Added XML documentation comments to WebSocket.cs
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README.md
93
README.md
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# websocket-sharp #
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**websocket-sharp** is a C# implementation of WebSocket protocol client & server.
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**websocket-sharp** is a C# implementation of the WebSocket protocol client & server.
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## Usage ##
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### WebSocket Client ###
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### The WebSocket client ###
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#### Step 1 ####
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@@ -15,11 +15,11 @@ using WebSocketSharp;
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using WebSocketSharp.Frame;
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```
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`WebSocket` class exists in `WebSocketSharp` namespace, WebSocket data frame resources (e.g. `WsFrame` class) exist in `WebSocketSharp.Frame` namespace.
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The `WebSocket` class exists in the `WebSocketSharp` namespace, the WebSocket frame resources (e.g. `WsFrame` class) exist in the `WebSocketSharp.Frame` namespace.
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#### Step 2 ####
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Creating a instance of `WebSocket` class.
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Creating a instance of the `WebSocket` class.
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```cs
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using (WebSocket ws = new WebSocket("ws://example.com"))
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@@ -28,15 +28,15 @@ using (WebSocket ws = new WebSocket("ws://example.com"))
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}
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```
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`WebSocket` class inherits `IDisposable` interface, so you can use `using` statement.
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The `WebSocket` class inherits the `IDisposable` interface, so you can use the `using` statement.
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#### Step 3 ####
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Setting `WebSocket` event handlers.
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Setting the `WebSocket` events.
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##### WebSocket.OnOpen event #####
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`WebSocket.OnOpen` event is emitted immediately after WebSocket connection has been established.
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The `WebSocket.OnOpen` event occurs when the WebSocket connection has been established.
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```cs
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ws.OnOpen += (sender, e) =>
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@@ -45,11 +45,11 @@ ws.OnOpen += (sender, e) =>
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};
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```
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`e` has come across as `EventArgs.Empty`, so there is no operation on `e`.
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The `e` has come across as the `EventArgs.Empty`, so there is no operation on the `e`.
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##### WebSocket.OnMessage event #####
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`WebSocket.OnMessage` event is emitted each time WebSocket data frame is received.
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The `WebSocket.OnMessage` event occurs when the `WebSocket` receives a data frame.
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```cs
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ws.OnMessage += (sender, e) =>
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@@ -58,7 +58,7 @@ ws.OnMessage += (sender, e) =>
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};
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```
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**Frame type** of received WebSocket data frame is stored in `e.Type` (`WebSocketSharp.MessageEventArgs.Type`, its type is `WebSocketSharp.Frame.Opcode`), so you check it out and you determine which item you should operate.
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The `e.Type` (`WebSocketSharp.MessageEventArgs.Type`, its type is `WebSocketSharp.Frame.Opcode`) contains the **Frame type** of the data frame, so you check it out and you determine which item you should operate.
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```cs
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switch (e.Type)
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@@ -74,13 +74,13 @@ switch (e.Type)
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}
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```
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If `e.Type` is `Opcode.TEXT`, you operate `e.Data` (`WebSocketSharp.MessageEventArgs.Data`, its type is `string`).
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If the `e.Type` is `Opcode.TEXT`, you operate the `e.Data` (`WebSocketSharp.MessageEventArgs.Data`, its type is `string`).
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If `e.Type` is `Opcode.BINARY`, you operate `e.RawData` (`WebSocketSharp.MessageEventArgs.RawData`, its type is `byte[]`).
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If the `e.Type` is `Opcode.BINARY`, you operate the `e.RawData` (`WebSocketSharp.MessageEventArgs.RawData`, its type is `byte[]`).
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##### WebSocket.OnError event #####
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`WebSocket.OnError` event is emitted when some error is occurred.
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The `WebSocket.OnError` event occurs when the `WebSocket` gets an error.
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```cs
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ws.OnError += (sender, e) =>
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@@ -88,11 +88,11 @@ ws.OnError += (sender, e) =>
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...
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};
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```
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Error message is stored in `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`), so you operate it.
