615 lines
18 KiB
C#
615 lines
18 KiB
C#
#region License
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/*
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* WebSocketServiceManager.cs
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*
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* The MIT License
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*
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* Copyright (c) 2012-2015 sta.blockhead
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using WebSocketSharp.Net;
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namespace WebSocketSharp.Server
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{
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/// <summary>
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/// Manages the WebSocket services provided by the <see cref="HttpServer"/> or
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/// <see cref="WebSocketServer"/>.
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/// </summary>
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public class WebSocketServiceManager
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{
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#region Private Fields
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private volatile bool _clean;
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private Dictionary<string, WebSocketServiceHost> _hosts;
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private Logger _logger;
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private volatile ServerState _state;
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private object _sync;
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private TimeSpan _waitTime;
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#endregion
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#region Internal Constructors
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internal WebSocketServiceManager ()
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: this (new Logger ())
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{
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}
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internal WebSocketServiceManager (Logger logger)
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{
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_logger = logger;
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_clean = true;
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_hosts = new Dictionary<string, WebSocketServiceHost> ();
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_state = ServerState.Ready;
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_sync = ((ICollection) _hosts).SyncRoot;
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_waitTime = TimeSpan.FromSeconds (1);
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}
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#endregion
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#region Public Properties
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/// <summary>
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/// Gets the number of the WebSocket services.
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/// </summary>
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/// <value>
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/// An <see cref="int"/> that represents the number of the services.
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/// </value>
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public int Count {
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get {
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lock (_sync)
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return _hosts.Count;
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}
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}
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/// <summary>
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/// Gets the host instances for the Websocket services.
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/// </summary>
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/// <value>
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/// An <c>IEnumerable<WebSocketServiceHost></c> instance that provides an enumerator
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/// which supports the iteration over the collection of the host instances for the services.
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/// </value>
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public IEnumerable<WebSocketServiceHost> Hosts {
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get {
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lock (_sync)
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return _hosts.Values.ToList ();
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}
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}
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/// <summary>
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/// Gets the WebSocket service host with the specified <paramref name="path"/>.
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/// </summary>
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/// <value>
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/// A <see cref="WebSocketServiceHost"/> instance that provides the access to
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/// the information in the service, or <see langword="null"/> if it's not found.
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/// </value>
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/// <param name="path">
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/// A <see cref="string"/> that represents the absolute path to the service to find.
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/// </param>
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public WebSocketServiceHost this[string path] {
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get {
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WebSocketServiceHost host;
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TryGetServiceHost (path, out host);
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return host;
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}
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}
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/// <summary>
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/// Gets a value indicating whether the manager cleans up the inactive sessions
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/// in the WebSocket services periodically.
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/// </summary>
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/// <value>
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/// <c>true</c> if the manager cleans up the inactive sessions every 60 seconds;
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/// otherwise, <c>false</c>.
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/// </value>
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public bool KeepClean {
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get {
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return _clean;
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}
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internal set {
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lock (_sync) {
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if (!(value ^ _clean))
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return;
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_clean = value;
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foreach (var host in _hosts.Values)
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host.KeepClean = value;
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}
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}
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}
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/// <summary>
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/// Gets the paths for the WebSocket services.
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/// </summary>
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/// <value>
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/// An <c>IEnumerable<string></c> instance that provides an enumerator which supports
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/// the iteration over the collection of the paths for the services.
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/// </value>
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public IEnumerable<string> Paths {
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get {
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lock (_sync)
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return _hosts.Keys.ToList ();
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}
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}
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/// <summary>
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/// Gets the total number of the sessions in the WebSocket services.
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/// </summary>
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/// <value>
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/// An <see cref="int"/> that represents the total number of the sessions in the services.
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/// </value>
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public int SessionCount {
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get {
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var cnt = 0;
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foreach (var host in Hosts) {
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if (_state != ServerState.Start)
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break;
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cnt += host.Sessions.Count;
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}
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return cnt;
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}
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}
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/// <summary>
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/// Gets the wait time for the response to the WebSocket Ping or Close.
