcast (byte [] data)
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{
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var msg = _state.CheckIfStart () ?? data.CheckIfValidSendData ();
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if (msg != null) {
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_logger.Error (msg);
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return;
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}
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if (data.LongLength <= WebSocket.FragmentLength)
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broadcast (Opcode.BINARY, data, null);
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else
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broadcast (Opcode.BINARY, new MemoryStream (data), null);
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}
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/// <summary>
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/// Broadcasts a text <paramref name="data"/> to every client in the WebSocket services
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/// provided by the server.
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/// </summary>
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/// <param name="data">
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/// A <see cref="string"/> that represents the text data to broadcast.
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/// </param>
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public void Broadcast (string data)
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{
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var msg = _state.CheckIfStart () ?? data.CheckIfValidSendData ();
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if (msg != null) {
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_logger.Error (msg);
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return;
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}
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var rawData = Encoding.UTF8.GetBytes (data);
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if (rawData.LongLength <= WebSocket.FragmentLength)
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broadcast (Opcode.TEXT, rawData, null);
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else
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broadcast (Opcode.TEXT, new MemoryStream (rawData), null);
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}
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/// <summary>
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/// Broadcasts a binary <paramref name="data"/> asynchronously to every client in the WebSocket
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/// services provided by the server.
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/// </summary>
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/// <remarks>
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/// This method doesn't wait for the broadcast to be complete.
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/// </remarks>
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/// <param name="data">
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/// An array of <see cref="byte"/> that represents the binary data to broadcast.
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/// </param>
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/// <param name="completed">
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/// A <see cref="Action"/> delegate that references the method(s) called when the broadcast is
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/// complete.
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/// </param>
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public void BroadcastAsync (byte [] data, Action completed)
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{
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var msg = _state.CheckIfStart () ?? data.CheckIfValidSendData ();
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if (msg != null) {
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_logger.Error (msg);
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return;
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}
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if (data.LongLength <= WebSocket.FragmentLength)
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broadcastAsync (Opcode.BINARY, data, completed);
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else
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broadcastAsync (Opcode.BINARY, new MemoryStream (data), completed);
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}
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/// <summary>
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/// Broadcasts a text <paramref name="data"/> asynchronously to every client in the WebSocket
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/// services provided by the server.
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/// </summary>
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/// <remarks>
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/// This method doesn't wait for the broadcast to be complete.
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/// </remarks>
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/// <param name="data">
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/// A <see cref="string"/> that represents the text data to broadcast.
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/// </param>
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/// <param name="completed">
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/// A <see cref="Action"/> delegate that references the method(s) called when the broadcast is
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/// complete.
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/// </param>
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public void BroadcastAsync (string data, Action completed)
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{
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var msg = _state.CheckIfStart () ?? data.CheckIfValidSendData ();
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if (msg != null) {
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_logger.Error (msg);
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return;
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}
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var rawData = Encoding.UTF8.GetBytes (data);
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if (rawData.LongLength <= WebSocket.FragmentLength)
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broadcastAsync (Opcode.TEXT, rawData, completed);
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else
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broadcastAsync (Opcode.TEXT, new MemoryStream (rawData), completed);
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}
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/// <summary>
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/// Broadcasts a binary data from the specified <see cref="Stream"/> asynchronously to every
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/// client in the WebSocket services provided by the server.
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/// </summary>
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/// <remarks>
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/// This method doesn't wait for the broadcast to be complete.
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/// </remarks>
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/// <param name="stream">
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/// A <see cref="Stream"/> from which contains the binary data to broadcast.
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/// </param>
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/// <param name="length">
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/// An <see cref="int"/> that represents the number of bytes to broadcast.
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/// </param>
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/// <param name="completed">
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/// A <see cref="Action"/> delegate that references the method(s) called when the broadcast is
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/// complete.
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/// </param>
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public void BroadcastAsync (Stream stream, int length, Action completed)
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{
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var msg = _state.CheckIfStart () ??