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The `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`) contains the error message, so you operate it.
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##### WebSocket.OnClose event #####
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`WebSocket.OnClose` event is emitted when WebSocket connection is closed.
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The `WebSocket.OnClose` event occurs when the `WebSocket` receives a Close frame or the `Close` method is called.
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```cs
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ws.OnClose += (sender, e) =>
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@@ -101,11 +101,12 @@ ws.OnClose += (sender, e) =>
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};
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```
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Close status code is stored in `e.Code` (`WebSocketSharp.CloseEventArgs.Code`, its type is `WebSocketSharp.Frame.CloseStatusCode`) and reason of close is stored in `e.Reason` (`WebSocketSharp.CloseEventArgs.Reason`, its type is `string`), so you operate them.
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The `e.Code` (`WebSocketSharp.CloseEventArgs.Code`, its type is `WebSocketSharp.Frame.CloseStatusCode`) contains the close status code
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and the `e.Reason` (`WebSocketSharp.CloseEventArgs.Reason`, its type is `string`) contains the reason why closes, so you operate them.
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#### Step 4 ####
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Connecting to server using WebSocket.
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Connecting to the WebSocket server.
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```cs
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ws.Connect();
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@@ -113,31 +114,31 @@ ws.Connect();
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#### Step 5 ####
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Sending data.
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Sending a data.
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```cs
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ws.Send(data);
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```
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`WebSocket.Send` method is overloaded.
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The `Send` method is overloaded.
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`data` types are `string`, `byte[]` and `FileInfo` class.
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The types of `data` are `string`, `byte[]` or `FileInfo` class.
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#### Step 6 ####
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Closing WebSocket connection.
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Closing the WebSocket connection.
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```cs
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ws.Close(code, reason);
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```
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If you want to close WebSocket connection explicitly, you can use `Close` method.
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If you want to close the WebSocket connection explicitly, you can use the `Close` method.
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Type of `code` is `WebSocketSharp.Frame.CloseStatusCode`, type of `reason` is `string`.
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The type of `code` is `WebSocketSharp.Frame.CloseStatusCode`, the type of `reason` is `string`.
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`WebSocket.Close` method is overloaded (In addition `Close()` and `Close(code)` exist).
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The `Close` method is overloaded. (In addition, the `Close()` and `Close(code)` methods exist.)
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### WebSocket Server ###
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### The WebSocket server ###
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#### Step 1 ####
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@@ -147,11 +148,11 @@ Required namespace.
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using WebSocketSharp.Server;
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```
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`WebSocketServer`, `WebSocketServer<T>` and `WebSocketService` classes exist in `WebSocketSharp.Server` namespace.
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The `WebSocketServer`, `WebSocketServer<T>` and `WebSocketService` classes exist in the `WebSocketSharp.Server` namespace.
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#### Step 2 ####
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Creating a class that inherits `WebSocketService` class.
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Creating a class that inherits the `WebSocketService` class.
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For example, if you want to provide the echo service,
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@@ -169,7 +170,7 @@ public class Echo : WebSocketService
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}
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```
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For example, if you want to provide the chat service,
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Or if you want to provide the chat service,
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```cs
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using System;
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@@ -185,19 +186,19 @@ public class Chat : WebSocketService
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}
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```
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If you override `onMessage` method, it is bound to server side `WebSocket.OnMessage` event.
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If you override the `onMessage` method, it is bound to the server side `WebSocket.OnMessage` event.
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In addition, if you override `onOpen`, `onError` and `onClose` methods, each of them is bound to `WebSocket.OnOpen`, `WebSocket.OnError` and `WebSocket.OnClose` events.
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In addition, if you override the `onOpen`, `onError` and `onClose` methods, each of them is bound to the `WebSocket.OnOpen`, `WebSocket.OnError` and `WebSocket.OnClose` events.
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#### Step 3 ####
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Creating a instance of `WebSocketServer<T>` class if you want single WebSocket service server.
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Creating a instance of the `WebSocketServer<T>` class if you want the single WebSocket service server.
