websocket-sharp/websocket-sharp/Net/ChunkStream.cs
2014-05-20 11:03:22 +09:00

369 lines
9.1 KiB
C#

#region License
/*
* ChunkStream.cs
*
* This code is derived from System.Net.ChunkStream.cs of Mono
* (http://www.mono-project.com).
*
* The MIT License
*
* Copyright (c) 2003 Ximian, Inc (http://www.ximian.com)
* Copyright (c) 2012-2014 sta.blockhead
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#endregion
#region Authors
/*
* Authors:
* - Gonzalo Paniagua Javier <gonzalo@ximian.com>
*/
#endregion
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Net;
using System.Text;
namespace WebSocketSharp.Net
{
internal class ChunkStream
{
#region Private Fields
private int _chunkRead;
private int _chunkSize;
private List<Chunk> _chunks;
private bool _gotit;
private WebHeaderCollection _headers;
private StringBuilder _saved;
private bool _sawCR;
private InputChunkState _state;
private int _trailerState;
#endregion
#region Public Constructors
public ChunkStream (byte [] buffer, int offset, int size, WebHeaderCollection headers)
: this (headers)
{
Write (buffer, offset, size);
}
public ChunkStream (WebHeaderCollection headers)
{
_headers = headers;
_chunkSize = -1;
_chunks = new List<Chunk> ();
_saved = new StringBuilder ();
}
#endregion
#region Internal Properties
internal WebHeaderCollection Headers {
get {
return _headers;
}
}
#endregion
#region Public Properties
public int ChunkLeft {
get {
return _chunkSize - _chunkRead;
}
}
public bool WantMore {
get {
return _chunkRead != _chunkSize || _chunkSize != 0 || _state != InputChunkState.None;
}
}
#endregion
#region Private Methods
private InputChunkState readCRLF (byte [] buffer, ref int offset, int size)
{
if (!_sawCR) {
if ((char) buffer [offset++] != '\r')
throwProtocolViolation ("Expecting \\r.");
_sawCR = true;
if (offset == size)
return InputChunkState.BodyFinished;
}
if ((char) buffer [offset++] != '\n')
throwProtocolViolation ("Expecting \\n.");
return InputChunkState.None;
}
private int readFromChunks (byte [] buffer, int offset, int size)
{
var count = _chunks.Count;
var nread = 0;
for (int i = 0; i < count; i++) {
var chunk = _chunks [i];
if (chunk == null)
continue;
if (chunk.ReadLeft == 0) {
_chunks [i] = null;
continue;
}
nread += chunk.Read (buffer, offset + nread, size - nread);
if (nread == size)
break;
}
return nread;
}
private InputChunkState readTrailer (byte [] buffer, ref int offset, int size)
{
var c = '\0';
// Short path
if (_trailerState == 2 && (char) buffer [offset] == '\r' && _saved.Length == 0) {
offset++;
if (offset < size && (char) buffer [offset] == '\n') {
offset++;
return InputChunkState.None;
}
offset--;
}
var st = _trailerState;
var stString = "\r\n\r";
while (offset < size && st < 4) {
c = (char) buffer [offset++];
if ((st == 0 || st == 2) && c == '\r') {
st++;
continue;
}
if ((st == 1 || st == 3) && c == '\n') {
st++;
continue;
}
if (st > 0) {
_saved.Append (stString.Substring (0, _saved.Length == 0 ? st - 2 : st));
st = 0;
if (_saved.Length > 4196)
throwProtocolViolation ("Error reading trailer (too long).");
}
}
if (st < 4) {
_trailerState = st;
if (offset < size)
throwProtocolViolation ("Error reading trailer.");
return InputChunkState.Trailer;
}
var reader = new StringReader (_saved.ToString ());
string line;
while ((line = reader.ReadLine ()) != null && line != "")
_headers.Add (line);
return InputChunkState.None;
}
private static string removeChunkExtension (string input)
{
var idx = input.IndexOf (';');
return idx > -1
? input.Substring (0, idx)
: input;
}
private InputChunkState setChunkSize (byte [] buffer, ref int offset, int size)
{
var c = '\0';
while (offset < size) {
c = (char) buffer [offset++];
if (c == '\r') {
if (_sawCR)
throwProtocolViolation ("2 CR found.");
_sawCR = true;
continue;
}
if (_sawCR && c == '\n')
break;
if (c == ' ')
_gotit = true;
if (!_gotit)
_saved.Append (c);
if (_saved.Length > 20)
throwProtocolViolation ("Chunk size too long.");
}
if (!_sawCR || c != '\n') {
if (offset < size)
throwProtocolViolation ("Missing \\n.");
try {
if (_saved.Length > 0)
_chunkSize = Int32.Parse (
removeChunkExtension (_saved.ToString ()), NumberStyles.HexNumber);
}
catch {
throwProtocolViolation ("Cannot parse chunk size.");
}
return InputChunkState.None;
}
_chunkRead = 0;
try {
_chunkSize = Int32.Parse (
removeChunkExtension (_saved.ToString ()), NumberStyles.HexNumber);
}
catch {
throwProtocolViolation ("Cannot parse chunk size.");
}
if (_chunkSize == 0) {
_trailerState = 2;
return InputChunkState.Trailer;
}
return InputChunkState.Body;
}
private static void throwProtocolViolation (string message)
{
var ex = new WebException (message, null, WebExceptionStatus.ServerProtocolViolation, null);
throw ex;
}
private void write (byte [] buffer, ref int offset, int size)
{
if (_state == InputChunkState.None) {
_state = setChunkSize (buffer, ref offset, size);
if (_state == InputChunkState.None)
return;
_saved.Length = 0;
_sawCR = false;
_gotit = false;
}
if (_state == InputChunkState.Body && offset < size) {
_state = writeBody (buffer, ref offset, size);
if (_state == InputChunkState.Body)
return;
}
if (_state == InputChunkState.BodyFinished && offset < size) {
_state = readCRLF (buffer, ref offset, size);
if (_state == InputChunkState.BodyFinished)
return;
_sawCR = false;
}
if (_state == InputChunkState.Trailer && offset < size) {
_state = readTrailer (buffer, ref offset, size);
if (_state == InputChunkState.Trailer)
return;
_saved.Length = 0;
_sawCR = false;
_gotit = false;
}
if (offset < size)
write (buffer, ref offset, size);
}
private InputChunkState writeBody (byte [] buffer, ref int offset, int size)
{
if (_chunkSize == 0)
return InputChunkState.BodyFinished;
var diff = size - offset;
if (diff + _chunkRead > _chunkSize)
diff = _chunkSize - _chunkRead;
var body = new byte [diff];
Buffer.BlockCopy (buffer, offset, body, 0, diff);
_chunks.Add (new Chunk (body));
offset += diff;
_chunkRead += diff;
return _chunkRead == _chunkSize
? InputChunkState.BodyFinished
: InputChunkState.Body;
}
#endregion
#region Public Methods
public int Read (byte [] buffer, int offset, int size)
{
return readFromChunks (buffer, offset, size);
}
public void ResetBuffer ()
{
_chunkSize = -1;
_chunkRead = 0;
_chunks.Clear ();
}
public void Write (byte [] buffer, int offset, int size)
{
write (buffer, ref offset, size);
}
public void WriteAndReadBack (byte [] buffer, int offset, int size, ref int read)
{
if (offset + read > 0)
Write (buffer, offset, offset + read);
read = readFromChunks (buffer, offset, size);
}
#endregion
}
}