Refactored a few for ChunkStream.cs

This commit is contained in:
sta 2015-04-01 17:18:07 +09:00
parent d959e0f437
commit f7ca668c02

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@ -53,10 +53,10 @@ namespace WebSocketSharp.Net
private int _chunkRead;
private int _chunkSize;
private List<Chunk> _chunks;
private bool _gotit;
private bool _gotIt;
private WebHeaderCollection _headers;
private StringBuilder _saved;
private bool _sawCR;
private bool _sawCr;
private InputChunkState _state;
private int _trailerState;
@ -64,12 +64,6 @@ namespace WebSocketSharp.Net
#region Public Constructors
public ChunkStream (byte [] buffer, int offset, int size, WebHeaderCollection headers)
: this (headers)
{
Write (buffer, offset, size);
}
public ChunkStream (WebHeaderCollection headers)
{
_headers = headers;
@ -78,6 +72,12 @@ namespace WebSocketSharp.Net
_saved = new StringBuilder ();
}
public ChunkStream (byte[] buffer, int offset, int count, WebHeaderCollection headers)
: this (headers)
{
Write (buffer, offset, count);
}
#endregion
#region Internal Properties
@ -108,14 +108,14 @@ namespace WebSocketSharp.Net
#region Private Methods
private InputChunkState readCRLF (byte [] buffer, ref int offset, int size)
private InputChunkState readCrLfFrom (byte[] buffer, ref int offset, int count)
{
if (!_sawCR) {
if (!_sawCr) {
if ((char) buffer[offset++] != '\r')
throwProtocolViolation ("Expecting \\r.");
_sawCR = true;
if (offset == size)
_sawCr = true;
if (offset == count)
return InputChunkState.BodyFinished;
}
@ -125,11 +125,11 @@ namespace WebSocketSharp.Net
return InputChunkState.None;
}
private int readFromChunks (byte [] buffer, int offset, int size)
private int readFromChunks (byte[] buffer, int offset, int count)
{
var count = _chunks.Count;
var cnt = _chunks.Count;
var nread = 0;
for (int i = 0; i < count; i++) {
for (var i = 0; i < cnt; i++) {
var chunk = _chunks[i];
if (chunk == null)
continue;
@ -139,22 +139,22 @@ namespace WebSocketSharp.Net
continue;
}
nread += chunk.Read (buffer, offset + nread, size - nread);
if (nread == size)
nread += chunk.Read (buffer, offset + nread, count - nread);
if (nread == count)
break;
}
return nread;
}
private InputChunkState readTrailer (byte [] buffer, ref int offset, int size)
private InputChunkState readTrailerFrom (byte[] buffer, ref int offset, int count)
{
var c = '\0';
// Short path
// Short path.
if (_trailerState == 2 && (char) buffer[offset] == '\r' && _saved.Length == 0) {
offset++;
if (offset < size && (char) buffer [offset] == '\n') {
if (offset < count && (char) buffer[offset] == '\n') {
offset++;
return InputChunkState.None;
}
@ -162,31 +162,31 @@ namespace WebSocketSharp.Net
offset--;
}
var st = _trailerState;
var stString = "\r\n\r";
while (offset < size && st < 4) {
var state = _trailerState;
var stateStr = "\r\n\r";
while (offset < count && state < 4) {
c = (char) buffer[offset++];
if ((st == 0 || st == 2) && c == '\r') {
st++;
if ((state == 0 || state == 2) && c == '\r') {
state++;
continue;
}
if ((st == 1 || st == 3) && c == '\n') {
st++;
if ((state == 1 || state == 3) && c == '\n') {
state++;
continue;
}
if (st > 0) {
_saved.Append (stString.Substring (0, _saved.Length == 0 ? st - 2 : st));
st = 0;
if (state > 0) {
_saved.Append (stateStr.Substring (0, _saved.Length == 0 ? state - 2 : state));
state = 0;
if (_saved.Length > 4196)
throwProtocolViolation ("Error reading trailer (too long).");
}
}
if (st < 4) {
_trailerState = st;
if (offset < size)
if (state < 4) {
_trailerState = state;
if (offset < count)
throwProtocolViolation ("Error reading trailer.");
return InputChunkState.Trailer;
@ -200,42 +200,40 @@ namespace WebSocketSharp.Net
return InputChunkState.None;
}
private static string removeChunkExtension (string input)
private static string removeChunkExtension (string value)
{
var idx = input.IndexOf (';');
return idx > -1
? input.Substring (0, idx)
: input;
var idx = value.IndexOf (';');
return idx > -1 ? value.Substring (0, idx) : value;