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/// </summary>
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/// <value>
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/// A <see cref="TimeSpan"/> that represents the wait time.
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/// </value>
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public TimeSpan WaitTime {
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get {
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return _waitTime;
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}
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internal set {
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lock (_sync) {
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if (value == _waitTime)
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return;
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_waitTime = value;
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foreach (var host in _hosts.Values)
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host.WaitTime = value;
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}
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}
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}
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#endregion
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#region Private Methods
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private void broadcast (Opcode opcode, byte[] data, Action completed)
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{
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var cache = new Dictionary<CompressionMethod, byte[]> ();
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try {
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foreach (var host in Hosts) {
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if (_state != ServerState.Start)
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break;
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host.Sessions.Broadcast (opcode, data, cache);
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}
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if (completed != null)
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completed ();
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}
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catch (Exception ex) {
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_logger.Fatal (ex.ToString ());
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}
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finally {
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cache.Clear ();
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}
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}
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private void broadcast (Opcode opcode, Stream stream, Action completed)
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{
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var cache = new Dictionary<CompressionMethod, Stream> ();
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try {
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foreach (var host in Hosts) {
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if (_state != ServerState.Start)
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break;
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host.Sessions.Broadcast (opcode, stream, cache);
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}
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if (completed != null)
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completed ();
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}
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catch (Exception ex) {
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_logger.Fatal (ex.ToString ());
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}
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finally {
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foreach (var cached in cache.Values)
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cached.Dispose ();
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cache.Clear ();
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}
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}
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private void broadcastAsync (Opcode opcode, byte[] data, Action completed)
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{
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ThreadPool.QueueUserWorkItem (state => broadcast (opcode, data, completed));
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}
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private void broadcastAsync (Opcode opcode, Stream stream, Action completed)
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{
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ThreadPool.QueueUserWorkItem (state => broadcast (opcode, stream, completed));
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}
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private Dictionary<string, Dictionary<string, bool>> broadping (
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byte[] frameAsBytes, TimeSpan timeout)
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{
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var ret = new Dictionary<string, Dictionary<string, bool>> ();
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foreach (var host in Hosts) {
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if (_state != ServerState.Start)
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break;
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ret.Add (host.Path, host.Sessions.Broadping (frameAsBytes, timeout));
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}
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return ret;
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}
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#endregion
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#region Internal Methods
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internal void Add<TBehavior> (string path, Func<TBehavior> initializer)
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where TBehavior : WebSocketBehavior
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{
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lock (_sync) {
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path = HttpUtility.UrlDecode (path).TrimEndSlash ();
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WebSocketServiceHost host;
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if (_hosts.TryGetValue (path, out host)) {
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_logger.Error (
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"A WebSocket service with the specified path already exists:\n path: " + path);
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return;
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}
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host = new WebSocketServiceHost<TBehavior> (path, initializer, _logger);
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if (!_clean)
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host.KeepClean = false;
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if (_waitTime != host.WaitTime)
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host.WaitTime = _waitTime;
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if (_state == ServerState.Start)
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host.Start ();
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_hosts.Add (path, host);
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}
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}
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internal bool InternalTryGetServiceHost (string path, out WebSocketServiceHost host)
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{
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bool ret;
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lock (_sync) {
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path = HttpUtility.UrlDecode (path).TrimEndSlash ();
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ret = _hosts.TryGetValue (path, out host);
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}
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if (!ret)
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_logger.Error (
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"A WebSocket service with the specified path isn't found:\n path: " + path);
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return ret;
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}
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internal bool Remove (string path)
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{
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WebSocketServiceHost host;
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lock (_sync) {
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path = HttpUtility.UrlDecode (path).TrimEndSlash ();
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if (!_hosts.TryGetValue (path, out host)) {
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_logger.Error (
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"A WebSocket service with the specified path isn't found:\n path: " + path);
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return false;
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}
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_hosts.Remove (path);
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}
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if (host.State == ServerState.Start)
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host.Stop ((ushort) CloseStatusCode.Away, null);
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return true;
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}
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internal void Start ()
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{
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lock (_sync) {
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foreach (var host in _hosts.Values)
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host.Start ();
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_state = ServerState.Start;
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}
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}
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internal void Stop (CloseEventArgs e, bool send, bool receive)
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{
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lock (_sync) {
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_state = ServerState.ShuttingDown;
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var bytes = send ? WebSocketFrame.CreateCloseFrame (e.PayloadData, false).ToArray () : null;
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foreach (var host in _hosts.Values)
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host.Sessions.Stop (e, bytes, receive);
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_hosts.Clear ();
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_state = ServerState.Stop;
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}
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Sends binary <paramref name="data"/> to every client in the WebSocket services.
