Modified README.md
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README.md
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README.md
@ -11,22 +11,22 @@
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using System;
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using WebSocketSharp;
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namespace Example {
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public class Program {
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public static void Main(string[] args)
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namespace Example
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{
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public class Program
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{
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public static void Main (string [] args)
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{
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using (var ws = new WebSocket("ws://dragonsnest.far/Laputa"))
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using (var ws = new WebSocket ("ws://dragonsnest.far/Laputa"))
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{
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ws.OnMessage += (sender, e) =>
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{
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Console.WriteLine("Laputa says: {0}", e.Data);
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Console.WriteLine ("Laputa says: {0}", e.Data);
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};
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ws.Connect();
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ws.Send("BALUS");
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Console.ReadKey(true);
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ws.Connect ();
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ws.Send ("BALUS");
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Console.ReadKey (true);
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}
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}
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}
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@ -48,7 +48,7 @@ The `WebSocket` class exists in the `WebSocketSharp` namespace.
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Creating a instance of the `WebSocket` class with the specified WebSocket URL to connect.
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```cs
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using (var ws = new WebSocket("ws://example.com"))
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using (var ws = new WebSocket ("ws://example.com"))
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{
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...
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}
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@ -84,11 +84,11 @@ ws.OnMessage += (sender, e) =>
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};
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```
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`e.Type` (`WebSocketSharp.MessageEventArgs.Type`, the type of this property is `WebSocketSharp.Opcode`) indicates the **Frame Type** of a WebSocket frame, so by checking this property, you determine which item you should use.
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`e.Type` (`WebSocketSharp.MessageEventArgs.Type`, its type is `WebSocketSharp.Opcode`) indicates the **Frame Type** of a received WebSocket frame. So by checking it, you determine which item you should use.
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If `e.Type` equals `Opcode.TEXT`, you use `e.Data` (`WebSocketSharp.MessageEventArgs.Data`, the type of this property is `string`) that contains the received **Text** data.
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If `e.Type` equals `Opcode.TEXT`, you use `e.Data` (`WebSocketSharp.MessageEventArgs.Data`, its type is `string`) that contains a received **Text** data.
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If `e.Type` equals `Opcode.BINARY`, you use `e.RawData` (`WebSocketSharp.MessageEventArgs.RawData`, the type of this property is `byte[]`) that contains the received **Binary** data.
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If `e.Type` equals `Opcode.BINARY`, you use `e.RawData` (`WebSocketSharp.MessageEventArgs.RawData`, its type is `byte []`) that contains a received **Binary** data.
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```cs
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if (e.Type == Opcode.TEXT)
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@ -114,7 +114,7 @@ ws.OnError += (sender, e) =>
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...
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};
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```
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`e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, the type of this property is `string`) contains an error message, so you use this.
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`e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`) contains an error message, so you use it.
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##### WebSocket.OnClose Event #####
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@ -127,14 +127,14 @@ ws.OnClose += (sender, e) =>
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};
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```
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`e.Code` (`WebSocketSharp.CloseEventArgs.Code`, the type of this property is `ushort`) contains a status code indicating the reason for closure and `e.Reason` (`WebSocketSharp.CloseEventArgs.Reason`, the type of this property is `string`) contains the reason for closure, so you use these.
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`e.Code` (`WebSocketSharp.CloseEventArgs.Code`, its type is `ushort`) contains a status code indicating the reason for closure and `e.Reason` (`WebSocketSharp.CloseEventArgs.Reason`, its type is `string`) contains the reason for closure, so you use them.
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#### Step 4 ####
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Connecting to the WebSocket server.
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```cs
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ws.Connect();
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ws.Connect ();
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```
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#### Step 5 ####
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@ -142,26 +142,26 @@ ws.Connect();
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Sending a data.
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```cs
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ws.Send(data);
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ws.Send (data);
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```
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The `Send` method is overloaded.
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The types of `data` are `string`, `byte[]` and `FileInfo` class.
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The types of `data` are `string`, `byte []` and `FileInfo` class.
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#### Step 6 ####
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Closing the WebSocket connection.
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```cs
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ws.Close(code, reason);
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ws.Close (code, reason);
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```
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If you want to close the WebSocket connection explicitly, you can use the `Close` method.
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If you want to close the WebSocket connection explicitly, you use the `Close` method.
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And the `Close` method is overloaded. The types of `code` are `WebSocketSharp.CloseStatusCode` and `ushort`, the type of `reason` is `string`.
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The `Close` method is overloaded. The types of `code` are `WebSocketSharp.CloseStatusCode` and `ushort`, the type of `reason` is `string`.
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In addition, the `Close()` and `Close(code)` methods exist.
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In addition, the `Close ()` and `Close (code)` methods exist.
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### WebSocket Server ###
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@ -170,27 +170,27 @@ using System;
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using WebSocketSharp;
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using WebSocketSharp.Server;
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namespace Example {
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namespace Example
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{
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public class Laputa : WebSocketService
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{
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protected override void OnMessage(MessageEventArgs e)
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protected override void OnMessage (MessageEventArgs e)
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{
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var msg = e.Data.ToLower() == "balus"
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var msg = e.Data.ToLower () == "balus"
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? "I've been balused already..."
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: "I'm not available now.";
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Send(msg);
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Send (msg);
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}
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}
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public class Program {
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public static void Main(string[] args)
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public class Program
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{
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public static void Main (string [] args)
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{
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var wssv = new WebSocketServiceHost<Laputa>("ws://dragonsnest.far/Laputa");
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wssv.Start();
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Console.ReadKey(true);
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wssv.Stop();
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var wssv = new WebSocketServiceHost<Laputa> ("ws://dragonsnest.far/Laputa");
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wssv.Start ();
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Console.ReadKey (true);
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wssv.Stop ();
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}
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}
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}
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@ -210,7 +210,7 @@ The `WebSocketServer`, `WebSocketServiceHost<T>` and `WebSocketService` classes
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Creating a class that inherits the `WebSocketService` class.