}
private InputChunkState setChunkSize (byte [] buffer, ref int offset, int size)
private InputChunkState setChunkSize (byte[] buffer, ref int offset, int count)
{
var c = '\0';
while (offset < size) {
while (offset < count) {
c = (char) buffer[offset++];
if (c == '\r') {
if (_sawCR)
if (_sawCr)
throwProtocolViolation ("2 CR found.");
_sawCR = true;
_sawCr = true;
continue;
}
if (_sawCR && c == '\n')
if (_sawCr && c == '\n')
break;
if (c == ' ')
_gotit = true;
_gotIt = true;
if (!_gotit)
if (!_gotIt)
_saved.Append (c);
if (_saved.Length > 20)
throwProtocolViolation ("Chunk size too long.");
}
if (!_sawCR || c != '\n') {
if (offset < size)
if (!_sawCr || c != '\n') {
if (offset < count)
throwProtocolViolation ("Missing \\n.");
try {
@ -269,56 +267,55 @@ namespace WebSocketSharp.Net
private static void throwProtocolViolation (string message)
{
var ex = new WebException (message, null, WebExceptionStatus.ServerProtocolViolation, null);
throw ex;
throw new WebException (message, null, WebExceptionStatus.ServerProtocolViolation, null);
}
private void write (byte [] buffer, ref int offset, int size)
private void write (byte[] buffer, ref int offset, int count)
{
if (_state == InputChunkState.None) {
_state = setChunkSize (buffer, ref offset, size);
_state = setChunkSize (buffer, ref offset, count);
if (_state == InputChunkState.None)
return;
_saved.Length = 0;
_sawCR = false;
_gotit = false;
_sawCr = false;
_gotIt = false;
}
if (_state == InputChunkState.Body && offset < size) {
_state = writeBody (buffer, ref offset, size);
if (_state == InputChunkState.Body && offset < count) {
_state = writeBody (buffer, ref offset, count);
if (_state == InputChunkState.Body)
return;
}
if (_state == InputChunkState.BodyFinished && offset < size) {
_state = readCRLF (buffer, ref offset, size);
if (_state == InputChunkState.BodyFinished && offset < count) {
_state = readCrLfFrom (buffer, ref offset, count);
if (_state == InputChunkState.BodyFinished)
return;
_sawCR = false;
_sawCr = false;
}
if (_state == InputChunkState.Trailer && offset < size) {
_state = readTrailer (buffer, ref offset, size);
if (_state == InputChunkState.Trailer && offset < count) {
_state = readTrailerFrom (buffer, ref offset, count);
if (_state == InputChunkState.Trailer)
return;
_saved.Length = 0;
_sawCR = false;
_gotit = false;
_sawCr = false;
_gotIt = false;
}
if (offset < size)
write (buffer, ref offset, size);
if (offset < count)
write (buffer, ref offset, count);
}
private InputChunkState writeBody (byte [] buffer, ref int offset, int size)
private InputChunkState writeBody (byte[] buffer, ref int offset, int count)
{
if (_chunkSize == 0)
return InputChunkState.BodyFinished;
var diff = size - offset;
var diff = count - offset;
if (diff + _chunkRead > _chunkSize)
diff = _chunkSize - _chunkRead;
@ -329,18 +326,16 @@ namespace WebSocketSharp.Net
offset += diff;
_chunkRead += diff;
return _chunkRead == _chunkSize
? InputChunkState.BodyFinished
: InputChunkState.Body;
return _chunkRead == _chunkSize ? InputChunkState.BodyFinished : InputChunkState.Body;
}
#endregion
#region Public Methods
public int Read (byte [] buffer, int offset, int size)
public int Read (byte[] buffer, int offset, int count)
{
return readFromChunks (buffer, offset, size);
return readFromChunks (buffer, offset, count);
}
public void ResetBuffer ()
@ -350,17 +345,17 @@ namespace WebSocketSharp.Net
_chunks.Clear ();
}
public void Write (byte [] buffer, int offset, int size)
public void Write (byte[] buffer, int offset, int count)
{
write (buffer, ref offset, size);
write (buffer, ref offset, count);
}
public void WriteAndReadBack (byte [] buffer, int offset, int size, ref int read)
public void WriteAndReadBack (byte[] buffer, int offset, int count, ref int read)
{
if (offset + read > 0)
Write (buffer, offset, offset + read);
read = readFromChunks (buffer, offset, size);
read = readFromChunks (buffer, offset, count);
}
#endregion