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/// </summary>
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/// <param name="data">
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/// An array of <see cref="byte"/> that represents the binary data to send.
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/// </param>
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public void Broadcast (byte[] data)
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{
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var msg = _state.CheckIfAvailable (false, true, false) ??
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WebSocket.CheckSendParameter (data);
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if (msg != null) {
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_logger.Error (msg);
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return;
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}
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if (data.LongLength <= WebSocket.FragmentLength)
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broadcast (Opcode.Binary, data, null);
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else
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broadcast (Opcode.Binary, new MemoryStream (data), null);
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}
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/// <summary>
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/// Sends text <paramref name="data"/> to every client in the WebSocket services.
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/// </summary>
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/// <param name="data">
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/// A <see cref="string"/> that represents the text data to send.
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/// </param>
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public void Broadcast (string data)
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{
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var msg = _state.CheckIfAvailable (false, true, false) ??
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WebSocket.CheckSendParameter (data);
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if (msg != null) {
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_logger.Error (msg);
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return;
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}
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var bytes = data.UTF8Encode ();
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if (bytes.LongLength <= WebSocket.FragmentLength)
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broadcast (Opcode.Text, bytes, null);
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else
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broadcast (Opcode.Text, new MemoryStream (bytes), null);
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}
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/// <summary>
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/// Sends binary <paramref name="data"/> asynchronously to every client in
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/// the WebSocket services.
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/// </summary>
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/// <remarks>
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/// This method doesn't wait for the send to be complete.
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/// </remarks>
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/// <param name="data">
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/// An array of <see cref="byte"/> that represents the binary data to send.
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/// </param>
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/// <param name="completed">
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/// An <see cref="Action"/> delegate that references the method(s) called when
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/// the send is complete.
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/// </param>
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public void BroadcastAsync (byte[] data, Action completed)
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{
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var msg = _state.CheckIfAvailable (false, true, false) ??
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WebSocket.CheckSendParameter (data);
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if (msg != null) {
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_logger.Error (msg);
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return;
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}
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if (data.LongLength <= WebSocket.FragmentLength)
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broadcastAsync (Opcode.Binary, data, completed);
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else
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broadcastAsync (Opcode.Binary, new MemoryStream (data), completed);
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}
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/// <summary>
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/// Sends text <paramref name="data"/> asynchronously to every client in
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/// the WebSocket services.
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/// </summary>
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/// <remarks>
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/// This method doesn't wait for the send to be complete.
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/// </remarks>
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/// <param name="data">
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/// A <see cref="string"/> that represents the text data to send.
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/// </param>
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/// <param name="completed">
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/// An <see cref="Action"/> delegate that references the method(s) called when
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/// the send is complete.
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/// </param>
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public void BroadcastAsync (string data, Action completed)
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{
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var msg = _state.CheckIfAvailable (false, true, false) ??
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WebSocket.CheckSendParameter (data);
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if (msg != null) {
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_logger.Error (msg);
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return;
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}
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var bytes = data.UTF8Encode ();
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if (bytes.LongLength <= WebSocket.FragmentLength)
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broadcastAsync (Opcode.Text, bytes, completed);
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else
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broadcastAsync (Opcode.Text, new MemoryStream (bytes), completed);
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}
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/// <summary>
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/// Sends binary data from the specified <see cref="Stream"/> asynchronously to
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/// every client in the WebSocket services.
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/// </summary>
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/// <remarks>
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/// This method doesn't wait for the send to be complete.
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/// </remarks>
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/// <param name="stream">
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/// A <see cref="Stream"/> from which contains the binary data to send.