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```cs
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var wssv = new WebSocketServer<Echo>("ws://example.com:4649");
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```
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Creating a instance of `WebSocketServer` class if you want multi WebSocket service server.
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Creating a instance of the `WebSocketServer` class if you want the multi WebSocket service server.
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```cs
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var wssv = new WebSocketServer(4649);
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@@ -205,22 +206,22 @@ wssv.AddService<Echo>("/Echo");
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wssv.AddService<Chat>("/Chat");
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```
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You can add to your `WebSocketServer` any WebSocket service and a matching path to that service by using `WebSocketServer.AddService<T>` method.
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You can add to your `WebSocketServer` any WebSocket service and a matching path to that service by using the `WebSocketServer.AddService<T>` method.
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Type of `T` inherits `WebSocketService` class, so you can use a class that was created in **Step 2**.
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The type of `T` inherits `WebSocketService` class, so you can use a class that was created in **Step 2**.
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If you create a instance of WebSocket Server without port number, WebSocket Server set **80** or **443** to port number automatically.
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If you create a instance of the `WebSocketServer` class without port number, `WebSocketServer` set **80** to port number automatically.
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So it is necessary to run with root permission.
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$ sudo mono example2.exe
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#### Step 4 ####
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Setting WebSocketServer event handler.
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Setting the event.
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##### WebSocketServer<T>.OnError event #####
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`WebSocketServer<T>.OnError` event is emitted when some error is occurred.
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The `WebSocketServer<T>.OnError` event occurs when the `WebSocketServer<T>` gets an error.
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```cs
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wssv.OnError += (sender, e) =>
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@@ -229,15 +230,15 @@ wssv.OnError += (sender, e) =>
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};
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```
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Error message is stored in `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`), so you operate it.
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The `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`) contains the error message, so you operate it.
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##### WebSocketServer.OnError event #####
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Same as `WebSocketServer<T>.OnError` event.
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Same as the `WebSocketServer<T>.OnError` event.
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#### Step 5 ####
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Starting server.
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Starting the server.
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```cs
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wssv.Start();
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@@ -245,17 +246,17 @@ wssv.Start();
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#### Step 6 ####
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Stopping server.
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Stopping the server.
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```cs
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wssv.Stop();
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```
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### HTTP Server with WebSocket ###
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### The HTTP server with the WebSocket ###
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I modified System.Net.HttpListener, System.Net.HttpListenerContext and some others of [Mono] to create the HTTP server that the connection can be upgraded to the WebSocket connection if the HTTP server received a WebSocket request.
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I modified the `System.Net.HttpListener`, `System.Net.HttpListenerContext` and some other classes of [Mono] to create the HTTP server that can upgrade the connection to the WebSocket connection when receives a WebSocket request.
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You can add to your `HttpServer` any WebSocket service and a matching path to that service by using `HttpServer.AddService<T>` method.
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You can add to your `HttpServer` any WebSocket service and a matching path to that service by using the `HttpServer.AddService<T>` method.
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```cs
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var httpsv = new HttpServer(4649);
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@@ -284,7 +285,7 @@ Examples of using **websocket-sharp**.
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### Example3 ###
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[Example3] starts the HTTP server that the connection can be upgraded to the WebSocket connection.
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[Example3] starts the HTTP server that can upgrade the connection to the WebSocket connection.
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Please access [http://localhost:4649](http://localhost:4649) to do WebSocket Echo Test with your web browser after [Example3] running.
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@@ -326,7 +327,7 @@ Licensed under the **[MIT License]**.
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[MIT License]: http://www.opensource.org/licenses/mit-license.php
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[Mono]: http://www.mono-project.com/
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[RFC 6455]: http://tools.ietf.org/html/rfc6455
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[The WebSocket API]: http://dev.w3.org/html5/websockets
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[The WebSocket API]: http://www.w3.org/TR/websockets/
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[The WebSocket API 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html
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[The WebSocket Protocol]: http://tools.ietf.org/html/rfc6455
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[The WebSocket Protocol 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html
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