[Modify] Edit it

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sta 2016-10-26 15:51:25 +09:00
parent 644ff04bc2
commit 25e429259b

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@ -29,9 +29,9 @@ websocket-sharp is developed with **[MonoDevelop]**. So a simple way to build is
### Self Build ###
You should add your **websocket-sharp.dll** (e.g. `/path/to/websocket-sharp/bin/Debug/websocket-sharp.dll`) to the library references of your project.
You should add your websocket-sharp.dll (e.g. `/path/to/websocket-sharp/bin/Debug/websocket-sharp.dll`) to the library references of your project.
If you would like to use that dll in your **[Unity]** project, you should add it to any folder of your project (e.g. `Assets/Plugins`) in **Unity Editor**.
If you would like to use that dll in your **[Unity]** project, you should add it to any folder of your project (e.g. `Assets/Plugins`) in the **Unity Editor**.
### NuGet Gallery ###