[Modify] Polish it
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@ -54,9 +54,7 @@ namespace Example
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private NotificationMessage dequeue ()
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private NotificationMessage dequeue ()
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{
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{
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lock (_sync)
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lock (_sync)
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return _queue.Count > 0
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return _queue.Count > 0 ? _queue.Dequeue () : null;
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? _queue.Dequeue ()
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: null;
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}
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}
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public void Close ()
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public void Close ()
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@ -9,15 +9,15 @@ namespace Example
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{
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{
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public static void Main (string[] args)
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public static void Main (string[] args)
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{
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{
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/* Create a new instance of the WebSocket class.
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// Create a new instance of the WebSocket class.
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*
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//
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* The WebSocket class inherits the System.IDisposable interface, so you can use the using
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// The WebSocket class inherits the System.IDisposable interface, so you can
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* statement. And the WebSocket connection will be closed with close status 1001 (going away)
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// use the using statement. And the WebSocket connection will be closed with
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* when the control leaves the using block.
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// close status 1001 (going away) when the control leaves the using block.
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*
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//
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* If you would like to connect to the server with the secure connection, you should create
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// If you would like to connect to the server with the secure connection,
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* the instance with the wss scheme WebSocket URL.
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// you should create the instance with the wss scheme WebSocket URL.
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*/
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using (var nf = new Notifier ())
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using (var nf = new Notifier ())
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using (var ws = new WebSocket ("ws://echo.websocket.org"))
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using (var ws = new WebSocket ("ws://echo.websocket.org"))
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//using (var ws = new WebSocket ("wss://echo.websocket.org"))
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//using (var ws = new WebSocket ("wss://echo.websocket.org"))
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@ -28,14 +28,15 @@ namespace Example
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//using (var ws = new WebSocket ("ws://localhost:4649/Chat?name=nobita"))
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//using (var ws = new WebSocket ("ws://localhost:4649/Chat?name=nobita"))
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//using (var ws = new WebSocket ("wss://localhost:4649/Chat"))
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//using (var ws = new WebSocket ("wss://localhost:4649/Chat"))
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{
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{
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// To set the WebSocket events.
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// Set the WebSocket events.
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ws.OnOpen += (sender, e) => ws.Send ("Hi, there!");
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ws.OnOpen += (sender, e) => ws.Send ("Hi, there!");
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ws.OnMessage += (sender, e) =>
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ws.OnMessage += (sender, e) =>
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nf.Notify (
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nf.Notify (
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new NotificationMessage {
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new NotificationMessage {
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Summary = "WebSocket Message",
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Summary = "WebSocket Message",
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Body = e.Type != Opcode.Ping ? e.Data : "Received a Ping.",
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Body = !e.IsPing ? e.Data : "Received a ping.",
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Icon = "notification-message-im"
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Icon = "notification-message-im"
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});
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});
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@ -62,7 +63,7 @@ namespace Example
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// To change the wait time for the response to the Ping or Close.
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// To change the wait time for the response to the Ping or Close.
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ws.WaitTime = TimeSpan.FromSeconds (10);
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ws.WaitTime = TimeSpan.FromSeconds (10);
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// To emit a WebSocket.OnMessage event when receives a Ping.
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// To emit a WebSocket.OnMessage event when receives a ping.
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ws.EmitOnPing = true;
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ws.EmitOnPing = true;
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#endif
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#endif
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// To enable the Per-message Compression extension.
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// To enable the Per-message Compression extension.
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@ -81,7 +82,7 @@ namespace Example
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};
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};
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*/
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*/
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// To set the credentials for the HTTP Authentication (Basic/Digest).
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// To send the credentials for the HTTP Authentication (Basic/Digest).
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//ws.SetCredentials ("nobita", "password", false);
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//ws.SetCredentials ("nobita", "password", false);
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// To send the Origin header.
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// To send the Origin header.
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