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For example, if you want to provide the echo service,
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For example, if you want to provide an echo service,
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```cs
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using System;
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@ -219,14 +219,14 @@ using WebSocketSharp.Server;
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public class Echo : WebSocketService
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{
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protected override void OnMessage(MessageEventArgs e)
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protected override void OnMessage (MessageEventArgs e)
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{
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Send(e.Data);
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Send (e.Data);
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}
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}
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```
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Or if you want to provide the chat service,
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Or if you want to provide a chat service,
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```cs
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using System;
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@ -235,9 +235,9 @@ using WebSocketSharp.Server;
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public class Chat : WebSocketService
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{
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protected override void OnMessage(MessageEventArgs e)
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protected override void OnMessage (MessageEventArgs e)
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{
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Broadcast(e.Data);
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Broadcast (e.Data);
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}
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}
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```
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@ -251,15 +251,15 @@ In addition, if you override the `OnOpen`, `OnError` and `OnClose` methods, each
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Creating a instance of the `WebSocketServiceHost<T>` class if you want the single WebSocket service server.
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```cs
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var wssv = new WebSocketServiceHost<Echo>("ws://example.com:4649");
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var wssv = new WebSocketServiceHost<Echo> ("ws://example.com:4649");
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```
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Or creating a instance of the `WebSocketServer` class if you want the multi WebSocket service server.
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```cs
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var wssv = new WebSocketServer(4649);
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wssv.AddWebSocketService<Echo>("/Echo");
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wssv.AddWebSocketService<Chat>("/Chat");
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var wssv = new WebSocketServer (4649);
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wssv.AddWebSocketService<Echo> ("/Echo");
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wssv.AddWebSocketService<Chat> ("/Chat");
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```
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You can add any WebSocket service with a specified path to the service to your `WebSocketServer` by using the `WebSocketServer.AddWebSocketService<T>` method.
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@ -285,7 +285,7 @@ wssv.OnError += (sender, e) =>
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};
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```
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`e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, the type of this property is `string`) contains an error message, so you use this.
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`e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`) contains an error message, so you use it.
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##### WebSocketServer.OnError Event #####
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@ -296,7 +296,7 @@ Same as the `WebSocketServiceHost<T>.OnError` event.
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Starting the server.
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```cs
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wssv.Start();
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wssv.Start ();
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```
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#### Step 6 ####
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@ -304,7 +304,7 @@ wssv.Start();
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Stopping the server.
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```cs
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wssv.Stop();
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wssv.Stop ();
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```
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### HTTP Server with the WebSocket ###
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@ -314,8 +314,8 @@ I modified the `System.Net.HttpListener`, `System.Net.HttpListenerContext` and s
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You can add any WebSocket service with a specified path to the service to your `HttpServer` by using the `HttpServer.AddWebSocketService<T>` method.
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```cs
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var httpsv = new HttpServer(4649);
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httpsv.AddWebSocketService<Echo>("/");
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var httpsv = new HttpServer (4649);
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httpsv.AddWebSocketService<Echo> ("/");
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```
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For more information, could you see **[Example3]**?
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@ -325,13 +325,13 @@ For more information, could you see **[Example3]**?
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As a **WebSocket Client**, creating a instance of the `WebSocket` class with the WebSocket URL with **wss** scheme.
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```cs
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using (var ws = new WebSocket("wss://example.com"))
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using (var ws = new WebSocket ("wss://example.com"))
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{
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...
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}
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```
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If you want to set the custom validation for the server certificate, you can use the `WebSocket.ServerCertificateValidationCallback` property.
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If you want to set the custom validation for the server certificate, you use the `WebSocket.ServerCertificateValidationCallback` property.
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```cs
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ws.ServerCertificateValidationCallback = (sender, certificate, chain, sslPolicyErrors) =>
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@ -346,8 +346,8 @@ If you set this property to nothing, the validation does nothing with the server
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As a **WebSocket Server**, creating and setting a instance of the WebSocket server with some settings for the secure connection.
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```cs
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var wssv = new WebSocketServer(4649, true);
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wssv.Certificate = new X509Certificate2("/path/to/cert.pfx", "password for cert.pfx");
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var wssv = new WebSocketServer (4649, true);
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wssv.Certificate = new X509Certificate2 ("/path/to/cert.pfx", "password for cert.pfx");
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```
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### Logging ###
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@ -356,25 +356,25 @@ The `WebSocket` class includes own logging functions.
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The `WebSocket.Log` property provides the logging functions.
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If you want to change the current logging level (the default is `LogLevel.ERROR`), you can use the `WebSocket.Log.Level` property.
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If you want to change the current logging level (the default is `LogLevel.ERROR`), you use the `WebSocket.Log.Level` property.
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```cs
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ws.Log.Level = LogLevel.DEBUG;
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```
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This setting means that the logging outputs with a less than `LogLevel.DEBUG` are not outputted.
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The above means that the logging outputs with a less than `LogLevel.DEBUG` are not outputted.
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And if you want to output a log, you can use some output methods. The following outputs a log with `LogLevel.DEBUG`.
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And if you want to output a log, you use some output methods. The following outputs a log with `LogLevel.DEBUG`.
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```cs
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ws.Log.Debug("This is a debug message.");
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ws.Log.Debug ("This is a debug message.");
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```
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The `WebSocketServiceHost<T>`, `WebSocketServer` and `HttpServer` classes include the same logging functions.
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## Examples ##
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Examples of using **websocket-sharp**.
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Examples using **websocket-sharp**.
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### Example ###
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