Modified Opcode enum values to PascalCase values
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@@ -4,8 +4,8 @@
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*
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* The MIT License
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*
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* Copyright (c) 2012-2013 sta.blockhead
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*
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* Copyright (c) 2012-2014 sta.blockhead
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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@@ -15,7 +15,7 @@
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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@@ -28,40 +28,46 @@
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using System;
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namespace WebSocketSharp {
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namespace WebSocketSharp
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{
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/// <summary>
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/// Contains the values of the opcodes that denotes the frame type of the WebSocket frame.
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/// Contains the values of the opcode that indicates the type of a WebSocket frame.
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/// </summary>
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/// <remarks>
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/// The <b>Opcode</b> enumeration contains the values of the opcodes defined in
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/// <see href="http://tools.ietf.org/html/rfc6455#section-5.2">RFC 6455</see> for the WebSocket protocol.
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/// The values of the opcode are defined in
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/// <see href="http://tools.ietf.org/html/rfc6455#section-5.2">Section 5.2</see> of RFC 6455.
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/// </remarks>
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public enum Opcode : byte
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{
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/// <summary>
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/// Equivalent to numeric value 0. Indicates a continuation frame.
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/// Equivalent to numeric value 0.
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/// Indicates a continuation frame.
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/// </summary>
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CONT = 0x0,
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Cont = 0x0,
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/// <summary>
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/// Equivalent to numeric value 1. Indicates a text frame.
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/// Equivalent to numeric value 1.
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/// Indicates a text frame.
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/// </summary>
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TEXT = 0x1,
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Text = 0x1,
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/// <summary>
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/// Equivalent to numeric value 2. Indicates a binary frame.
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/// Equivalent to numeric value 2.
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/// Indicates a binary frame.
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/// </summary>
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BINARY = 0x2,
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Binary = 0x2,
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/// <summary>
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/// Equivalent to numeric value 8. Indicates a connection close frame.
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/// Equivalent to numeric value 8.
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/// Indicates a connection close frame.
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/// </summary>
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CLOSE = 0x8,
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Close = 0x8,
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/// <summary>
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/// Equivalent to numeric value 9. Indicates a ping frame.
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/// Equivalent to numeric value 9.
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/// Indicates a ping frame.
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/// </summary>
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PING = 0x9,
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Ping = 0x9,
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/// <summary>
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/// Equivalent to numeric value 10. Indicates a pong frame.
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/// Equivalent to numeric value 10.
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/// Indicates a pong frame.
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/// </summary>
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PONG = 0xa
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Pong = 0xa
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}
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}
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