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stream.CheckIfCanRead () ??
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(length < 1 ? "'length' must be greater than 0." : null);
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if (msg != null) {
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_logger.Error (msg);
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return;
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}
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stream.ReadBytesAsync (
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length,
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data => {
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var len = data.Length;
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if (len == 0) {
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_logger.Error ("A data cannot be read from 'stream'.");
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return;
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}
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if (len < length)
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_logger.Warn (
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String.Format (
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"A data with 'length' cannot be read from 'stream'.\nexpected: {0} actual: {1}",
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length,
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len));
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if (len <= WebSocket.FragmentLength)
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broadcast (Opcode.BINARY, data, completed);
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else
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broadcast (Opcode.BINARY, new MemoryStream (data), completed);
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},
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ex => _logger.Fatal (ex.ToString ()));
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}
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/// <summary>
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/// Sends a Ping to every client in the WebSocket services provided by the server.
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/// </summary>
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/// <returns>
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/// A Dictionary<string, Dictionary<string, bool>> that contains the collection of
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/// pairs of service path and collection of pairs of session ID and value indicating whether
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/// the manager received a Pong from every client in a time. If this method isn't available,
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/// returns <see langword="null"/>.
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/// </returns>
|
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public Dictionary<string, Dictionary<string, bool>> Broadping ()
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{
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var msg = _state.CheckIfStart ();
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if (msg != null) {
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_logger.Error (msg);
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return null;
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}
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return broadping (WsFrame.EmptyUnmaskPingData, 1000);
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}
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|
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/// <summary>
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/// Sends a Ping with the specified <paramref name="message"/> to every client in the WebSocket
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/// services provided by the server.
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/// </summary>
|
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/// <returns>
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/// A Dictionary<string, Dictionary<string, bool>> that contains the collection of
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/// pairs of service path and collection of pairs of session ID and value indicating whether
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/// the manager received a Pong from every client in a time. If this method isn't available or
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/// <paramref name="message"/> is invalid, returns <see langword="null"/>.
|
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/// </returns>
|
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/// <param name="message">
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/// A <see cref="string"/> that represents the message to send.
|
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/// </param>
|
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public Dictionary<string, Dictionary<string, bool>> Broadping (string message)
|
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{
|
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if (message == null || message.Length == 0)
|
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return Broadping ();
|
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|
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byte [] data = null;
|
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var msg = _state.CheckIfStart () ??
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(data = Encoding.UTF8.GetBytes (message)).CheckIfValidControlData ("message");
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|
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if (msg != null) {
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_logger.Error (msg);
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return null;
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}
|
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|
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return broadping (WsFrame.CreatePingFrame (Mask.Unmask, data).ToByteArray (), 1000);
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}
|
|
|
|
/// <summary>
|
|
/// Tries to get the information in a WebSocket service with the specified
|
|
/// <paramref name="path"/>.
|
|
/// </summary>
|
|
/// <returns>
|
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/// <c>true</c> if the WebSocket service is successfully found; otherwise, <c>false</c>.
|
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/// </returns>
|
|
/// <param name="path">
|
|
/// A <see cref="string"/> that represents the absolute path to the WebSocket service to find.
|
|
/// </param>
|
|
/// <param name="host">
|
|
/// When this method returns, a <see cref="WebSocketServiceHost"/> instance that
|
|
/// provides the access to the WebSocket service if it's successfully found;
|
|
/// otherwise, <see langword="null"/>. This parameter is passed uninitialized.
|
|
/// </param>
|
|
public bool TryGetServiceHost (string path, out WebSocketServiceHost host)
|
|
{
|
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var msg = _state.CheckIfStart () ?? path.CheckIfValidServicePath ();
|
|
if (msg != null) {
|
|
_logger.Error (msg);
|
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host = null;
|
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|
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return false;
|
|
}
|
|
|
|
return TryGetServiceHostInternally (path, out host);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|