Refactored a few for ChunkStream.cs
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@ -158,18 +158,19 @@ namespace WebSocketSharp.Net
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byte b = 0;
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while (offset < length) {
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b = buffer[offset++];
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if (!_sawCr && b == 13) {
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if (_sawCr) {
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if (b == 10)
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break;
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throwProtocolViolation ("LF is expected.");
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}
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if (b == 13) {
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_sawCr = true;
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continue;
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}
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if (_sawCr && b == 10)
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break;
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if (_sawCr && b != 10)
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throwProtocolViolation ("LF is expected.");
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if (!_sawCr && b == 10)
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if (b == 10)
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throwProtocolViolation ("LF is unexpected.");
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if (b == 32) // SP
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@ -221,21 +222,22 @@ namespace WebSocketSharp.Net
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if (_saved.Length > 4196)
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throwProtocolViolation ("The trailer is too long.");
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if ((_trailerState == 0 || _trailerState == 2) && b == 13) {
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_trailerState++;
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continue;
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}
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if (_trailerState == 1 || _trailerState == 3) {
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if (b == 10) {
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_trailerState++;
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continue;
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}
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if ((_trailerState == 1 || _trailerState == 3) && b == 10) {
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_trailerState++;
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continue;
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}
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if ((_trailerState == 0 || _trailerState == 2) && b == 10)
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throwProtocolViolation ("LF is unexpected.");
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if ((_trailerState == 1 || _trailerState == 3) && b != 10)
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throwProtocolViolation ("LF is expected.");
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}
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if (b == 13) {
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_trailerState++;
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continue;
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}
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if (b == 10)
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throwProtocolViolation ("LF is unexpected.");
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_trailerState = 0;
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}
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@ -245,6 +247,7 @@ namespace WebSocketSharp.Net
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_saved.Length -= 2;
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var reader = new StringReader (_saved.ToString ());
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string line;
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while ((line = reader.ReadLine ()) != null && line.Length > 0)
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_headers.Add (line);
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@ -289,8 +292,6 @@ namespace WebSocketSharp.Net
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return;
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_saved.Length = 0;
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_sawCr = false;
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_gotIt = false;
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}
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if (offset < length)
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