websocket-sharp/websocket-sharp/Opcode.cs
2013-04-23 18:08:42 +09:00

68 lines
2.3 KiB
C#

#region License
/*
* Opcode.cs
*
* The MIT License
*
* Copyright (c) 2012-2013 sta.blockhead
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#endregion
using System;
namespace WebSocketSharp {
/// <summary>
/// Contains the values of the opcodes that denotes the frame type of the WebSocket frame.
/// </summary>
/// <remarks>
/// The <b>Opcode</b> enumeration contains the values of the opcodes defined in
/// <see href="http://tools.ietf.org/html/rfc6455#section-5.2">RFC 6455</see> for the WebSocket protocol.
/// </remarks>
public enum Opcode : byte
{
/// <summary>
/// Equivalent to numeric value 0. Indicates a continuation frame.
/// </summary>
CONT = 0x0,
/// <summary>
/// Equivalent to numeric value 1. Indicates a text frame.
/// </summary>
TEXT = 0x1,
/// <summary>
/// Equivalent to numeric value 2. Indicates a binary frame.
/// </summary>
BINARY = 0x2,
/// <summary>
/// Equivalent to numeric value 8. Indicates a connection close frame.
/// </summary>
CLOSE = 0x8,
/// <summary>
/// Equivalent to numeric value 9. Indicates a ping frame.
/// </summary>
PING = 0x9,
/// <summary>
/// Equivalent to numeric value 10. Indicates a pong frame.
/// </summary>
PONG = 0xa
}
}