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@ -29,9 +29,9 @@ websocket-sharp is developed with **[MonoDevelop]**. So a simple way to build is
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### Self Build ###
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You should add your **websocket-sharp.dll** (e.g. `/path/to/websocket-sharp/bin/Debug/websocket-sharp.dll`) to the library references of your project.
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You should add your websocket-sharp.dll (e.g. `/path/to/websocket-sharp/bin/Debug/websocket-sharp.dll`) to the library references of your project.
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If you would like to use that dll in your **[Unity]** project, you should add it to any folder of your project (e.g. `Assets/Plugins`) in **Unity Editor**.
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If you would like to use that dll in your **[Unity]** project, you should add it to any folder of your project (e.g. `Assets/Plugins`) in the **Unity Editor**.
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### NuGet Gallery ###
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