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/// </param>
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/// <param name="length">
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/// An <see cref="int"/> that represents the number of bytes to send.
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/// </param>
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/// <param name="completed">
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/// An <see cref="Action"/> delegate that references the method(s) called when
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/// the send is complete.
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/// </param>
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public void BroadcastAsync (Stream stream, int length, Action completed)
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{
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var msg = _state.CheckIfAvailable (false, true, false) ??
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WebSocket.CheckSendParameters (stream, length);
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if (msg != null) {
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_logger.Error (msg);
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return;
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}
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stream.ReadBytesAsync (
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length,
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data => {
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var len = data.Length;
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if (len == 0) {
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_logger.Error ("The data cannot be read from 'stream'.");
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return;
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}
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if (len < length)
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_logger.Warn (
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String.Format (
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"The data with 'length' cannot be read from 'stream':\n expected: {0}\n actual: {1}",
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length,
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len));
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if (len <= WebSocket.FragmentLength)
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broadcast (Opcode.Binary, data, completed);
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else
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broadcast (Opcode.Binary, new MemoryStream (data), completed);
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},
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ex => _logger.Fatal (ex.ToString ()));
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}
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/// <summary>
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/// Sends a Ping to every client in the WebSocket services.
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/// </summary>
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/// <returns>
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/// A <c>Dictionary<string, Dictionary<string, bool>></c> that contains
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/// a collection of pairs of a service path and a collection of pairs of a session ID
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/// and a value indicating whether the manager received a Pong from each client in a time,
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/// or <see langword="null"/> if this method isn't available.
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/// </returns>
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public Dictionary<string, Dictionary<string, bool>> Broadping ()
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{
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var msg = _state.CheckIfAvailable (false, true, false);
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if (msg != null) {
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_logger.Error (msg);
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return null;
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}
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return broadping (WebSocketFrame.EmptyPingBytes, _waitTime);
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}
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/// <summary>
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/// Sends a Ping with the specified <paramref name="message"/> to every client in
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/// the WebSocket services.
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/// </summary>
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/// <returns>
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/// A <c>Dictionary<string, Dictionary<string, bool>></c> that contains
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/// a collection of pairs of a service path and a collection of pairs of a session ID
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/// and a value indicating whether the manager received a Pong from each client in a time,
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/// or <see langword="null"/> if this method isn't available or <paramref name="message"/>
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/// is invalid.
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/// </returns>
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/// <param name="message">
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/// A <see cref="string"/> that represents the message to send.
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/// </param>
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public Dictionary<string, Dictionary<string, bool>> Broadping (string message)
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{
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if (message == null || message.Length == 0)
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return Broadping ();
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byte[] data = null;
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var msg = _state.CheckIfAvailable (false, true, false) ??
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WebSocket.CheckPingParameter (message, out data);
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if (msg != null) {
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_logger.Error (msg);
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return null;
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}
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return broadping (WebSocketFrame.CreatePingFrame (data, false).ToArray (), _waitTime);
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}
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/// <summary>
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/// Tries to get the WebSocket service host with the specified <paramref name="path"/>.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// <c>true</c> if the service is successfully found; otherwise, <c>false</c>.
|
|
/// </returns>
|
|
/// <param name="path">
|
|
/// A <see cref="string"/> that represents the absolute path to the service to find.
|
|
/// </param>
|
|
/// <param name="host">
|
|
/// When this method returns, a <see cref="WebSocketServiceHost"/> instance that
|
|
/// provides the access to the information in the service, or <see langword="null"/>
|
|
/// if it's not found. This parameter is passed uninitialized.
|
|
/// </param>
|
|
public bool TryGetServiceHost (string path, out WebSocketServiceHost host)
|
|
{
|
|
var msg = _state.CheckIfAvailable (false, true, false) ?? path.CheckIfValidServicePath ();
|
|
if (msg != null) {
|
|
_logger.Error (msg);
|
|
host = null;
|
|
|
|
return false;
|
|
}
|
|
|
|
return InternalTryGetServiceHost (path, out host);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|