Fix a few for README.md

This commit is contained in:
sta 2014-07-13 21:41:43 +09:00
parent 7ba46f5e8e
commit c840a2dc3d

View File

@ -54,7 +54,7 @@ It works with **Unity Free**, but there are some limitations:
- **[.NET Socket Support for iOS/Android][Unity Licenses Comparison]** (requires iOS/Android Pro)
- **.NET API 2.0 compatibility level for iOS/Android**
Using **.NET API 2.0 compatibility level for iOS/Android** requires to fix lack of some features for later than .NET 2.0, such as the `System.Func<...>` delegates (i've fixed it in the asset package).
Using **.NET API 2.0 compatibility level for iOS/Android** requires to fix lack of some features for later than .NET 2.0, such as the `System.Func<...>` delegates (so i've fixed it in the asset package).
And it's priced at **US$15**. I think your $15 makes this project more better and accelerated, **Thank you!**
@ -144,11 +144,15 @@ Or if `e.Type` is `Opcode.Binary`, you should use `e.RawData` property (returns
```cs
if (e.Type == Opcode.Text) {
// Do something with e.Data
...
return;
}
if (e.Type == Opcode.Binary) {
// Do something with e.RawData
...
return;
}
```
@ -209,7 +213,7 @@ If you would like to send a data asynchronously, you should use the `WebSocket.S
ws.SendAsync (data, completed);
```
And if you would like to do something when the send is complete, you should set `completed` to any `Action<bool>`.
And also if you would like to do something when the send is complete, you should set `completed` to any `Action<bool>` delegate.
#### Step 6 ####
@ -320,7 +324,7 @@ public class Chat : WebSocketService
}
```
If you override the `WebSocketService.OnMessage (MessageEventArgs)` method, it's called when the `OnMessage` event of the `WebSocket` used by the current session in the WebSocket service occurs.
If you override the `WebSocketService.OnMessage (MessageEventArgs)` method, it's called when the `OnMessage` event of the `WebSocket` used in the current session in the WebSocket service occurs.
And if you override the `WebSocketService.OnOpen ()`, `WebSocketService.OnError (ErrorEventArgs)`, and `WebSocketService.OnClose (CloseEventArgs)` methods, each of them is called when each event of the `WebSocket` (the `OnOpen`, `OnError`, and `OnClose` events) occurs.
@ -345,7 +349,7 @@ You can add any WebSocket service to your `WebSocketServer` with the specified p
The type of `TWithNew` must inherit the `WebSocketService` class and must have a public parameterless constructor.
The type of `T` must inherit the `WebSocketService` class.
And also the type of `T` must inherit the `WebSocketService` class.
So you can use the classes created in **Step 2** to add the WebSocket service.
@ -388,7 +392,7 @@ httpsv.AddWebSocketService<Chat> ("/Chat");
httpsv.AddWebSocketService<Chat> ("/ChatWithNyan", () => new Chat (" Nyan!"));
```
For more information, could you see **[Example3]**?
For more information, would you see **[Example3]**?
### WebSocket Extensions ###
@ -412,7 +416,7 @@ If the server supports this extension, it returns the same header. And when your
websocket-sharp supports the **Secure Connection (SSL)**.
As a **WebSocket Client**, you should create an instance of the `WebSocket` class with the **wss** scheme WebSocket URL to connect.
As a **WebSocket Client**, you should create an instance of the `WebSocket` class with the **wss** scheme WebSocket URL.
```cs
using (var ws = new WebSocket ("wss://example.com")) {
@ -425,11 +429,13 @@ And if you would like to set the custom validation for the server certificate, y
```cs
ws.ServerCertificateValidationCallback = (sender, certificate, chain, sslPolicyErrors) => {
// Do something to validate the server certificate.
...
return true; // If the server certificate is valid.
};
```
If you set this property to nothing, the validation does nothing with the server certificate and returns valid.
If you set this property to nothing, the validation does nothing with the server certificate and returns `true`.
As a **WebSocket Server**, you should create an instance of the `WebSocketServer` or `HttpServer` class with some settings for the secure connection, like the following.
@ -445,7 +451,7 @@ websocket-sharp supports the **[HTTP Authentication (Basic/Digest)][rfc2617]**.
As a **WebSocket Client**, you should set a pair of user name and password for the HTTP authentication, using the `WebSocket.SetCredentials (string, string, bool)` method before connecting.
```cs
ws.SetCredentials (username, password, preAuth);
ws.SetCredentials ("nobita", "password", preAuth);
```
If `preAuth` is `true`, the `WebSocket` sends the Basic authentication credentials with the first connection request to the server.
@ -517,7 +523,7 @@ wssv.AddWebSocketService<Chat> (
"/Chat",
() => new Chat () {
OriginValidator = val => {
// Check value of the Origin header, and return true if valid
// Check the value of the Origin header, and return true if valid
Uri origin;
return !val.IsNullOrEmpty () &&
Uri.TryCreate (val, UriKind.Absolute, out origin) &&
@ -549,7 +555,7 @@ So if you would like to change the current logging level (`WebSocketSharp.LogLev
ws.Log.Level = LogLevel.Debug;
```
This means a log with lower than `LogLevel.Debug` cannot be outputted.
The above means a log with lower than `LogLevel.Debug` cannot be outputted.
And if you would like to output a log, you should use any of the output methods. The following outputs a log with `LogLevel.Debug`.