Added Install
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README.md
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README.md
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websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build is to open **websocket-sharp.sln** and run build for the websocket-sharp project with any of the build configurations (e.g. Debug) in the **MonoDevelop**.
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## Install ##
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### Self Build ###
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You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) that you build it yourself to the library references of your project.
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### NuGet Gallery ###
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**websocket-sharp** has now been displayed on the **[NuGet Gallery]**, as still a prerelease version.
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- **[NuGet Gallery: websocket-sharp]**
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You can add websocket-sharp to your project using the **NuGet Package Manager**, like the follwing command in the **Package Manager Console**.
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```
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PM> Install-Package WebSocketSharp -Pre
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```
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### Unity Asset Store ###
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**websocket-sharp** has now been displayed on the **Unity Asset Store**.
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- **[websocket-sharp for Unity]**
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That's priced at **15 US$**. I think that your 15 $ makes this project more better and accelerated, Thank you!
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## Usage ##
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### WebSocket Client ###
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@ -428,12 +454,6 @@ And [Example1] uses [Json.NET].
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Could you access to [http://localhost:4649](http://localhost:4649) to do **WebSocket Echo Test** with your web browser after [Example3] running?
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## websocket-sharp for Unity ##
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**websocket-sharp** has now been displayed on the **Unity Asset Store**!
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- **[websocket-sharp for Unity]**
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## Supported WebSocket Specifications ##
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**websocket-sharp** supports **[RFC 6455]**.
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@ -466,6 +486,8 @@ Thanks for translating to japanese.
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[Json.NET]: http://james.newtonking.com/projects/json-net.aspx
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[Mono]: http://www.mono-project.com/
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[MonoDevelop]: http://monodevelop.com
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[NuGet Gallery]: http://www.nuget.org
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[NuGet Gallery: websocket-sharp]: http://www.nuget.org/packages/WebSocketSharp
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[RFC 6455]: http://tools.ietf.org/html/rfc6455
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[The WebSocket API]: http://www.w3.org/TR/websockets/
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[The WebSocket API 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html
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