Modified Opcode enum values to PascalCase values

This commit is contained in:
sta
2014-03-06 17:07:30 +09:00
parent da44141e02
commit 0a9010df86
8 changed files with 92 additions and 86 deletions

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@@ -4,8 +4,8 @@
*
* The MIT License
*
* Copyright (c) 2012-2013 sta.blockhead
*
* Copyright (c) 2012-2014 sta.blockhead
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
@@ -15,7 +15,7 @@
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -28,40 +28,46 @@
using System;
namespace WebSocketSharp {
namespace WebSocketSharp
{
/// <summary>
/// Contains the values of the opcodes that denotes the frame type of the WebSocket frame.
/// Contains the values of the opcode that indicates the type of a WebSocket frame.
/// </summary>
/// <remarks>
/// The <b>Opcode</b> enumeration contains the values of the opcodes defined in
/// <see href="http://tools.ietf.org/html/rfc6455#section-5.2">RFC 6455</see> for the WebSocket protocol.
/// The values of the opcode are defined in
/// <see href="http://tools.ietf.org/html/rfc6455#section-5.2">Section 5.2</see> of RFC 6455.
/// </remarks>
public enum Opcode : byte
{
/// <summary>
/// Equivalent to numeric value 0. Indicates a continuation frame.
/// Equivalent to numeric value 0.
/// Indicates a continuation frame.
/// </summary>
CONT = 0x0,
Cont = 0x0,
/// <summary>
/// Equivalent to numeric value 1. Indicates a text frame.
/// Equivalent to numeric value 1.
/// Indicates a text frame.
/// </summary>
TEXT = 0x1,
Text = 0x1,
/// <summary>
/// Equivalent to numeric value 2. Indicates a binary frame.
/// Equivalent to numeric value 2.
/// Indicates a binary frame.
/// </summary>
BINARY = 0x2,
Binary = 0x2,
/// <summary>
/// Equivalent to numeric value 8. Indicates a connection close frame.
/// Equivalent to numeric value 8.
/// Indicates a connection close frame.
/// </summary>
CLOSE = 0x8,
Close = 0x8,
/// <summary>
/// Equivalent to numeric value 9. Indicates a ping frame.
/// Equivalent to numeric value 9.
/// Indicates a ping frame.
/// </summary>
PING = 0x9,
Ping = 0x9,
/// <summary>
/// Equivalent to numeric value 10. Indicates a pong frame.
/// Equivalent to numeric value 10.
/// Indicates a pong frame.
/// </summary>
PONG = 0xa
Pong = 0xa
}
}