Fixed WebSocketServer

This commit is contained in:
sta
2012-08-06 14:34:39 +09:00
parent 9212716319
commit b730e23248
59 changed files with 277 additions and 124 deletions

View File

@@ -124,56 +124,56 @@ Type of `code` is `WebSocketSharp.Frame.CloseStatusCode`, type of `reason` is `s
Required namespaces.
using WebSocketSharp;
using WebSocketSharp.Frame;
using WebSocketSharp.Server;
Same as **WebSocket Client**.
`WebSocketServer<T>` class exists in `WebSocketSharp.Server` namespace.
#### Step 2 ####
Creating instance of `WebSocketServer` class.
Creating a class that inherits from `WebSocketService`.
WebSocketServer wssv = new WebSocketServer("ws://example.com:4649");
For example, if you want to provide the echo service,
If you set WebSocket url without port number, `WebSocketServer` set 80 or 443 to port number automatically.
using WebSocketSharp;
using WebSocketSharp.Server;
public class Echo : WebSocketService
{
protected override void onMessage(object sender, MessageEventArgs e)
{
Send(e.Data);
}
}
For example, if you want to provide the chat service,
using WebSocketSharp;
using WebSocketSharp.Server;
public class Chat : WebSocketService
{
protected override void onMessage(object sender, MessageEventArgs e)
{
Server.Send(e.Data);
}
}
#### Step 3 ####
Creating instance of `WebSocketServer<T>` class.
var wssv = new WebSocketServer<Echo>("ws://example.com:4649");
Type of `T` inherits from `WebSocketService` class, so you can use a class that was created in **Step 2**.
If you set WebSocket url without port number, `WebSocketServer<T>` set 80 or 443 to port number automatically.
So it is necessary to run with root permission.
$ sudo mono example2.exe
#### Step 3 ####
#### Step 4 ####
Setting WebSocketServer event handlers.
##### WebSocketServer.OnConnection event #####
`WebSocketServer.OnConnection` event is emitted each time client makes a connection request.
wssv.OnConnection += (sender, e) =>
{
...
};
`WebSocket` to communicate with client is stored in `e.Socket` (`WebSocketSharp.ConnectionEventArgs.Socket`, its type is `WebSocketSharp.WebSocket`), so you operate it.
WebSocket ws = e.Socket;
ws.OnMessage += (sender_, e_) =>
{
...
};
Same settings of `WebSocket` event handlers as **WebSocket Client**.
This WebSocket is server-side, so data is sent from server to client.
If you want to function as echo server that returns a data to client as it is received,
// Echo
ws.Send(e_.Data);
If you want to function as chat server that returns a data to all clients,
// Chat
wssv.Send(e_.Data);
Setting WebSocketServer event handler.
##### WebSocketServer.OnError event #####
@@ -186,22 +186,12 @@ If you want to function as chat server that returns a data to all clients,
Error message is stored in `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`), so you operate it.
#### Step 4 ####
#### Step 5 ####
Starting server.
wssv.Start();
#### Step 5 ####
Sending data to all clients.
wssv.Send(data);
`WebSocketServer.Send` method is overloaded.
`data` types are `string` and `byte[]`.
#### Step 6 ####
Stopping server.